/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef QUEEN_RESOURCE_H #define QUEEN_RESOURCE_H #include "common/file.h" #include "common/util.h" #include "queen/defs.h" namespace Queen { enum GameFeatures { GF_DEMO = 1 << 0, // demo GF_TALKIE = 1 << 1, // equivalent to cdrom version check GF_FLOPPY = 1 << 2, // floppy, ie. non-talkie version GF_INTERVIEW = 1 << 3, // interview demo GF_REBUILT = 1 << 4 // version rebuilt with the 'compression_queen' tool }; struct RetailGameVersion { char str[6]; uint32 tableOffset; uint32 dataFileSize; }; struct DetectedGameVersion { Common::Language language; uint8 features; uint8 compression; char str[6]; uint32 tableOffset; }; struct ResourceEntry { char filename[13]; uint8 bundle; uint32 offset; uint32 size; }; class Resource { public: Resource(); ~Resource(); //! loads the specified from the resource file uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL, bool useMalloc = false); //! returns true if the file is present in the resource bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; } //! returns a reference to a sound file Common::File *giveCompressedSound(const char *filename, uint32 *size); bool isDemo() const { return (_version.features & GF_DEMO) != 0; } bool isInterview() const { return (_version.features & GF_INTERVIEW) != 0; } bool isFloppy() const { return (_version.features & GF_FLOPPY) != 0; } bool isCD() const { return (_version.features & GF_TALKIE) != 0; } //! returns compression type for audio files uint8 getCompression() const { return _version.compression; } //! returns JAS version string (contains language, platform and version information) const char *getJASVersion() const { return _version.str; } //! returns the language of the game Common::Language getLanguage() const { return _version.language; } //! detect game version static bool detectVersion(DetectedGameVersion *ver, Common::File *f); enum Version { VER_ENG_FLOPPY = 0, VER_ENG_TALKIE = 1, VER_FRE_FLOPPY = 2, VER_FRE_TALKIE = 3, VER_GER_FLOPPY = 4, VER_GER_TALKIE = 5, VER_ITA_FLOPPY = 6, VER_ITA_TALKIE = 7, VER_SPA_TALKIE = 8, VER_HEB_TALKIE = 9, VER_DEMO_PCGAMES = 10, VER_DEMO = 11, VER_INTERVIEW = 12, VER_COUNT = 13 }; enum { CURRENT_TBL_VERSION = 1 }; enum { JAS_VERSION_OFFSET_DEMO = 0x119A8, JAS_VERSION_OFFSET_INTV = 0xCF8, JAS_VERSION_OFFSET_PC = 0x12484 }; protected: Common::File _resourceFile; DetectedGameVersion _version; //! number of entries in resource table uint32 _resourceEntries; ResourceEntry *_resourceTable; //! verify the version of the selected game void checkJASVersion(); //! returns a reference to the ReseourceEntry for the specified filename ResourceEntry *resourceEntry(const char *filename) const; //! extarct the resource table for the specified game version void readTableFile(uint32 offset); //! read the resource table from the specified file void readTableEntries(Common::File *file); //! detect game version based on queen.1 datafile size static const RetailGameVersion *detectGameVersionFromSize(uint32 size); //! resource table filename (queen.tbl) static const char *_tableFilename; //! known FOTAQ versions static const RetailGameVersion _gameVersions[]; #ifndef PALMOS_68K //! resource table for english floppy version static ResourceEntry _resourceTablePEM10[]; #endif }; class LineReader { public: LineReader(char *buffer, uint32 bufsize); ~LineReader(); char *nextLine(); private: char *_buffer; uint32 _bufSize; int _current; }; } // End of namespace Queen #endif