/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/endian.h" #include "common/stream.h" #include "queen/sound.h" #include "queen/input.h" #include "queen/logic.h" #include "queen/music.h" #include "queen/queen.h" #include "queen/resource.h" #include "sound/flac.h" #include "sound/mididrv.h" #include "sound/mp3.h" #include "sound/vorbis.h" #define SB_HEADER_SIZE_V104 110 #define SB_HEADER_SIZE_V110 122 namespace Queen { class SilentSound : public PCSound { public: SilentSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {} protected: void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { // Do nothing } }; class SBSound : public PCSound { public: SBSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {} protected: void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle); }; #ifdef USE_MAD class MP3Sound : public PCSound { public: MP3Sound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {} protected: void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { Common::MemoryReadStream *tmp = f->readStream(size); assert(tmp); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeMP3Stream(tmp, true)); } }; #endif #ifdef USE_VORBIS class OGGSound : public PCSound { public: OGGSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {} protected: void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { Common::MemoryReadStream *tmp = f->readStream(size); assert(tmp); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeVorbisStream(tmp, true)); } }; #endif #ifdef USE_FLAC class FLACSound : public PCSound { public: FLACSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {} protected: void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { Common::MemoryReadStream *tmp = f->readStream(size); assert(tmp); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeFlacStream(tmp, true)); } }; #endif // #ifdef USE_FLAC Sound::Sound(Audio::Mixer *mixer, QueenEngine *vm) : _mixer(mixer), _vm(vm), _sfxToggle(true), _speechToggle(true), _musicToggle(true), _speechSfxExists(false), _lastOverride(0), _musicVolume(0) { } Sound *Sound::makeSoundInstance(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression) { if (vm->resource()->getPlatform() == Common::kPlatformAmiga) return new AmigaSound(mixer, vm); switch (compression) { case COMPRESSION_NONE: return new SBSound(mixer, vm); case COMPRESSION_MP3: #ifndef USE_MAD warning("Using MP3 compressed datafile, but MP3 support not compiled in"); return new SilentSound(mixer, vm); #else return new MP3Sound(mixer, vm); #endif case COMPRESSION_OGG: #ifndef USE_VORBIS warning("Using OGG compressed datafile, but OGG support not compiled in"); return new SilentSound(mixer, vm); #else return new OGGSound(mixer, vm); #endif case COMPRESSION_FLAC: #ifndef USE_FLAC warning("Using FLAC compressed datafile, but FLAC support not compiled in"); return new SilentSound(mixer, vm); #else return new FLACSound(mixer, vm); #endif default: warning("Unknown compression type"); return new SilentSound(mixer, vm); } } void Sound::setVolume(int vol) { _musicVolume = vol; _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _musicVolume); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); } void Sound::saveState(byte *&ptr) { WRITE_BE_UINT16(ptr, _lastOverride); ptr += 2; } void Sound::loadState(uint32 ver, byte *&ptr) { _lastOverride = (int16)READ_BE_INT16(ptr); ptr += 2; } PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) { _music = new MidiMusic(vm); } PCSound::~PCSound() { delete _music; } void PCSound::playSfx(uint16 sfx) { if (sfxOn() && sfx != 0) playSound(_sfxName[sfx - 1], false); } void PCSound::playSong(int16 songNum) { if (songNum <= 0) { _music->stopSong(); return; } int16 newTune; if (_vm->resource()->isDemo()) { if (songNum == 17) { _music->stopSong(); return; } newTune = _songDemo[songNum - 1].tuneList[0] - 1; } else { newTune = _song[songNum - 1].tuneList[0] - 1; } if (_tune[newTune].sfx[0]) { playSfx(_tune[newTune].sfx[0]); return; } if (!musicOn()) return; int override = (_vm->resource()->isDemo()) ? _songDemo[songNum - 1].override : _song[songNum - 1].override; switch (override) { // Override all songs case 1: break; // Alter song settings (such as volume) and exit case 2: _music->toggleVChange(); default: return; } _lastOverride = songNum; _music->queueTuneList(newTune); _music->playMusic(); } void PCSound::stopSong() { _music->stopSong(); } void PCSound::playSpeech(const