/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Game detection, general game parameters #include "saga/saga.h" #include "common/file.h" #include "common/md5.h" #include "common/map.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/gameDetector.h" #include "backends/fs/fs.h" #include "saga/rscfile.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/resnames.h" #define ITE_CONVERSE_MAX_TEXT_WIDTH (256 - 60) #define ITE_CONVERSE_TEXT_HEIGHT 10 #define ITE_CONVERSE_TEXT_LINES 4 //TODO: ihnm #define IHNM_CONVERSE_MAX_TEXT_WIDTH (256 - 60) #define IHNM_CONVERSE_TEXT_HEIGHT 10 #define IHNM_CONVERSE_TEXT_LINES 10 namespace Saga { static DetectedGameList GAME_ProbeGame(const FSList &fslist, int **matches = NULL); } static const PlainGameDescriptor saga_games[] = { {"ite", "Inherit the Earth: Quest for the Orb"}, {"ihnm", "I Have No Mouth and I Must Scream"}, {0, 0} }; GameList Engine_SAGA_gameIDList() { GameList games; const PlainGameDescriptor *g = saga_games; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_SAGA_findGameID(const char *gameid) { const PlainGameDescriptor *g = saga_games; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return *g; } DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) { return Saga::GAME_ProbeGame(fslist); } Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) { return new Saga::SagaEngine(detector, syst); } REGISTER_PLUGIN(SAGA, "SAGA Engine") namespace Saga { static int detectGame(const FSList &fslist, bool mode = false, int start = -1); // ITE section static PanelButton ITE_MainPanelButtons[] = { {kPanelButtonVerb, 52,4, 57,10, kVerbITEWalkTo,'w',0, 0,1,0}, {kPanelButtonVerb, 52,15, 57,10, kVerbITELookAt,'l',0, 2,3,0}, {kPanelButtonVerb, 52,26, 57,10, kVerbITEPickUp,'p',0, 4,5,0}, {kPanelButtonVerb, 52,37, 57,10, kVerbITETalkTo,'t',0, 0,1,0}, {kPanelButtonVerb, 110,4, 56,10, kVerbITEOpen,'o',0, 6,7,0}, {kPanelButtonVerb, 110,15, 56,10, kVerbITEClose,'c',0, 8,9,0}, {kPanelButtonVerb, 110,26, 56,10, kVerbITEUse,'u',0, 10,11,0}, {kPanelButtonVerb, 110,37, 56,10, kVerbITEGive,'g',0, 12,13,0}, {kPanelButtonArrow, 306,6, 8,5, -1,'U',0, 0,4,2}, {kPanelButtonArrow, 306,41, 8,5, 1,'D',0, 1,5,3}, {kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0} }; static PanelButton ITE_ConversePanelButtons[] = { {kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 0, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 1, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 2, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 3, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0}, {kPanelButtonArrow, 257,6, 9,6, -1,'u',0, 0,4,2}, {kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3}, }; static PanelButton ITE_OptionPanelButtons[] = { {kPanelButtonOptionSlider, 284,19, 13,75, 0,'-',0, 0,0,0}, //slider-scroller {kPanelButtonOption, 113,18, 45,17, kTextReadingSpeed,'r',0, 0,0,0}, //read speed {kPanelButtonOption, 113,37, 45,17, kTextMusic,'m',0, 0,0,0}, //music {kPanelButtonOption, 113,56, 45,17, kTextSound,'n',0, 0,0,0}, //sound-noise {kPanelButtonOption, 13,79, 135,17, kTextQuitGame,'q',0, 0,0,0}, //quit {kPanelButtonOption, 13,98, 135,17, kTextContinuePlaying,'c',0, 0,0,0}, //continue {kPanelButtonOption, 164,98, 57,17, kTextLoad,'l',0, 0,0,0}, //load {kPanelButtonOption, 241,98, 57,17, kTextSave,'s',0, 0,0,0}, //save {kPanelButtonOptionSaveFiles, 166,20, 112,74, 0,'-',0, 0,0,0}, //savefiles {kPanelButtonOptionText,106,4, 0,0, kTextGameOptions,'-',0, 0,0,0}, // text: game options {kPanelButtonOptionText,11,22, 0,0, kTextReadingSpeed,'-',0, 0,0,0}, // text: read speed {kPanelButtonOptionText,28,22, 0,0, kTextShowDialog,'-',0, 0,0,0}, // text: read speed {kPanelButtonOptionText,73,41, 0,0, kTextMusic,'-',0, 0,0,0}, // text: music {kPanelButtonOptionText,69,60, 0,0, kTextSound,'-',0, 0,0,0}, // text: noise }; static PanelButton ITE_QuitPanelButtons[] = { {kPanelButtonQuit, 11,17, 60,16, kTextQuit,'q',0, 0,0,0}, {kPanelButtonQuit, 121,17, 60,16, kTextCancel,'c',0, 0,0,0}, {kPanelButtonQuitText, -1,5, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0}, }; static PanelButton ITE_LoadPanelButtons[] = { {kPanelButtonLoad, 101,19, 60,16, kTextOK,'o',0, 0,0,0}, {kPanelButtonLoadText, -1,5, 0,0, kTextLoadSuccessful,'-',0, 0,0,0}, }; static PanelButton ITE_SavePanelButtons[] = { {kPanelButtonSave, 11,37, 60,16, kTextSave,'s',0, 0,0,0}, {kPanelButtonSave, 101,37, 60,16, kTextCancel,'c',0, 0,0,0}, {kPanelButtonSaveEdit, 26,17, 119,17, 0,'-',0, 0,0,0}, {kPanelButtonSaveText, -1,5, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0}, }; static PanelButton ITE_ProtectPanelButtons[] = { {kPanelButtonProtectEdit, 26,17, 119,17, 0,'-',0, 0,0,0}, {kPanelButtonProtectText, -1,5, 0,0, kTextEnterProtectAnswer,'-',0, 0,0,0}, }; /* static PanelButton ITE_ProtectionPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO };*/ static GameDisplayInfo ITE_DisplayInfo = { 320, 200, // logical