/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Font management and font drawing module #include "saga/saga.h" #include "saga/gfx.h" #include "saga/resource.h" #include "saga/scene.h" #include "saga/font.h" #include "saga/render.h" namespace Saga { Font::Font(SagaEngine *vm) : _vm(vm) { int i; // Load font module resource context assert(_vm->getFontsCount() > 0); _fonts.resize(_vm->getFontsCount()); for (i = 0; i < _vm->getFontsCount(); i++) { #ifdef __DS__ _fonts[i].outline.font = NULL; _fonts[i].normal.font = NULL; #endif loadFont(&_fonts[i], _vm->getFontDescription(i)->fontResourceId); } _fontMapping = 0; } Font::~Font() { debug(8, "Font::~Font(): Freeing fonts."); #ifdef __DS__ for (int i = 0; i < _vm->getFontsCount(); i++) { if (_fonts[i].outline.font) { free(_fonts[i].outline.font); } if (_fonts[i].normal.font) { free(_fonts[i].normal.font); } } #endif } void Font::loadFont(FontData *font, uint32 fontResourceId) { ByteArray fontResourceData; int numBits; int c; ResourceContext *fontContext; debug(1, "Font::loadFont(): Reading fontResourceId %d...", fontResourceId); fontContext = _vm->_resource->getContext(GAME_RESOURCEFILE); if (fontContext == NULL) { error("Font::Font() resource context not found"); } // Load font resource _vm->_resource->loadResource(fontContext, fontResourceId, fontResourceData); if (fontResourceData.size() < FONT_DESCSIZE) { error("Font::loadFont() Invalid font length (%i < %i)", (int)fontResourceData.size(), FONT_DESCSIZE); } ByteArrayReadStreamEndian readS(fontResourceData, fontContext->isBigEndian()); // Read font header font->normal.header.charHeight = readS.readUint16(); font->normal.header.charWidth = readS.readUint16(); font->normal.header.rowLength = readS.readUint16(); debug(2, "Character width: %d", font->normal.header.charWidth); debug(2, "Character height: %d", font->normal.header.charHeight); debug(2, "Row padding: %d", font->normal.header.rowLength); for (c = 0; c < FONT_CHARCOUNT; c++) { font->normal.fontCharEntry[c].index = readS.readUint16(); } for (c = 0; c < FONT_CHARCOUNT; c++) { numBits = font->normal.fontCharEntry[c].width = readS.readByte(); font->normal.fontCharEntry[c].byteWidth = getByteLen(numBits); } for (c = 0; c < FONT_CHARCOUNT; c++) { font->normal.fontCharEntry[c].flag = readS.readByte(); } for (c = 0; c < FONT_CHARCOUNT; c++) { font->normal.fontCharEntry[c].tracking = readS.readByte(); } if (readS.pos() != FONT_DESCSIZE) { error("Invalid font resource size"); } #ifndef __DS__ font->normal.font.resize(fontResourceData.size() - FONT_DESCSIZE); memcpy(font->normal.font.getBuffer(), fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE); #else if (font->normal.font) { free(font->normal.font); } font->normal.font = (byte *) malloc(fontResourceData.size() - FONT_DESCSIZE); memcpy(font->normal.font, fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE); #endif // Create outline font style createOutline(font); } void Font::createOutline(FontData *font) { int i; int row; int newByteWidth; int newRowLength = 0; int currentByte; byte *basePointer; byte *srcPointer; byte *destPointer1; byte *destPointer2; byte *destPointer3; byte charRep; // Populate new font style character data for (i = 0; i < FONT_CHARCOUNT; i++) { newByteWidth = 0; font->outline.fontCharEntry[i].index = newRowLength; font->outline.fontCharEntry[i].tracking = font->normal.fontCharEntry[i].tracking; font->outline.fontCharEntry[i].flag = font->normal.fontCharEntry[i].flag; if (font->normal.fontCharEntry[i].width != 0) newByteWidth = getByteLen(font->normal.fontCharEntry[i].width + 2); font->outline.fontCharEntry[i].width = font->normal.fontCharEntry[i].width + 2; font->outline.fontCharEntry[i].byteWidth = newByteWidth; newRowLength += newByteWidth; } debug(2, "New row length: %d", newRowLength); font->outline.header = font->normal.header; font->outline.header.charWidth += 2; font->outline.header.charHeight += 2; font->outline.header.rowLength = newRowLength; // Allocate new font representation storage #ifdef __DS__ if (font->outline.font) { free(font->outline.font); } font->outline.font = (byte *) calloc(newRowLength * font->outline.header.charHeight, 1); #else font->outline.font.resize(newRowLength * font->outline.header.charHeight); #endif // Generate outline font representation for (i = 0; i < FONT_CHARCOUNT; i++) { for (row = 0; row < font->normal.header.charHeight; row++) { for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) { basePointer = &font->outline.font[font->outline.fontCharEntry[i].index + currentByte]; destPointer1 = basePointer + newRowLength * row; destPointer2 = basePointer + newRowLength * (row + 1); destPointer3 = basePointer + newRowLength * (row + 2); if (currentByte > 0) { // Get last two columns from previous byte srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)]; charRep = *srcPointer; *destPointer1 |= ((charRep << 6) | (charRep << 7)); *destPointer2 |= ((charRep << 6) | (charRep << 7)); *destPointer3 |= ((charRep << 6) | (charRep << 7)); } if (currentByte < font->normal.fontCharEntry[i].byteWidth) { srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte]; charRep = *srcPointer; *destPointer1 |= charRep | (charRep >> 1) | (charRep >> 2); *destPointer2 |= charRep | (charRep >> 1) | (charRep >> 2); *destPointer3 |= charRep | (charRep >> 1) | (charRep >> 2); } } } // "Hollow out" character to prevent overdraw for (row = 0; row < font->normal.header.charHeight; row++) { for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) { destPointer2 = &font->outline.font[font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte]; if (currentByte > 0) { // Get last two columns from previous byte srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)]; *destPointer2 &= ((*srcPointer << 7) ^ 0xFFU); } if (currentByte < font->normal.fontCharEntry[i].byteWidth) { srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte]; *destPointer2 &= ((*srcPointer >> 1) ^ 0xFFU); } } } } } int Font::translateChar(int charId) { if (charId <= 127 || (_vm->getLanguage() == Common::RU_RUS && charId <= 254)) return charId; // normal character else return _charMap[charId - 128]; // extended character } // Returns the horizontal length in pixels of the graphical representation // of at most 'count' characters of the string 'text', taking // into account any formatting options specified by 'flags'. // If 'count' is 0, all characters of 'test' are counted. int Font::getStringWidth(FontId fontId, const char *text, size_t count, FontEffectFlags flags) { FontData *font; size_t ct; int width = 0; int ch; const byte *txt; font = getFont(fontId); txt = (const byte *) text; for (ct = count; *txt && (!count || ct > 0); txt++, ct--) { ch = *txt & 0xFFU; // Translate character ch = translateChar(ch); assert(ch < FONT_CHARCOUNT); width += font->normal.fontCharEntry[ch].tracking; } if ((flags & kFontBold) || (flags & kFontOutline)) { width += 1; } return width; } void Font::draw(FontId fontId, const char *text, size_t count, const Common::Point &point, int color, int effectColor, FontEffectFlags flags) { FontData *font; Point offsetPoint(point); font = getFont(fontId); if (flags & kFontOutline) { offsetPoint.x--; offsetPoint.y--; outFont(font->outline, text, count, offsetPoint, effectColor, flags); outFont(font->normal, text, count, point, color, flags); } else if (flags & kFontShadow) { offsetPoint.x--; offsetPoint.y++; outFont(font->normal, text, count, offsetPoint, effectColor, flags); outFont(font->normal, text, count, point, color, flags); } else { // FONT_NORMAL outFont(font->normal, text, count, point, color, flags); } } void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, const Common::Point &point, int color, FontEffectFlags flags) { const byte *textPointer; const byte *c_dataPointer; int c_code; int charRow = 0; Point textPoint(point); byte *outputPointer; byte *outputPointer_min; byte *outputPointer_max; int row = 0; int rowLimit = 0; int c_byte_len; int c_byte; int c_bit; int ct; if ((point.x > _vm->_gfx->getBackBufferWidth()) || (point.y > _vm->_gfx->getBackBufferHeight())) { // Output string can't be visible return; } textPointer = (const byte *)text; ct = count; // Draw string one character at a time, maximum of 'draw_str'_ct // characters, or no limit if 'draw_str_ct' is 0 for (; *textPointer && (!count || ct); textPointer++, ct--) { c_code = *textPointer & 0xFFU; // Translate character if (_fontMapping == 0) { // Check font mapping debug flag // Default game behavior // It seems that this font mapping causes problems with non-english // versions of IHNM, so it has been changed to apply for ITE only. // It doesn't make any difference for the English version of IHNM. // Fixes bug #1796045: "IHNM: Spanish font wrong". if (!(flags & kFontDontmap) && _vm->getGameId() == GID_ITE) { if (_vm->getLanguage() != Common::IT_ITA) { c_code = translateChar(c_code); } else { // The in-game fonts of the Italian version should not be mapped. // The ones in the intro are hardcoded and should be mapped normally. if (_vm->_scene->isInIntro()) c_code = translateChar(c_code); } } } else if (_fontMapping == 1) { // Force font mapping c_code = translateChar(c_code); } else { // In all other cases, ignore font mapping } assert(c_code < FONT_CHARCOUNT); // Check if character is defined if ((drawFont.fontCharEntry[c_code].index == 0) && (c_code != FONT_FIRSTCHAR)) { #if FONT_SHOWUNDEFINED // A tab character appears in the IHNM demo instructions screen, so filter // it out here if (c_code == FONT_CH_SPACE || c_code == FONT_CH_TAB) { textPoint.x += drawFont.fontCharEntry[c_code].tracking; continue; } c_code = FONT_CH_QMARK; #else // Character code is not defined, but advance tracking // ( Not defined if offset is 0, except for 33 ('!') which // is defined ) textPoint.x += drawFont.fontCharEntry[c_code].tracking; continue; #endif } // Get length of character in bytes c_byte_len = ((drawFont.fontCharEntry[c_code].width - 1) / 8) + 1; rowLimit = (_vm->_gfx->getBackBufferHeight() < (textPoint.y + drawFont.header.charHeight)) ? _vm->_gfx->getBackBufferHeight() : textPoint.y + drawFont.header.charHeight; charRow = 0; for (row = textPoint.y; row < rowLimit; row++, charRow++) { // Clip negative rows */ if (row < 0) { continue; } outputPointer = _vm->_gfx->getBackBufferPixels() + (_vm->_gfx->getBackBufferPitch() * row) + textPoint.x; outputPointer_min = _vm->_gfx->getBackBufferPixels() + (_vm->_gfx->getBackBufferPitch() * row) + (textPoint.x > 0 ? textPoint.x : 0); outputPointer_max = outputPointer + (_vm->_gfx->getBackBufferPitch() - textPoint.x); // If character starts off the screen, jump to next character if (outputPointer < outputPointer_min) { break; } c_dataPointer = &drawFont.font[charRow * drawFont.header.rowLength + drawFont.fontCharEntry[c_code].index]; for (c_byte = 0; c_byte < c_byte_len; c_byte++, c_dataPointer++) { // Check