char *base) { if (speechOn()) { playSound(base, true); } } void PCSound::setVolume(int vol) { Sound::setVolume(vol); _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, vol); _music->setVolume(vol); } void PCSound::waitFinished(bool isSpeech) { while (_mixer->isSoundHandleActive(isSpeech ? _speechHandle : _sfxHandle)) _vm->input()->delay(10); } void PCSound::playSound(const char *base, bool isSpeech) { char name[13]; strcpy(name, base); // alter filename to add zeros and append ".SB" for (int i = 0; i < 8; i++) { if (name[i] == ' ') name[i] = '0'; } strcat(name, ".SB"); waitFinished(isSpeech); uint32 size; Common::File *f = _vm->resource()->findSound(name, &size); if (f) { playSoundData(f, size, isSpeech ? &_speechHandle : &_sfxHandle); _speechSfxExists = isSpeech; } else { _speechSfxExists = false; } } void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { int headerSize; f->seek(2, SEEK_CUR); uint16 version = f->readUint16LE(); switch (version) { case 104: headerSize = SB_HEADER_SIZE_V104; break; case 110: headerSize = SB_HEADER_SIZE_V110; break; default: warning("Unhandled SB file version %d, defaulting to 104\n", version); headerSize = SB_HEADER_SIZE_V104; break; } f->seek(headerSize - 4, SEEK_CUR); size -= headerSize; uint8 *sound = (uint8 *)malloc(size); if (sound) { f->read(sound, size); byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE; _mixer->playRaw(Audio::Mixer::kSFXSoundType, soundHandle, sound, size, 11025, flags); } } AmigaSound::AmigaSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm), _fanfareRestore(0), _fanfareCount(0), _fluteCount(0) { } void AmigaSound::playSfx(uint16 sfx) { if (_vm->logic()->currentRoom() == 111) { // lightning sound playSound("88SSSSSS"); } } void AmigaSound::playSong(int16 song) { debug(2, "Sound::playSong %d override %d", song, _lastOverride); if (song < 0) { stopSong(); return; } // remap song numbers for the Amiga switch (song) { case 1: case 2: song = 39; break; case 37: case 52: case 196: song = 90; break; case 38: case 89: song = 3; break; case 24: case 158: song = 117; break; case 71: case 72: case 73: case 75: song = 133; break; case 203: song = 67; break; case 145: song = 140; break; case 53: case 204: song = 44; break; case 136: case 142: case 179: song = 86; break; case 101: case 102: case 143: song = 188; break; case 65: case 62: song = 69; break; case 118: case 119: song = 137; break; case 130: case 131: song = 59; break; case 174: case 175: song = 57; break; case 171: case 121: song = 137; break; case 138: case 170: case 149: song = 28; break; case 122: case 180: case 83: case 98: song = 83; break; case 20: case 33: song = 34; break; case 29: case 35: song = 36; break; case 7: case 9: case 10: song = 11; break; case 110: song = 94; break; case 111: song = 95; break; case 30: song = 43; break; case 76: song = 27; break; case 194: case 195: song = 32; break; } if (_lastOverride != 32 && _lastOverride != 44) { if (playSpecialSfx(song)) { return; } } if (_lastOverride == song && _mixer->isSoundHandleActive(_modHandle)) { return; } switch (song) { // hotel case 39: playModule("HOTEL", 1); break; case 19: playModule("HOTEL", 3); break; case 34: playModule("HOTEL", 2); break; case 36: playModule("HOTEL", 4); _fanfareRestore = _lastOverride; _fanfareCount = 60; break; // jungle case 40: playModule("JUNG", 1); _fanfareRestore = _lastOverride; _fanfareCount = 80; _fluteCount = 100; break; case 3: playModule("JUNG", 2); _fluteCount = 100; break; // temple case 54: playModule("TEMPLE", 1); break; case 12: playModule("TEMPLE", 2); break; case 11: playModule("TEMPLE", 3); break; case 31: playModule("TEMPLE", 4); _fanfareRestore = _lastOverride; _fanfareCount = 80; break; // floda case 41: playModule("FLODA", 4); _fanfareRestore = _lastOverride; _fanfareCount = 60; break; case 13: playModule("FLODA", 3); break; case 16: playModule("FLODA", 1); break; case 17: playModule("FLODA", 2); break; case 43: playModule("FLODA", 5); break; // end credits case 67: playModule("TITLE", 1); break; // intro credits case 88: playModule("TITLE", 1); break; // valley case 90: playModule("AWESTRUK", 1); break; // confrontation case 91: playModule("'JUNGLE'", 1); break; // Frank case 46: playModule("FRANK", 1); break; // trader bob case 6: playModule("BOB", 1); break; // azura case 44: playModule("AZURA", 1); break; // amazon fortress case 21: playModule("FORT", 1); break; // rocket