/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef QUEEN_STATE_H #define QUEEN_STATE_H #include "common/util.h" #include "queen/defs.h" namespace Queen { enum StateTalk { STATE_TALK_TALK, STATE_TALK_MUTE }; enum StateGrab { STATE_GRAB_NONE, STATE_GRAB_DOWN, STATE_GRAB_UP, STATE_GRAB_MID }; enum StateOn { STATE_ON_ON, STATE_ON_OFF }; enum StateUse { STATE_USE, STATE_USE_ON }; /*! Each object/item in game has a state field. (refer to ObjectData and ItemData).
Name | Bits | Description |
USE | 10 | Use |
TALK | 9 | Talk |
ON | 8 | On/Off |
DEF | 7,6,5,4 | Default verb command |
DIR | 3,2 | Direction to face for the object |
GRAB | 1,0 | Grab Direction |