each bit, draw pixel if bit is set for (c_bit = 7; c_bit >= 0 && (outputPointer < outputPointer_max); c_bit--) { if ((*c_dataPointer >> c_bit) & 0x01) { *outputPointer = (byte)color; } outputPointer++; } // end per-bit processing } // end per-byte processing } // end per-row processing // Advance tracking position textPoint.x += drawFont.fontCharEntry[c_code].tracking; } // end per-character processing rowLimit = (_vm->_gfx->getBackBufferHeight() < (textPoint.y + drawFont.header.charHeight)) ? _vm->_gfx->getBackBufferHeight() : textPoint.y + drawFont.header.charHeight; _vm->_render->addDirtyRect(Common::Rect(point.x, point.y, textPoint.x, rowLimit)); } void Font::textDraw(FontId fontId, const char *text, const Common::Point &point, int color, int effectColor, FontEffectFlags flags) { int textWidth; int textLength; int fitWidth; Common::Point textPoint(point); textLength = strlen(text); if (!(flags & kFontCentered)) { // Text is not centered; No formatting required draw(fontId, text, textLength, point, color, effectColor, flags); return; } // Text is centered... format output // Enforce minimum and maximum center points for centered text if (textPoint.x < TEXT_CENTERLIMIT) { textPoint.x = TEXT_CENTERLIMIT; } if (textPoint.x > _vm->_gfx->getBackBufferWidth() - TEXT_CENTERLIMIT) { textPoint.x = _vm->_gfx->getBackBufferWidth() - TEXT_CENTERLIMIT; } if (textPoint.x < (TEXT_MARGIN * 2)) { // Text can't be centered if it's too close to the margin return; } textWidth = getStringWidth(fontId, text, textLength, flags); if (textPoint.x < (_vm->_gfx->getBackBufferWidth() / 2)) { // Fit to right side fitWidth = (textPoint.x - TEXT_MARGIN) * 2; } else { // Fit to left side fitWidth = ((_vm->_gfx->getBackBufferWidth() - TEXT_MARGIN) - textPoint.x) * 2; } if (fitWidth < textWidth) { warning("text too long to be displayed in one line"); textWidth = fitWidth; } // Entire string fits, draw it textPoint.x = textPoint.x - (textWidth / 2); draw(fontId, text, textLength, textPoint, color, effectColor, flags); } int Font::getHeight(FontId fontId, const char *text, int width, FontEffectFlags flags) { int textWidth; int textLength; int fitWidth; const char *searchPointer; const char *measurePointer; const char *foundPointer; int len; int w; const char *endPointer; int h; int wc; int w_total; int len_total; Common::Point textPoint; textLength = strlen(text); textWidth = getStringWidth(fontId, text, textLength, flags); h = getHeight(fontId); fitWidth = width; textPoint.x = (fitWidth / 2); textPoint.y = 0; if (fitWidth >= textWidth) { return h; } // String won't fit on one line w_total = 0; len_total = 0; wc = 0; measurePointer = text; searchPointer = text; endPointer = text + textLength; for (;;) { foundPointer = strchr(searchPointer, ' '); if (foundPointer == NULL) { // Ran to the end of the buffer len = endPointer - measurePointer; } else { len = foundPointer - measurePointer; } w = getStringWidth(fontId, measurePointer, len, flags); measurePointer = foundPointer; if ((w_total + w) > fitWidth) { // This word won't fit if (wc == 0) { // The first word in the line didn't fit. Still print it searchPointer = measurePointer + 1; } // Wrap what we've got and restart textPoint.y += h + TEXT_LINESPACING; if (foundPointer == NULL) { // Since word hit NULL but fit, we are done return textPoint.y + h; } w_total = 0; len_total = 0; wc = 0; measurePointer = searchPointer; } else { // Word will fit ok w_total += w; len_total += len; wc++; if (foundPointer == NULL) { // Since word hit NULL but fit, we are done return textPoint.y + h; } searchPointer = measurePointer + 1; } } } void