case 32: playModule("ROCKET", 1); break; // robot case 92: playModule("ROBOT", 1); break; default: // song not available in the amiga version return; } _lastOverride = song; } void AmigaSound::stopSfx() { _mixer->stopHandle(_sfxHandle); } void AmigaSound::stopSong() { _mixer->stopHandle(_modHandle); _fanfareCount = _fluteCount = 0; } void AmigaSound::updateMusic() { if (_fanfareCount > 0) { --_fanfareCount; if (_fanfareCount == 0) { playSong(_fanfareRestore); } } if (_fluteCount > 0 && (_lastOverride == 40 || _lastOverride == 3)) { --_fluteCount; if (_fluteCount == 0) { playPattern("JUNG", 5 + _vm->randomizer.getRandomNumber(6)); _fluteCount = 100; } } } void AmigaSound::playSound(const char *base) { debug(7, "AmigaSound::playSound(%s)", base); char soundName[20]; sprintf(soundName, "%s.AMR", base); uint32 soundSize; Common::File *f = _vm->resource()->findSound(soundName, &soundSize); if (f) { uint8 *soundData = (uint8 *)malloc(soundSize); if (soundData) { f->read(soundData, soundSize); byte flags = Audio::Mixer::FLAG_AUTOFREE; _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_sfxHandle, soundData, soundSize, 11025, flags); } } } Audio::AudioStream *AmigaSound::loadModule(const char *base, int num) { debug(7, "AmigaSound::loadModule(%s, %d)", base, num); char name[20]; // load song/pattern data uint32 sngDataSize; sprintf(name, "%s.SNG", base); uint8 *sngData = _vm->resource()->loadFile(name, 0, &sngDataSize); Common::MemoryReadStream sngStr(sngData, sngDataSize); // load instruments/wave data uint32 insDataSize; sprintf(name, "%s.INS", base); uint8 *insData = _vm->resource()->loadFile(name, 0, &insDataSize); Common::MemoryReadStream insStr(insData, insDataSize); Audio::AudioStream *stream = Audio::makeRjp1Stream(&sngStr, &insStr, num, _mixer->getOutputRate()); delete[] sngData; delete[] insData; return stream; } void AmigaSound::playModule(const char *base, int song) { _mixer->stopHandle(_modHandle); Audio::AudioStream *stream = loadModule(base, song); if (stream) { _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_modHandle, stream); } _fanfareCount = 0; } void AmigaSound::playPattern(const char *base, int pattern) { _mixer->stopHandle(_patHandle); Audio::AudioStream *stream = loadModule(base, -pattern); if (stream) { _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_patHandle, stream); } } bool AmigaSound::playSpecialSfx(int16 sfx) { switch (sfx) { case 5: // normal volume break; case 15: // soft volume break; case 14: // medium volume break; case 25: // open door playSound("116BSSSS"); break; case 26: // close door playSound("105ASSSS"); break; case 56: // light switch playSound("27SSSSSS"); break; case 57: // hydraulic doors open playSound("96SSSSSS"); break; case 58: // hydraulic doors close playSound("97SSSSSS"); break; case 59: // metallic door slams playSound("105SSSSS"); break; case 63: // oracle rezzes in playSound("132SSSSS"); break; case 27: // cloth slide 1 playSound("135SSSSS"); break; case 83: // splash playSound("18SSSSSS"); break; case 85: // agression enhancer playSound("138BSSSS"); break; case 68: // dino ray playSound("138SSSSS"); break; case 140: // dino transformation playSound("55BSSSSS"); break; case 141: // experimental laser playSound("55SSSSSS"); break; case 94: // plane hatch open playSound("3SSSSSSS"); break; case 95: // plane hatch close playSound("4SSSSSSS"); break; case 117: // oracle rezzes out playSound("70SSSSSS"); break; case 124: // dino horn playSound("103SSSSS"); break; case 127: // punch playSound("128SSSSS"); break; case 128: // body hits ground playSound("129SSSSS"); break; case 137: // explosion playSound("88SSSSSS"); break; case 86: // stone door grind 1 playSound("1001SSSS"); break; case 188: // stone door grind 2 playSound("1002SSSS"); break; case 28: // cloth slide 2 playSound("1005SSSS"); break; case 151: // rattle bars playSound("115SSSSS"); break; case 152: // door dissolves playSound("56SSSSSS"); break; case 153: // altar slides playSound("85SSSSSS"); break; case 166 : // pull lever playSound("1008SSSS"); break; case 182: // zap Frank playSound("1023SSSS"); break; case 69: // splorch playSound("137ASSSS"); break; case 70: // robot laser playSound("61SSSSSS"); break; case 133: // pick hits stone playSound("71SSSSSS"); break; case 165: // press button playSound("1007SSSS"); break; default: return false; } return true; } } //End of namespace Queen