width&height 35, // scene path y offset 137, // scene height 0, // status x offset 137, // status y offset 320, // status width 11, // status height 2, // status text y offset 186, // status text color 15, // status BG color 308,137, // save reminder pos 12,12, // save reminder w & h 6,7, // save reminder sprite numbers 5, 4, // left portrait x, y offset 274, 4, // right portrait x, y offset 8, 9, // inventory Up & Down button indexies 2, 4, // inventory rows, columns 0, 148, // main panel offsets ARRAYSIZE(ITE_MainPanelButtons), ITE_MainPanelButtons, ITE_CONVERSE_MAX_TEXT_WIDTH, ITE_CONVERSE_TEXT_HEIGHT, ITE_CONVERSE_TEXT_LINES, 4, 5, // converse Up & Down button indexies 0, 148, // converse panel offsets ARRAYSIZE(ITE_ConversePanelButtons), ITE_ConversePanelButtons, 8, 0, // save file index 8, // optionSaveFileVisible 8, 8, // option panel offsets ARRAYSIZE(ITE_OptionPanelButtons), ITE_OptionPanelButtons, 64,54, // quit panel offsets 192,38, // quit panel width & height ARRAYSIZE(ITE_QuitPanelButtons), ITE_QuitPanelButtons, 74, 53, // load panel offsets 172, 40, // load panel width & height ARRAYSIZE(ITE_LoadPanelButtons), ITE_LoadPanelButtons, 2, // save edit index 74, 44, // save panel offsets 172, 58, // save panel width & height ARRAYSIZE(ITE_SavePanelButtons), ITE_SavePanelButtons, 0, // protect edit index 74, 44, // protect panel offsets 172, 58, // protect panel width & height ARRAYSIZE(ITE_ProtectPanelButtons), ITE_ProtectPanelButtons }; static GameResourceDescription ITE_Resources = { RID_ITE_SCENE_LUT, // Scene lookup table RN RID_ITE_SCRIPT_LUT, // Script lookup table RN RID_ITE_MAIN_PANEL, RID_ITE_CONVERSE_PANEL, RID_ITE_OPTION_PANEL, RID_ITE_MAIN_SPRITES, RID_ITE_MAIN_PANEL_SPRITES, RID_ITE_DEFAULT_PORTRAITS, RID_ITE_MAIN_STRINGS, RID_ITE_ACTOR_NAMES }; static GameResourceDescription ITEDemo_Resources = { RID_ITEDEMO_SCENE_LUT, // Scene lookup table RN RID_ITEDEMO_SCRIPT_LUT, // Script lookup table RN RID_ITEDEMO_MAIN_PANEL, RID_ITEDEMO_CONVERSE_PANEL, RID_ITEDEMO_OPTION_PANEL, RID_ITEDEMO_MAIN_SPRITES, RID_ITEDEMO_MAIN_PANEL_SPRITES, RID_ITEDEMO_DEFAULT_PORTRAITS, RID_ITEDEMO_MAIN_STRINGS, RID_ITEDEMO_ACTOR_NAMES }; // Inherit the Earth - DOS Demo version static GameFileDescription ITEDEMO_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, //{"ite.dmo", GAME_DEMOFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE} }; static GameFontDescription ITEDEMO_GameFonts[] = { {0}, {1} }; static GameSoundInfo ITEDEMO_GameSound = { kSoundVOC, -1, -1, false, false, true }; // Inherit the Earth - Wyrmkeep Win32 Demo version static GameFileDescription ITEWINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE} }; static GameFontDescription ITEWINDEMO_GameFonts[] = { {2}, {0} }; static GameSoundInfo ITEWINDEMO1_GameSound = { kSoundPCM, 22050, 8, false, false, false }; static GameSoundInfo ITEWINDEMO2_GameVoice = { kSoundVOX, 22050, 16, false, false, true }; static GameSoundInfo ITEWINDEMO2_GameSound = { kSoundPCM, 22050, 16, false, false, true }; // Inherit the Earth - Wyrmkeep Mac Demo version static GameFileDescription ITEMACDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE}, {"musicd.rsc", GAME_MUSICFILE} }; static GameSoundInfo ITEMACDEMO_GameVoice = { kSoundVOX, 22050, 16, false, false, true }; static GameSoundInfo ITEMACDEMO_GameSound = { kSoundPCM, 22050, 16, false, true, true }; static GameSoundInfo ITEMACDEMO_GameMusic = { kSoundPCM, 11025, 16, false, false, true }; // Inherit the Earth - Wyrmkeep Linux Demo version static GameFileDescription ITELINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE}, {"musicd.rsc", GAME_MUSICFILE} }; static GameSoundInfo ITELINDEMO_GameMusic = { kSoundPCM, 11025, 16, true, false, true }; // Inherit the Earth - Wyrmkeep Linux version static GameFileDescription ITELINCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; // Inherit the Earth - Wyrmkeep combined Windows/Mac/Linux version. This // version is different from the other Wyrmkeep re-releases in that it does // not have any substitute files. Presumably the ite.rsc file has been // modified to include the Wyrmkeep changes. The resource files are little- // endian, except for the voice file which is big-endian. static GameFileDescription ITEMULTICD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"Inherit the Earth Voices", GAME_VOICEFILE | GAME_SWAPENDIAN}, {"music.rsc", GAME_MUSICFILE} }; static GameFileDescription ITEMACCD_G_GameFiles[] = { {"ITE Resources.bin", GAME_RESOURCEFILE | GAME_MACBINARY}, {"ITE Scripts.bin", GAME_SCRIPTFILE | GAME_MACBINARY}, {"ITE Sounds.bin", GAME_SOUNDFILE | GAME_MACBINARY}, {"ITE Music.bin", GAME_MUSICFILE_GM | GAME_MACBINARY}, {"ITE Voices.bin", GAME_VOICEFILE | GAME_MACBINARY} }; static GameSoundInfo ITEMACCD_G_GameSound = { kSoundMacPCM, 22050, 8, false, false, false }; // Inherit the Earth - Mac Wyrmkeep version static GameFileDescription ITEMACCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"Inherit the Earth Voices", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; static GameSoundInfo ITEMACCD_GameSound = { kSoundPCM, 22050, 16, false, true, true }; static GameSoundInfo ITEMACCD_GameMusic = { kSoundPCM, 11025, 16, true, false, true }; // Inherit the Earth - Diskette version static GameFileDescription ITEDISK_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE} }; static GameFileDescription ITEDISK2_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; static GameFontDescription ITEDISK_GameFonts[] = { {2}, {0}, {1} }; static GameSoundInfo ITEDISK_GameSound = { kSoundVOC, -1, -1, false, false, true }; // Inherit the Earth - CD Enhanced version static GameFileDescription ITECD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE} }; static GameFileDescription ITECD2_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; static GameFontDescription ITECD_GameFonts[] = { {2}, {0}, {1} }; static GameSoundInfo ITECD_GameSound = { kSoundPCM, 22050, 16, false, false, true }; static GamePatchDescription ITEWinPatch1_Files[] = { { "cave.mid", GAME_RESOURCEFILE, 9, NULL}, { "intro.mid", GAME_RESOURCEFILE, 10, NULL}, { "fvillage.mid", GAME_RESOURCEFILE, 11, NULL}, { "elkhall.mid", GAME_RESOURCEFILE, 12, NULL}, { "mouse.mid", GAME_RESOURCEFILE, 13, NULL}, { "darkclaw.mid", GAME_RESOURCEFILE, 14, NULL}, { "birdchrp.mid", GAME_RESOURCEFILE, 15, NULL}, { "orbtempl.mid", GAME_RESOURCEFILE, 16, NULL}, { "spooky.mid", GAME_RESOURCEFILE, 17, NULL}, { "catfest.mid", GAME_RESOURCEFILE, 18, NULL}, { "elkfanfare.mid", GAME_RESOURCEFILE, 19, NULL}, { "bcexpl.mid", GAME_RESOURCEFILE, 20, NULL}, { "boargtnt.mid", GAME_RESOURCEFILE, 21, NULL}, { "boarking.mid", GAME_RESOURCEFILE, 22, NULL}, { "explorea.mid", GAME_RESOURCEFILE, 23, NULL}, { "exploreb.mid", GAME_RESOURCEFILE, 24, NULL}, { "explorec.mid", GAME_RESOURCEFILE, 25, NULL}, { "sunstatm.mid", GAME_RESOURCEFILE, 26, NULL}, { "nitstrlm.mid", GAME_RESOURCEFILE, 27, NULL}, { "humruinm.mid", GAME_RESOURCEFILE, 28, NULL}, { "damexplm.mid", GAME_RESOURCEFILE, 29, NULL}, { "tychom.mid", GAME_RESOURCEFILE, 30, NULL}, { "kitten.mid", GAME_RESOURCEFILE, 31, NULL}, { "sweet.mid", GAME_RESOURCEFILE, 32, NULL}, { "brutalmt.mid", GAME_RESOURCEFILE, 33, NULL}, { "shiala.mid", GAME_RESOURCEFILE, 34, NULL}, { "wyrm.pak", GAME_RESOURCEFILE, 1529, NULL}, { "wyrm1.dlt", GAME_RESOURCEFILE, 1530, NULL}, { "wyrm2.dlt", GAME_RESOURCEFILE, 1531, NULL}, { "wyrm3.dlt", GAME_RESOURCEFILE, 1532, NULL}, { "wyrm4.dlt", GAME_RESOURCEFILE, 1533, NULL}, { "credit3n.dlt", GAME_RESOURCEFILE, 1796, NULL}, { "credit4n.dlt", GAME_RESOURCEFILE, 1797, NULL}, { "p2_a.voc", GAME_VOICEFILE, 4, NULL} }; static GamePatchDescription ITEWinPatch2_Files[] = { { "cave.mid", GAME_RESOURCEFILE, 9, NULL}, { "intro.mid", GAME_RESOURCEFILE, 10, NULL}, { "fvillage.mid", GAME_RESOURCEFILE, 11, NULL}, { "elkfanfare.mid", GAME_RESOURCEFILE, 19, NULL}, { "bcexpl.mid", GAME_RESOURCEFILE, 20, NULL}, { "boargtnt.mid", GAME_RESOURCEFILE, 21, NULL}, { "explorea.mid", GAME_RESOURCEFILE, 23, NULL}, { "sweet.mid", GAME_RESOURCEFILE, 32, NULL}, { "wyrm.pak", GAME_RESOURCEFILE, 1529, NULL}, { "wyrm1.dlt", GAME_RESOURCEFILE, 1530, NULL}, { "wyrm2.dlt", GAME_RESOURCEFILE, 1531, NULL}, { "wyrm3.dlt", GAME_RESOURCEFILE, 1532, NULL}, { "p2_a.iaf", GAME_VOICEFILE, 4, &ITECD_GameSound} /* boarhall.bbm elkenter.bbm ferrets.bbm ratdoor.bbm sanctuar.bbm tycho.bbm*/ }; static GamePatchDescription ITEMacPatch_Files[] = { { "wyrm.pak", GAME_RESOURCEFILE, 1529, NULL}, { "wyrm1.dlt", GAME_RESOURCEFILE, 1530, NULL}, { "wyrm2.dlt", GAME_RESOURCEFILE, 1531, NULL}, { "wyrm3.dlt", GAME_RESOURCEFILE, 1532, NULL}, { "wyrm4.dlt", GAME_RESOURCEFILE, 1533, NULL}, { "credit3m.dlt", GAME_RESOURCEFILE, 1796, NULL}, { "credit4m.dlt", GAME_RESOURCEFILE, 1797, NULL}, { "p2_a.iaf", GAME_VOICEFILE, 4, &ITEMACCD_GameSound} }; static GamePatchDescription ITELinPatch_Files[] = { { "wyrm.pak", GAME_RESOURCEFILE, 1529, NULL}, { "wyrm1.dlt", GAME_RESOURCEFILE, 1530, NULL}, { "wyrm2.dlt", GAME_RESOURCEFILE, 1531, NULL}, { "wyrm3.dlt", GAME_RESOURCEFILE, 1532, NULL}, { "credit3n.dlt", GAME_RESOURCEFILE, 1796, NULL}, { "credit4n.dlt", GAME_RESOURCEFILE, 1797, NULL}, { "P2_A.iaf", GAME_VOICEFILE, 4, &ITECD_GameSound} }; // IHNM section static PanelButton IHNM_MainPanelButtons[] = { {kPanelButtonVerb, 106,12, 114,30, kVerbIHNMWalk,'w',0, 0,1,0}, {kPanelButtonVerb, 106,44, 114,30, kVerbIHNMLookAt,'l',0, 2,3,0}, {kPanelButtonVerb, 106,76, 114,30, kVerbIHNMTake,'k',0, 4,5,0}, {kPanelButtonVerb, 106,108, 114,30, kVerbIHNMUse,'u',0, 6,7,0}, {kPanelButtonVerb, 223,12, 114,30, kVerbIHNMTalkTo,'t',0, 8,9,0}, {kPanelButtonVerb, 223,44, 114,30, kVerbIHNMSwallow,'s',0, 10,11,0}, {kPanelButtonVerb, 223,76, 114,30, kVerbIHNMGive,'g',0, 12,13,0}, {kPanelButtonVerb, 223,108, 114,30, kVerbIHNMPush,'p',0, 