/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef QUEEN_SOUND_H #define QUEEN_SOUND_H #include "common/util.h" #include "audio/mixer.h" #include "audio/mods/rjp1.h" #include "queen/defs.h" namespace Common { class File; } namespace Queen { struct SongData { int16 tuneList[5]; int16 volume; int16 tempo; int16 reverb; int16 override; int16 ignore; }; struct TuneData { int16 tuneNum[9]; int16 sfx[2]; int16 mode; int16 delay; }; class MidiMusic; class QueenEngine; class Sound { public: Sound(Audio::Mixer *mixer, QueenEngine *vm); virtual ~Sound() {} /** * Factory method for subclasses of class Sound. */ static Sound *makeSoundInstance(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression); virtual void playSfx(uint16 sfx) {} virtual void playSong(int16 songNum) {} virtual void playSpeech(const char *base) {} virtual void stopSfx() {} virtual void stopSong() {} virtual void stopSpeech() {} virtual bool isSpeechActive() const { return false; } virtual bool isSfxActive() const { return false; } virtual void updateMusic() {} virtual void setVolume(int vol); virtual int getVolume() { return _musicVolume; } void playLastSong() { playSong(_lastOverride); } bool sfxOn() const { return _sfxToggle; } void sfxToggle(bool val) { _sfxToggle = val; } void toggleSfx() { _sfxToggle = !_sfxToggle; } bool speechOn() const { return _speechToggle; } void speechToggle(bool val) { _speechToggle = val; } void toggleSpeech() { _speechToggle = !_speechToggle; } bool musicOn() const { return _musicToggle; } void musicToggle(bool val) { _musicToggle = val; } void toggleMusic() { _musicToggle = !_musicToggle; } bool speechSfxExists() const { return _speechSfxExists; } int16 lastOverride() const { return _lastOverride; } void saveState(byte *&ptr); void loadState(uint32 ver, byte *&ptr); static const SongData _songDemo[]; static const SongData _song[]; static const TuneData _tuneDemo[]; static const TuneData _tune[]; static const char *_sfxName[]; static const int16 _jungleList[]; protected: Audio::Mixer *_mixer; QueenEngine *_vm; bool _sfxToggle; bool _speechToggle; bool _musicToggle; bool _speechSfxExists; int16 _lastOverride; int _musicVolume; }; class PCSound : public Sound { public: PCSound(Audio::Mixer *mixer, QueenEngine *vm); ~PCSound(); void playSfx(uint16 sfx); void playSpeech(const char *base); void playSong(int16 songNum); void stopSfx() { _mixer->stopHandle(_sfxHandle); } void stopSong(); void stopSpeech() { _mixer->stopHandle(_speechHandle); } bool isSpeechActive() const { return _mixer->isSoundHandleActive(_speechHandle); } bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); } void setVolume(int vol); protected: void playSound(const char *base, bool isSpeech); virtual void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) = 0; Audio::SoundHandle _sfxHandle; Audio::SoundHandle _speechHandle; MidiMusic *_music; }; class AmigaSound : public Sound { public: AmigaSound(Audio::Mixer *mixer, QueenEngine *vm); void playSfx(uint16 sfx); void playSong(int16 song); void stopSfx(); void stopSong(); bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); } void updateMusic(); protected: void playSound(const char *base); Audio::AudioStream *loadModule(const char *base, int song); void playModule(const char *base, int song); void playPattern(const char *base, int pattern); bool playSpecialSfx(int16 sfx); int16 _fanfareRestore; int _fanfareCount, _fluteCount; Audio::SoundHandle _modHandle; Audio::SoundHandle _patHandle; Audio::SoundHandle _sfxHandle; }; } // End of namespace Queen #endif