/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef QUEEN_RESOURCE_H #define QUEEN_RESOURCE_H #include "common/file.h" #include "common/str-array.h" #include "common/language.h" #include "common/platform.h" #include "queen/defs.h" namespace Queen { enum GameFeatures { GF_DEMO = 1 << 0, // demo GF_TALKIE = 1 << 1, // equivalent to cdrom version check GF_FLOPPY = 1 << 2, // floppy, ie. non-talkie version GF_INTERVIEW = 1 << 3, // interview demo GF_REBUILT = 1 << 4 // version rebuilt with the 'compression_queen' tool }; struct RetailGameVersion { char str[6]; uint8 queenTblVersion; uint32 queenTblOffset; uint32 dataFileSize; }; struct DetectedGameVersion { Common::Platform platform; Common::Language language; uint8 features; uint8 compression; char str[6]; uint8 queenTblVersion; uint32 queenTblOffset; }; struct ResourceEntry { char filename[13]; uint8 bundle; uint32 offset; uint32 size; }; class Resource { public: Resource(); ~Resource(); //! loads a binary file uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL); //! loads a text file void loadTextFile(const char *filename, Common::StringArray &stringList); //! returns true if the file is present in the resource bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; } //! returns a reference to a sound file Common::File *findSound(const char *filename, uint32 *size); bool isDemo() const { return (_version.features & GF_DEMO) != 0; } bool isInterview() const { return (_version.features & GF_INTERVIEW) != 0; } bool isFloppy() const { return (_version.features & GF_FLOPPY) != 0; } bool isCD() const { return (_version.features & GF_TALKIE) != 0; } //! returns compression type for audio files uint8 getCompression() const { return _version.compression; } //! returns JAS version string (contains language, platform and version information) const char *getJASVersion() const { return _version.str; } //! returns the language of the game Common::Language getLanguage() const { return _version.language; } Common::Platform getPlatform() const { return _version.platform; } //! detect game version static bool detectVersion(DetectedGameVersion *ver, Common::File *f); enum Version { VER_ENG_FLOPPY = 0, VER_ENG_TALKIE = 1, VER_FRE_FLOPPY = 2, VER_FRE_TALKIE = 3, VER_GER_FLOPPY = 4, VER_GER_TALKIE = 5, VER_ITA_FLOPPY = 6, VER_ITA_TALKIE = 7, VER_SPA_TALKIE = 8, VER_HEB_TALKIE = 9, VER_DEMO_PCGAMES = 10, VER_DEMO = 11, VER_INTERVIEW = 12, VER_AMI_ENG_FLOPPY = 13, VER_AMI_DEMO = 14, VER_AMI_INTERVIEW = 15, VER_COUNT = 16 }; enum { JAS_VERSION_OFFSET_DEMO = 0x119A8, JAS_VERSION_OFFSET_INTV = 0xCF8, JAS_VERSION_OFFSET_PC = 0x12484 }; protected: Common::File _resourceFile; int _currentResourceFileNum; DetectedGameVersion _version; //! number of entries in resource table uint32 _resourceEntries; ResourceEntry *_resourceTable; //! verify the version of the selected game void checkJASVersion(); //! returns a reference to the ReseourceEntry for the specified filename ResourceEntry *resourceEntry(const char *filename) const; //! seeks resource file to specific bundle and file offset void seekResourceFile(int num, uint32 offset); //! extract the resource table for the specified game version void readTableFile(uint8 version, uint32 offset); //! read the resource table from the specified file void readTableEntries(Common::File *file); //! detect game version based on queen.1 datafile size static const RetailGameVersion *detectGameVersionFromSize(uint32 size); //! resource table filename (queen.tbl) static const char *const _tableFilename; //! known FOTAQ versions static const RetailGameVersion _gameVersions[]; //! resource table for english floppy version static ResourceEntry _resourceTablePEM10[]; }; } // End of namespace Queen #endif