Font::textDrawRect(FontId fontId, const char *text, const Common::Rect &rect, int color, int effectColor, FontEffectFlags flags) { int textWidth; int textLength; int fitWidth; const char *startPointer; const char *searchPointer; const char *measurePointer; const char *foundPointer; int len; int w; const char *endPointer; int h; int wc; int w_total; int len_total; Common::Point textPoint; Common::Point textPoint2; textLength = strlen(text); textWidth = getStringWidth(fontId, text, textLength, flags); fitWidth = rect.width(); textPoint.x = rect.left + (fitWidth / 2); textPoint.y = rect.top; if (fitWidth >= textWidth) { // Entire string fits, draw it textPoint.x -= (textWidth / 2); draw(fontId, text, textLength, textPoint, color, effectColor, flags); return; } // String won't fit on one line h = getHeight(fontId); w_total = 0; len_total = 0; wc = 0; startPointer = text; measurePointer = text; searchPointer = text; endPointer = text + textLength; for (;;) { foundPointer = strchr(searchPointer, ' '); if (foundPointer == NULL) { // Ran to the end of the buffer len = endPointer - measurePointer; } else { len = foundPointer - measurePointer; } w = getStringWidth(fontId, measurePointer, len, flags); measurePointer = foundPointer; if ((w_total + w) > fitWidth) { // This word won't fit if (wc == 0) { w_total = fitWidth; len_total = len; } // Wrap what we've got and restart textPoint2.x = textPoint.x - (w_total / 2); textPoint2.y = textPoint.y; draw(fontId, startPointer, len_total, textPoint2, color, effectColor, flags); textPoint.y += h + TEXT_LINESPACING; if (textPoint.y >= rect.bottom) { return; } w_total = 0; len_total = 0; if (wc == 0 && measurePointer) { searchPointer = measurePointer + 1; } wc = 0; // Advance the search pointer to the next non-space. // Otherwise, the first "word" to be measured will be // an empty string. Measuring or drawing a string of // length 0 is interpreted as measure/draw the entire // buffer, which certainly is not what we want here. // // This happes because a string may contain several // spaces in a row, e.g. after a period. while (*searchPointer == ' ') searchPointer++; measurePointer = searchPointer; startPointer = searchPointer; } else { // Word will fit ok w_total += w; len_total += len; wc++; if (foundPointer == NULL) { // Since word hit NULL but fit, we are done textPoint2.x = textPoint.x - (w_total / 2); textPoint2.y = textPoint.y; draw(fontId, startPointer, len_total, textPoint2, color, effectColor, flags); return; } searchPointer = measurePointer + 1; } } } Font::FontId Font::knownFont2FontIdx(KnownFont font) { FontId fontId = kSmallFont; // The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM) if (_vm->getGameId() == GID_ITE || _vm->isIHNMDemo()) { switch (font) { case (kKnownFontSmall): default: fontId = kSmallFont; break; case (kKnownFontMedium): fontId = kMediumFont; break; case (kKnownFontBig): fontId = kBigFont; break; case (kKnownFontVerb): fontId = kSmallFont; break; case (kKnownFontScript): fontId = kMediumFont; break; case (kKnownFontPause): fontId = _vm->_font->valid(kBigFont) ? kBigFont : kMediumFont; break; } #ifdef ENABLE_IHNM } else if (_vm->getGameId() == GID_IHNM && !_vm->isIHNMDemo()) { switch (font) { case (kKnownFontSmall): default: fontId = kSmallFont; break; case (kKnownFontMedium): fontId = kMediumFont; break; case (kKnownFontBig): fontId = kBigFont; break; case (kKnownFontVerb): fontId = kIHNMFont8; break; case (kKnownFontScript): fontId = kIHNMMainFont; break; case (kKnownFontPause): fontId = kMediumFont; // unchecked break; } #endif } return fontId; } } // End of namespace Saga