14,15,0}, {kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 0,0,0}, //TODO: arrow Sprite Numbers {kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*0,18, 54,54, 0,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*1,18, 54,54, 1,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*2,18, 54,54, 2,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*3,18, 54,54, 3,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*0,80, 54,54, 4,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*1,80, 54,54, 5,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*2,80, 54,54, 6,'-',0, 0,0,0}, {kPanelButtonInventory, 357 + 64*3,80, 54,54, 7,'-',0, 0,0,0} }; static PanelButton IHNM_ConversePanelButtons[] = { {kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 0, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0}, {kPanelButtonConverseText, 52,18 + IHNM_CONVERSE_TEXT_HEIGHT * 1, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0}, {kPanelButtonConverseText, 52,18 + IHNM_CONVERSE_TEXT_HEIGHT * 2, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0}, {kPanelButtonConverseText, 52,18 + IHNM_CONVERSE_TEXT_HEIGHT * 3, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0}, //..... {kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 0,0,0}, //TODO: arrow Sprite Numbers {kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0} }; static PanelButton IHNM_OptionPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_QuitPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_LoadPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_SavePanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 640, 480, // logical width&height 0, // scene path y offset 304, // scene height 0, // status x offset 304, // status y offset 616, // status width 24, // status height 8, // status text y offset 253, // status text color 250, // status BG color 616, 303, // save reminder pos 24, 24, // save reminder w&h 0,1, // save reminder sprite numbers 11, 12, // left portrait x, y offset -1, -1, // right portrait x, y offset -1, -1, // inventory Up & Down button indexies 2, 4, // inventory rows, columns 0, 328, // main panel offsets ARRAYSIZE(IHNM_MainPanelButtons), IHNM_MainPanelButtons, -1, -1, // converse Up & Down button indexies IHNM_CONVERSE_MAX_TEXT_WIDTH, IHNM_CONVERSE_TEXT_HEIGHT, IHNM_CONVERSE_TEXT_LINES, 0, 328, // converse panel offsets ARRAYSIZE(IHNM_ConversePanelButtons), IHNM_ConversePanelButtons, -1, -1, // save file index 0, // optionSaveFileVisible 0, 0, // option panel offsets ARRAYSIZE(IHNM_OptionPanelButtons), IHNM_OptionPanelButtons, 0,0, // quit panel offsets 0,0, // quit panel width & height ARRAYSIZE(IHNM_QuitPanelButtons), IHNM_QuitPanelButtons, 0, 0, // load panel offsets 0, 0, // load panel width & height ARRAYSIZE(IHNM_LoadPanelButtons), IHNM_LoadPanelButtons, -1, // save edit index 0, 0, // save panel offsets 0, 0, // save panel width & height ARRAYSIZE(IHNM_SavePanelButtons), IHNM_SavePanelButtons, // No protection panel in IHNM -1, // protect edit index 0, 0, // protect panel offsets 0, 0, // protect panel width & height ARRAYSIZE(IHNM_SavePanelButtons), IHNM_SavePanelButtons }; static GameResourceDescription IHNM_Resources = { RID_IHNM_SCENE_LUT, // Scene lookup table RN RID_IHNM_SCRIPT_LUT, // Script lookup table RN RID_IHNM_MAIN_PANEL, RID_IHNM_CONVERSE_PANEL, RID_IHNM_OPTION_PANEL, RID_IHNM_MAIN_SPRITES, RID_IHNM_MAIN_PANEL_SPRITES, 0, RID_IHNM_MAIN_STRINGS, 0 }; // I Have No Mouth and I Must Scream - Demo version static GameFileDescription IHNMDEMO_GameFiles[] = { {"scream.res", GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicesd.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Retail CD version static GameFileDescription IHNMCD_GameFiles[] = { {"musicfm.res", GAME_MUSICFILE_FM}, {"musicgm.res", GAME_MUSICFILE_GM}, {"scream.res", GAME_RESOURCEFILE}, {"patch.re_", GAME_PATCHFILE | GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicess.res", GAME_VOICEFILE}, //order of voice bank file is important {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices4.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, {"voices6.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Censored CD version (without Nimdok) static GameFileDescription IHNMCD_Censored_GameFiles[] = { {"musicfm.res", GAME_MUSICFILE_FM}, {"musicgm.res", GAME_MUSICFILE_GM}, {"scream.res", GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"patch.re_", GAME_PATCHFILE | GAME_RESOURCEFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicess.res", GAME_VOICEFILE}, //order of voice bank file is important {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, {"voices6.res", GAME_VOICEFILE} }; static GameFontDescription IHNMDEMO_GameFonts[] = { {2}, {3}, {4} }; static GameFontDescription IHNMCD_GameFonts[] = { {2}, {3}, {4}, {5}, {6}, // kIHNMFont8 {7}, {8} // kIHNMMainFont }; static GameSoundInfo IHNM_GameSound = { kSoundWAV, -1, -1, false, false, true }; struct GameMD5 { GameIds id; const char *md5; const char *filename; bool caseSensitive; }; #define FILE_MD5_BYTES 5000 static GameMD5 gameMD5[] = { { GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false }, { GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", false }, { GID_ITE_DISK_G2, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_DISK_G2, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false }, { GID_ITE_DISK_G2, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", false }, { GID_ITE_DISK_G2, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc", false }, { GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, { GID_ITE_CD_G2, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_CD_G2, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc", false }, { GID_ITE_CD_G2, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD_G2, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, { GID_ITE_CD_G2, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, // reported by mld. Bestsellergamers cover disk { GID_ITE_CD_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false }, { GID_ITE_CD_DE, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_CD_DE, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD_DE, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false }, { GID_ITE_CD_DE2, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false }, { GID_ITE_CD_DE2, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_CD_DE2, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD_DE2, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false }, { GID_ITE_CD_DE2, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", false }, { GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", false }, { GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", false }, { GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo", false }, { GID_ITE_WINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_WINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_WINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_WINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, { GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc", false }, { GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc", false }, { GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc", false }, { GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc", false }, { GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", true }, { GID_ITE_MACCD_G, "0bd506aa887bfc7965f695c6bd28237d", "ITE Resources.bin", true }, { GID_ITE_MACCD_G, "af0d7a2588e09ad3ecbc5b474ea238bf", "ITE Scripts.bin", true }, { GID_ITE_MACCD_G, "c1d20324b7cdf1650e67061b8a93251c", "ITE Music.bin", true }, { GID_ITE_MACCD_G, "441426c6bb2a517f65c7e49b57f7a345", "ITE Sounds.bin", true }, { GID_ITE_MACCD_G, "dba92ae7d57e942250fe135609708369", "ITE Voices.bin", true }, { GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, { GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_MULTICD, "a6433e34b97b15e64fe8214651012db9", "ite.rsc", false }, { GID_ITE_MULTICD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_MULTICD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_MULTICD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", true }, { GID_ITE_MULTICD, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false }, { GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false }, { GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", false }, { GID_ITE_DISK_DE2, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false }, { GID_ITE_DISK_DE2, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false }, { GID_ITE_DISK_DE2, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", false }, { GID_ITE_DISK_DE2, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false }, { GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false }, { GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false }, { GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false }, { GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false }, { GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc", false }, { GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false }, { GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false }, { GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false }, { GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc", false }, { GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false }, { GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false }, { GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false }, { GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc", false }, { GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc", false }, { GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false }, { GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false }, { GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc", false }, { GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false }, { GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false }, { GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false }, { GID_IHNM_CD, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res", false }, { GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res", false }, { GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res", false }, { GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res", false }, { GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res", false }, { GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res", false }, { GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res", false }, // Reported by mld. German Retail { GID_IHNM_CD_DE, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD_DE, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD_DE, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false }, { GID_IHNM_CD_DE, "32aa01a89937520fe0ea513950117292", "scripts.res", false }, { GID_IHNM_CD_DE, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD_DE, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD_DE, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false }, { GID_IHNM_CD_DE, "c270e0980782af43641a86e4a14e2a32", "voices2.res", false }, { GID_IHNM_CD_DE, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false }, { GID_IHNM_CD_DE, "c477443c52a0aa56e686ebd8d051e4ab", "voices5.res", false }, { GID_IHNM_CD_DE, "2b9aea838f74b4eecfb29a8f205a2bd4", "voices6.res", false }, { GID_IHNM_CD_DE, "8b09a196a52627cacb4eab13bfe0b2c3", "voicess.res", false }, { GID_IHNM_CD_ES, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD_ES, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD_ES, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD_ES, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false }, { GID_IHNM_CD_ES, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false }, { GID_IHNM_CD_ES, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD_ES, "dc6a34e3d1668730ea46815a92c7847f", "voices1.res", false }, { GID_IHNM_CD_ES, "dc6a5fa7a4cdc2ca5a6fd924e969986c", "voices2.res", false }, { GID_IHNM_CD_ES, "dc6a5fa7a4cdc2ca5a6fd924e969986c", "voices3.res", false }, { GID_IHNM_CD_ES, "0f87400b804232a58dd22e404420cc45", "voices4.res", false }, { GID_IHNM_CD_ES, "172668cfc5d8c305cb5b1a9b4d995fc0", "voices5.res", false }, { GID_IHNM_CD_ES, "96c9bda9a5f41d6bc232ed7bf6d371d9", "voices6.res", false }, { GID_IHNM_CD_ES, "d869de9883c8faea7f687217a9ec7057", "voicess.res", false }, { GID_IHNM_CD_RU, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD_RU, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD_RU, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false }, { GID_IHNM_CD_RU, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false }, { GID_IHNM_CD_RU, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD_RU, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD_RU, "d6100d2dc3b2b9f2e1ad247f613dce9b", "voices1.res", false }, { GID_IHNM_CD_RU, "84f6f48ecc2832841ea6417a9a379430", "voices2.res", false }, { GID_IHNM_CD_RU, "ebb9501283047f27a0f54e27b3c8ba1e", "voices3.res", false }, { GID_IHNM_CD_RU, "4c145da5fa6d1306162a7ca8ce5a4f2e", "voices4.res", false }, { GID_IHNM_CD_RU, "871a559644281917677eca4af1b05620", "voices5.res", false }, { GID_IHNM_CD_RU, "211be5c24f066d69a2f6cfa953acfba6", "voices6.res", false }, { GID_IHNM_CD_RU, "9df7cd3b18ddaa16b5291b3432567036", "voicess.res", false }, { GID_IHNM_CD_FR, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD_FR, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD_FR, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD_FR, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false }, { GID_IHNM_CD_FR, "32aa01a89937520fe0ea513950117292", "scripts.res", false }, { GID_IHNM_CD_FR, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD_FR, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false }, { GID_IHNM_CD_FR, "c2d93a35d2c2def9c3d6d242576c794b", "voices2.res", false }, { GID_IHNM_CD_FR, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false }, { GID_IHNM_CD_FR, "f4c415de7c03de86b73f9a12b8bd632f", "voices5.res", false }, { GID_IHNM_CD_FR, "3fc5358a5d8eee43bdfab2740276572e", "voices6.res", false }, { GID_IHNM_CD_FR, "b8642e943bbebf89cef2f48b31cb4305", "voicess.res", false }, { GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false }, { GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res", false }, { GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_DEMO, "3bbc16a8f741dbb511da506c660a0b54", "voicesd.res", false }, }; static GameDescription gameDescriptions[] = { // Inherit the earth - DOS Demo version // sound unchecked { "ite", GType_ITE, GID_ITE_DEMO_G, // Game id "Demo", // Game title &ITE_DisplayInfo, ITE_DEFAULT_SCENE, // Starting scene number &ITEDemo_Resources, ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles ITEDEMO_GameFiles, ARRAYSIZE(ITEDEMO_GameFonts), ITEDEMO_GameFonts, &ITEDEMO_GameSound, &ITEDEMO_GameSound, NULL, 0, NULL, 0, // features Common::EN_USA, Common::kPlatformPC, }, // Inherit the earth - MAC Demo version { "ite", GType_ITE, GID_ITE_MACDEMO2, "Demo", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMACDEMO_GameFiles), ITEMACDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEMACDEMO_GameVoice, &ITEMACDEMO_GameSound, &ITEMACDEMO_GameMusic, ARRAYSIZE(ITEMacPatch_Files), ITEMacPatch_Files, GF_BIG_ENDIAN_DATA | GF_WYRMKEEP | GF_CD_FX | GF_SCENE_SUBSTITUTES, Common::EN_USA, Common::kPlatformMacintosh, }, // Inherit the earth - early MAC Demo version { "ite", GType_ITE, GID_ITE_MACDEMO1, "early Demo", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMACDEMO_GameFiles), ITEMACDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEMACDEMO_GameVoice, &ITEMACDEMO_GameSound, &ITEMACCD_GameMusic, ARRAYSIZE(ITEMacPatch_Files), ITEMacPatch_Files, GF_BIG_ENDIAN_DATA | GF_WYRMKEEP | GF_CD_FX, Common::EN_USA, Common::kPlatformMacintosh, }, // Inherit the earth - MAC CD Guild version { "ite", GType_ITE, GID_ITE_MACCD_G, "CD", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMACCD_G_GameFiles), ITEMACCD_G_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEMACCD_G_GameSound, &ITEMACCD_G_GameSound, NULL, 0, NULL, GF_BIG_ENDIAN_DATA | GF_CD_FX, Common::EN_USA, Common::kPlatformMacintosh, }, // Inherit the earth - MAC CD Wyrmkeep version { "ite", GType_ITE, GID_ITE_MACCD, "Wyrmkeep CD", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMACCD_GameFiles), ITEMACCD_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEMACCD_GameSound, &ITEMACCD_GameSound, &ITEMACCD_GameMusic, ARRAYSIZE(ITEMacPatch_Files), ITEMacPatch_Files, GF_BIG_ENDIAN_DATA | GF_WYRMKEEP | GF_CD_FX, Common::EN_USA, Common::kPlatformMacintosh, }, // Inherit the earth - Linux Demo version // Note: it should be before GID_ITE_WINDEMO2 version { "ite", GType_ITE, GID_ITE_LINDEMO, "Demo", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITELINDEMO_GameFiles), ITELINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEWINDEMO2_GameVoice, &ITEWINDEMO2_GameSound, &ITELINDEMO_GameMusic, ARRAYSIZE(ITELinPatch_Files), ITELinPatch_Files, GF_WYRMKEEP | GF_CD_FX | GF_SCENE_SUBSTITUTES, Common::EN_USA, Common::kPlatformLinux, }, // Inherit the earth - Win32 Demo version { "ite", GType_ITE, GID_ITE_WINDEMO2, "Demo", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEWINDEMO2_GameVoice, &ITEWINDEMO2_GameSound, NULL, ARRAYSIZE(ITEWinPatch2_Files), ITEWinPatch2_Files, GF_WYRMKEEP | GF_CD_FX | GF_SCENE_SUBSTITUTES, Common::EN_USA, Common::kPlatformWindows, }, // Inherit the earth - early Win32 Demo version { "ite", GType_ITE, GID_ITE_WINDEMO1, "early Demo", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITEWINDEMO1_GameSound, &ITEWINDEMO1_GameSound, NULL, ARRAYSIZE(ITEWinPatch1_Files), ITEWinPatch1_Files, GF_WYRMKEEP | GF_CD_FX, Common::EN_USA, Common::kPlatformWindows, }, // Inherit the earth - Wyrmkeep combined Windows/Mac/Linux CD { "ite", GType_ITE, GID_ITE_MULTICD, "Multi-OS CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMULTICD_GameFiles), ITEMULTICD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITEMACCD_GameSound, &ITECD_GameSound, &ITEMACCD_GameMusic, 0, NULL, GF_WYRMKEEP | GF_CD_FX, Common::EN_USA, Common::kPlatformUnknown, }, // Inherit the earth - Wyrmkeep Linux CD version { "ite", GType_ITE, GID_ITE_LINCD, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITELINCD_GameFiles), ITELINCD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, &ITEMACCD_GameMusic, ARRAYSIZE(ITELinPatch_Files), ITELinPatch_Files, GF_WYRMKEEP | GF_CD_FX, Common::EN_USA, Common::kPlatformLinux, }, // Inherit the earth - Wyrmkeep Windows CD version { "ite", GType_ITE, GID_ITE_WINCD, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, NULL, ARRAYSIZE(ITEWinPatch1_Files), ITEWinPatch1_Files, GF_WYRMKEEP | GF_CD_FX, Common::EN_USA, Common::kPlatformWindows, }, // Inherit the earth - DOS CD version { "ite", GType_ITE, GID_ITE_CD_G, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, NULL, 0, NULL, GF_CD_FX, Common::EN_USA, Common::kPlatformPC, }, // Inherit the earth - DOS CD version with digital music { "ite", GType_ITE, GID_ITE_CD_G2, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD2_GameFiles), ITECD2_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, &ITEMACCD_GameMusic, 0, NULL, GF_CD_FX, Common::EN_USA, Common::kPlatformPC, }, // Inherit the earth - DOS CD German version { "ite", GType_ITE, GID_ITE_CD_DE, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, NULL, 0, NULL, GF_CD_FX, Common::DE_DEU, Common::kPlatformPC, }, // Inherit the earth - DOS CD German version with digital music { "ite", GType_ITE, GID_ITE_CD_DE2, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD2_GameFiles), ITECD2_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, &ITEMACCD_GameMusic, 