/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Game detection, general game parameters #include "saga/saga.h" #include "base/plugins.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/thumbnail.h" #include "saga/animation.h" #include "saga/displayinfo.h" #include "saga/events.h" #include "saga/resource.h" #include "saga/interface.h" #include "saga/scene.h" namespace Saga { struct SAGAGameDescription { ADGameDescription desc; int gameId; uint32 features; int startSceneNumber; const GameResourceDescription *resourceDescription; int fontsCount; const GameFontDescription *fontDescriptions; const GamePatchDescription *patchDescriptions; }; bool SagaEngine::isBigEndian() const { return isMacResources() && getGameId() == GID_ITE; } bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); } const GameResourceDescription *SagaEngine::getResourceDescription() const { return _gameDescription->resourceDescription; } const GameFontDescription *SagaEngine::getFontDescription(int index) const { assert(index < _gameDescription->fontsCount); return &_gameDescription->fontDescriptions[index]; } int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; } int SagaEngine::getGameId() const { return _gameDescription->gameId; } uint32 SagaEngine::getFeatures() const { uint32 result = _gameDescription->features; if (_gf_wyrmkeep) result |= GF_WYRMKEEP; return result; } Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; } int SagaEngine::getGameNumber() const { return _gameNumber; } int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; } const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; } const ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; } } static const PlainGameDescriptor sagaGames[] = { {"saga", "SAGA Engine game"}, {"ite", "Inherit the Earth: Quest for the Orb"}, {"ihnm", "I Have No Mouth and I Must Scream"}, {"dino", "Dinotopia"}, {"fta2", "Faery Tale Adventure II: Halls of the Dead"}, {0, 0} }; static const ADObsoleteGameID obsoleteGameIDsTable[] = { {"ite", "saga", Common::kPlatformUnknown}, {"ihnm", "saga", Common::kPlatformUnknown}, {"dino", "saga", Common::kPlatformUnknown}, {"fta2", "saga", Common::kPlatformUnknown}, {0, 0, Common::kPlatformUnknown} }; #include "saga/detection_tables.h" static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Saga::gameDescriptions, // Size of that superset structure sizeof(Saga::SAGAGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets sagaGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) "saga", // List of files for file-based fallback detection (optional) 0, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NONE, // Maximum directory depth 1, // List of directory globs 0 }; class SagaMetaEngine : public AdvancedMetaEngine { public: SagaMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Saga engine [" #if defined(ENABLE_IHNM) && defined(ENABLE_SAGA2) "all games" #else "ITE" #if defined(ENABLE_IHNM) ", IHNM" #endif #if defined(ENABLE_SAGA2) ", SAGA2 games" #endif #endif "]"; ; } virtual const char *getOriginalCopyright() const { return "Inherit the Earth (C) Wyrmkeep Entertainment"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool SagaMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate); } bool Saga::SagaEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)desc; if (gd) { *engine = new Saga::SagaEngine(syst, gd); } return gd != 0; } SaveStateList SagaMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[SAVE_TITLE_SIZE]; Common::String pattern = target; pattern += ".s??"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum < MAX_SAVES) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { for (int i = 0; i < 3; i++) in->readUint32BE(); in->read(saveDesc, SAVE_TITLE_SIZE); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } return saveList; } int SagaMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES - 1; } void SagaMetaEngine::removeSaveState(const char *target, int slot) const { char extension[6]; snprintf(extension, sizeof(extension), ".s%02d", slot); Common::String filename = target; filename += extension; g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int slot) const { static char fileName[MAX_FILE_NAME]; sprintf(fileName, "%s.s%02d", target, slot); char title[TITLESIZE]; Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName); if (in) { uint32 type = in->readUint32BE(); in->readUint32LE(); // size uint32 version = in->readUint32LE(); char name[SAVE_TITLE_SIZE]; in->read(name, sizeof(name)); SaveStateDescriptor desc(slot, name); // Some older saves were not written in an endian safe fashion. // We try to detect this here by checking for extremly high version values. // If found, we retry with the data swapped. if (version > 0xFFFFFF) { warning("This savegame is not endian safe, retrying with the data swapped"); version = SWAP_BYTES_32(version); } debug(2, "Save version: 0x%X", version); if (version < 4) warning("This savegame is not endian-safe. There may be problems"); if (type != MKTAG('S','A','G','A')) { error("SagaEngine::load wrong save game format"); } if (version > 4) { in->read(title, TITLESIZE); debug(0, "Save is for: %s", title); } desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); if (version >= 6) { Graphics::Surface *thumbnail = new Graphics::Surface(); assert(thumbnail); if (!Graphics::loadThumbnail(*in, *thumbnail)) { delete thumbnail; thumbnail = 0; } desc.setThumbnail(thumbnail); uint32 saveDate = in->readUint32BE(); uint16 saveTime = in->readUint16BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); // TODO: played time } delete in; return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(SAGA) REGISTER_PLUGIN_DYNAMIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine); #else REGISTER_PLUGIN_STATIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine); #endif namespace Saga { bool SagaEngine::initGame() { _displayClip.right = getDisplayInfo().width; _displayClip.bottom = getDisplayInfo().height; return _resource->createContexts(); } const GameDisplayInfo &SagaEngine::getDisplayInfo() { switch (_gameDescription->gameId) { case GID_ITE: return ITE_DisplayInfo; #ifdef ENABLE_IHNM case GID_IHNM: return IHNM_DisplayInfo; #endif #ifdef ENABLE_SAGA2 case GID_DINO: return FTA2_DisplayInfo; // TODO case GID_FTA2: return FTA2_DisplayInfo; #endif default: error("getDisplayInfo: Unknown game ID"); return ITE_DisplayInfo; // for compilers that don't support NORETURN } } Common::Error SagaEngine::loadGameState(int slot) { // Init the current chapter to 8 (character selection) for IHNM if (getGameId() == GID_IHNM) _scene->changeScene(-2, 0, kTransitionFade, 8); // First scene sets up palette _scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade); _events->handleEvents(0); // Process immediate events if (getGameId() == GID_ITE) _interface->setMode(kPanelMain); else _interface->setMode(kPanelChapterSelection); load(calcSaveFileName((uint)slot)); syncSoundSettings(); return Common::kNoError; // TODO: return success/failure } Common::Error SagaEngine::saveGameState(int slot, const char *desc) { save(calcSaveFileName((uint)slot), desc); return Common::kNoError; // TODO: return success/failure } bool SagaEngine::canLoadGameStateCurrently() { return !_scene->isInIntro() && (_interface->getMode() == kPanelMain || _interface->getMode() == kPanelChapterSelection); } bool SagaEngine::canSaveGameStateCurrently() { return !_scene->isInIntro() && (_interface->getMode() == kPanelMain || _interface->getMode() == kPanelChapterSelection); } } // End of namespace Saga