/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "queen/state.h" namespace Queen { Direction State::findDirection(uint16 state) { static const Direction sd[] = { DIR_BACK, DIR_RIGHT, DIR_LEFT, DIR_FRONT }; return sd[(state >> 2) & 3]; } StateTalk State::findTalk(uint16 state) { return (state & (1 << 9)) ? STATE_TALK_TALK : STATE_TALK_MUTE; } StateGrab State::findGrab(uint16 state) { static const StateGrab sg[] = { STATE_GRAB_NONE, STATE_GRAB_DOWN, STATE_GRAB_UP, STATE_GRAB_MID }; return sg[state & 3]; } StateOn State::findOn(uint16 state) { return (state & (1 << 8)) ? STATE_ON_ON : STATE_ON_OFF; } Verb State::findDefaultVerb(uint16 state) { static const Verb sdv[] = { VERB_NONE, VERB_OPEN, VERB_NONE, VERB_CLOSE, VERB_NONE, VERB_NONE, VERB_LOOK_AT, VERB_MOVE, VERB_GIVE, VERB_TALK_TO, VERB_NONE, VERB_NONE, VERB_USE, VERB_NONE, VERB_PICK_UP, VERB_NONE }; return sdv[(state >> 4) & 0xF]; } StateUse State::findUse(uint16 state) { return (state & (1 << 10)) ? STATE_USE : STATE_USE_ON; } void State::alterOn(uint16 *objState, StateOn state) { switch (state) { case STATE_ON_ON: *objState |= (1 << 8); break; case STATE_ON_OFF: *objState &= ~(1 << 8); break; } } void State::alterDefaultVerb(uint16 *objState, Verb v) { uint16 val; switch (v) { case VERB_OPEN: val = 1; break; case VERB_CLOSE: val = 3; break; case VERB_MOVE: val = 7; break; case VERB_GIVE: val = 8; break; case VERB_USE: val = 12; break; case VERB_PICK_UP: val = 14; break; case VERB_TALK_TO: val = 9; break; case VERB_LOOK_AT: val = 6; break; default: val = 0; break; } *objState = (*objState & ~0xF0) | (val << 4); } } // End of namespace Queen