/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef QUEEN_TALK_H #define QUEEN_TALK_H #include "common/util.h" #include "queen/structs.h" namespace Queen { class QueenEngine; class Talk { public: //! Public interface to run a talk from a file static void talk(const char *filename, int personInRoom, char *cutawayFilename, QueenEngine *vm); //! Public interface to speak a sentence static bool speak(const char *sentence, Person *person, const char *voiceFilePrefix, QueenEngine *vm); //! Read a string from ptr and update offset static void getString(const byte *ptr, uint16 &offset, char *str, int maxLength, int align = 2); private: //! Collection of constants used by Talk enum { LINE_HEIGHT = 10, MAX_STRING_LENGTH = 255, MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1), MAX_TEXT_WIDTH = (320-18), PUSHUP = 4, ARROW_ZONE_UP = 5, ARROW_ZONE_DOWN = 6, DOG_HEADER_SIZE = 20, OPTION_TEXT_MARGIN = 24 }; //! Special commands for speech enum { SPEAK_DEFAULT = 0, SPEAK_FACE_LEFT = -1, SPEAK_FACE_RIGHT = -2, SPEAK_FACE_FRONT = -3, SPEAK_FACE_BACK = -4, SPEAK_ORACLE = -5, SPEAK_UNKNOWN_6 = -6, SPEAK_AMAL_ON = -7, SPEAK_PAUSE = -8, SPEAK_NONE = -9 }; struct DialogueNode { int16 head; int16 dialogueNodeValue1; int16 gameStateIndex; int16 gameStateValue; }; struct SpeechParameters { const char *name; signed char state,faceDirection; signed char body,bf,rf,af; const char *animation; signed char ff; }; QueenEngine *_vm; //! Raw .dog file data (without 20 byte header) byte *_fileData; //! Number of dialogue levels int16 _levelMax; //! Unique key for this dialogue int16 _uniqueKey; //! Used to select voice files int16 _talkKey; int16 _jMax; //! Used by findDialogueString int16 _pMax; // Update game state efter dialogue int16 _gameState[2]; int16 _testValue[2]; int16 _itemNumber[2]; //! String data uint16 _person1PtrOff; //! Cutaway data uint16 _cutawayPtrOff; //! Data used if we have talked to the person before uint16 _person2PtrOff; //! Data used if we haven't talked to the person before uint16 _joePtrOff; //! Is a talking head bool _talkHead; //! IDs for sentences DialogueNode _dialogueTree[18][6]; //! Greeting from person Joe has talked to before char _person2String[MAX_STRING_SIZE]; int _oldSelectedSentenceIndex; int _oldSelectedSentenceValue; char _talkString[5][MAX_STRING_SIZE]; char _joeVoiceFilePrefix[5][MAX_STRING_SIZE]; static const SpeechParameters _speechParameters[]; Talk(QueenEngine *vm); ~Talk(); //! Perform talk in file and return a cutaway filename void talk(const char *filename, int personInRoom, char *cutawayFilename); byte *loadDialogFile(const char *filename); //! Load talk data from .dog file void load(const char *filename); //! First things spoken void initialTalk(); //! Find a string in the dialogue tree void findDialogueString(uint16 offset, int16 id, int16 max, char *str); //! Get TalkSelected struct for this talk TalkSelected *talkSelected(); //! Interface to the TalkSelected struct bool hasTalkedTo() { return talkSelected()->hasTalkedTo; } //! Interface to the TalkSelected struct void setHasTalkedTo() { talkSelected()->hasTalkedTo = true; } //! Get a selected value int16 selectedValue(int index) { return talkSelected()->values[index-1]; } //! Set a selected value void selectedValue(int index, int16 value) { talkSelected()->values[index-1] = value; } //! The sentence will not be displayed again void disableSentence(int oldLevel, int selectedSentence); //! Select what to say int16 selectSentence(); //! Speak sentence bool speak(const char *sentence, Person *person, const char *voiceFilePrefix); //! Convert command in sentence to command code int getSpeakCommand(const Person *person, const char *sentence, unsigned &index); //! Speak a part of a sentence void speakSegment( const char *segmentStart, int length, Person *person, int command, const char *voiceFilePrefix, int index); void headStringAnimation(const SpeechParameters *parameters, int bobNum, int bankNum); void stringAnimation(const SpeechParameters *parameters, int startFrame, int bankNum); void defaultAnimation( const char *segment, bool isJoe, const SpeechParameters *parameters, int startFrame, int bankNum); int countSpaces(const char *segment); //! Get special parameters for speech const SpeechParameters *findSpeechParameters( const char *name, int state, int faceDirection); int splitOption(const char *str, char optionText[5][MAX_STRING_SIZE]); int splitOptionHebrew(const char *str, char optionText[5][MAX_STRING_SIZE]); int splitOptionDefault(const char *str, char optionText[5][MAX_STRING_SIZE]); }; } // End of namespace Queen #endif