/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Background animation management module private header #ifndef SAGA_ANIMATION_H #define SAGA_ANIMATION_H namespace Saga { #define MAX_ANIMATIONS 10 #define DEFAULT_FRAME_TIME 140 #define SAGA_FRAME_START 0xF #define SAGA_FRAME_END 0x3F #define SAGA_FRAME_NOOP 0x1F #define SAGA_FRAME_REPOSITION 0x30 #define SAGA_FRAME_ROW_END 0x2F #define SAGA_FRAME_LONG_COMPRESSED_RUN 0x20 #define SAGA_FRAME_LONG_UNCOMPRESSED_RUN 0x10 #define SAGA_FRAME_COMPRESSED_RUN 0x80 #define SAGA_FRAME_UNCOMPRESSED_RUN 0x40 #define SAGA_FRAME_EMPTY_RUN 0xC0 enum AnimationState { ANIM_PLAYING = 0x01, ANIM_PAUSE = 0x02, ANIM_STOPPING = 0x03 }; enum AnimationFlags { ANIM_FLAG_NONE = 0x00, ANIM_FLAG_ENDSCENE = 0x01 // When animation ends, dispatch scene end event }; // Cutaway info array member. Cutaways are basically animations with a really // bad attitude. struct Cutaway { uint16 backgroundResourceId; uint16 animResourceId; int16 cycles; int16 frameRate; }; // Animation info array member struct AnimationData { ByteArray resourceData; uint16 magic; uint16 screenWidth; uint16 screenHeight; byte unknown06; byte unknown07; int16 maxFrame; int16 loopFrame; int16 currentFrame; Common::Array frameOffsets; uint16 completed; uint16 cycles; int frameTime; AnimationState state; int16 linkId; uint16 flags; }; class Anim { public: Anim(SagaEngine *vm); ~Anim(); void loadCutawayList(const ByteArray &resourceData); void clearCutawayList(); int playCutaway(int cut, bool fade); void endCutaway(); void returnFromCutaway(); void clearCutaway(); void showCutawayBg(int bg); void startVideo(int vid, bool fade); void endVideo(); void returnFromVideo(); void load(uint16 animId, const ByteArray &resourceData); void freeId(uint16 animId); void play(uint16 animId, int vectorTime, bool playing = true); void link(int16 animId1, int16 animId2); void setFlag(uint16 animId, uint16 flag); void clearFlag(uint16 animId, uint16 flag); void setFrameTime(uint16 animId, int time); void reset(); void animInfo(); void cutawayInfo(); void setCycles(uint16 animId, int cycles); void stop(uint16 animId); void finish(uint16 animId); void resume(uint16 animId, int cycles); void resumeAll(); int16 getCurrentFrame(uint16 animId); int getFrameTime(uint16 animId); int getCycles(uint16 animId); bool isPlaying(uint16 animId); bool hasAnimation(uint16 animId) { if (animId >= MAX_ANIMATIONS) { if (animId < MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations)) return (_cutawayAnimations[animId - MAX_ANIMATIONS] != NULL); return false; } return (_animations[animId] != NULL); } bool hasCutaway() { return _cutawayActive; } void setCutAwayMode(int mode) { _cutAwayMode = mode; } // int cutawayListLength() { return _cutawayListLength; } // int cutawayBgResourceID(int cutaway) { return _cutawayList[cutaway].backgroundResourceId; } // int cutawayAnimResourceID(int cutaway) { return _cutawayList[cutaway].animResourceId; } private: void decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_t bufLength); int fillFrameOffsets(AnimationData *anim, bool reallyFill = true); void validateAnimationId(uint16 animId) { if (animId >= MAX_ANIMATIONS) { // Cutaway if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations)) error("validateAnimationId: animId out of range"); if (_cutawayAnimations[animId - MAX_ANIMATIONS] == NULL) { error("validateAnimationId: animId=%i unassigned", animId); } } else { // Animation if (_animations[animId] == NULL) { error("validateAnimationId: animId=%i unassigned.", animId); } } } bool isLongData() const { if ((_vm->getGameId() == GID_ITE) && (_vm->getPlatform() != Common::kPlatformMacintosh)) { return false; } return true; } AnimationData* getAnimation(uint16 animId) { validateAnimationId(animId); if (animId >= MAX_ANIMATIONS) return _cutawayAnimations[animId - MAX_ANIMATIONS]; return _animations[animId]; } uint16 getAnimationCount() const { uint16 i = 0; for (; i < MAX_ANIMATIONS; i++) { if (_animations[i] == NULL) { break; } } return i; } SagaEngine *_vm; AnimationData *_animations[MAX_ANIMATIONS]; AnimationData *_cutawayAnimations[2]; Common::Array _cutawayList; PalEntry saved_pal[PAL_ENTRIES]; bool _cutawayActive; int _cutAwayMode; bool _cutAwayFade; }; } // End of namespace Saga #endif // ANIMATION_H_