0, NULL, GF_CD_FX, Common::DE_DEU, Common::kPlatformPC, }, // Inherit the earth - CD version { "ite", GType_ITE, GID_ITE_CD, "CD Version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, &ITECD_GameSound, NULL, 0, NULL, GF_CD_FX, Common::EN_USA, Common::kPlatformPC, }, // Inherit the earth - German Floppy version { "ite", GType_ITE, GID_ITE_DISK_DE, "Floppy", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITEDISK_GameSound, &ITEDISK_GameSound, NULL, 0, NULL, 0, Common::DE_DEU, Common::kPlatformPC, }, // Inherit the earth - German Floppy version with digital music { "ite", GType_ITE, GID_ITE_DISK_DE2, "Floppy", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK2_GameFiles), ITEDISK2_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITEDISK_GameSound, &ITEDISK_GameSound, &ITEMACCD_GameMusic, 0, NULL, 0, Common::DE_DEU, Common::kPlatformPC, }, // Inherit the earth - Disk version { "ite", GType_ITE, GID_ITE_DISK_G, "Floppy", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITEDISK_GameSound, &ITEDISK_GameSound, NULL, 0, NULL, 0, Common::EN_USA, Common::kPlatformPC, }, // Inherit the earth - Disk version with digital music { "ite", GType_ITE, GID_ITE_DISK_G2, "Floppy", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK2_GameFiles), ITEDISK2_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITEDISK_GameSound, &ITEDISK_GameSound, &ITEMACCD_GameMusic, 0, NULL, 0, Common::EN_USA, Common::kPlatformPC, }, // I Have No Mouth And I Must Scream - Demo version { "ihnm", GType_IHNM, GID_IHNM_DEMO, "Demo", &IHNM_DisplayInfo, 0, &IHNM_Resources, ARRAYSIZE(IHNMDEMO_GameFiles), IHNMDEMO_GameFiles, ARRAYSIZE(IHNMDEMO_GameFonts), IHNMDEMO_GameFonts, &IHNM_GameSound, &IHNM_GameSound, NULL, 0, NULL, 0, Common::EN_USA, Common::kPlatformPC, }, // I Have No Mouth And I Must Scream - CD version { "ihnm", GType_IHNM, GID_IHNM_CD, "", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, &IHNM_GameSound, NULL, 0, NULL, 0, Common::EN_USA, Common::kPlatformPC, }, // I Have No Mouth And I Must Scream - De CD version { "ihnm", GType_IHNM, GID_IHNM_CD_DE, "", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_Censored_GameFiles), IHNMCD_Censored_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, &IHNM_GameSound, NULL, 0, NULL, 0, Common::DE_DEU, Common::kPlatformPC, }, // I Have No Mouth And I Must Scream - Sp CD version { "ihnm", GType_IHNM, GID_IHNM_CD_ES, "", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, &IHNM_GameSound, NULL, 0, NULL, 0, Common::ES_ESP, Common::kPlatformPC, }, // I Have No Mouth And I Must Scream - Ru CD version { "ihnm", GType_IHNM, GID_IHNM_CD_RU, "", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, &IHNM_GameSound, NULL, 0, NULL, 0, Common::RU_RUS, Common::kPlatformPC, }, // I Have No Mouth And I Must Scream - Fr CD version { "ihnm", GType_IHNM, GID_IHNM_CD_FR, "", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_Censored_GameFiles), IHNMCD_Censored_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, &IHNM_GameSound, NULL, 0, NULL, 0, Common::FR_FRA, Common::kPlatformPC, }, }; bool SagaEngine::initGame() { uint16 gameCount = ARRAYSIZE(gameDescriptions); int gameNumber = -1; FSList dummy; DetectedGameList detectedGames; int *matches; Common::Language language = Common::UNK_LANG; Common::Platform platform = Common::kPlatformUnknown; if (ConfMan.hasKey("language")) language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("platform")) platform = Common::parsePlatform(ConfMan.get("platform")); detectedGames = GAME_ProbeGame(dummy, &matches); if (detectedGames.size() == 0) { warning("No valid games were found in the specified directory."); return false; } // If we have more than one match then try to match by platform and // language int count = 0; if (detectedGames.size() > 1) { for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) if (matches[i] != -1) { if ((gameDescriptions[matches[i]].language != language && language != Common::UNK_LANG) || (gameDescriptions[matches[i]].platform != platform && platform != Common::kPlatformUnknown)) { debug(2, "Purged (pass 2) %d (%s)", matches[i], gameDescriptions[matches[i]].extra); matches[i] = -1; } else count++; } } else count = 1; if (count != 1) warning("Conflicting targets detected (%d)", count); for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) if (matches[i] != -1) { gameNumber = matches[i]; break; } free(matches); if (gameNumber >= gameCount || gameNumber == -1) { error("SagaEngine::loadGame wrong gameNumber"); } debug(2, "Running %d (%s)", gameNumber, gameDescriptions[gameNumber].extra); _gameNumber = gameNumber; _gameDescription = &gameDescriptions[gameNumber]; _gameDisplayInfo = *_gameDescription->gameDisplayInfo; _displayClip.right = _gameDisplayInfo.logicalWidth; _displayClip.bottom = _gameDisplayInfo.logicalHeight; if (!_resource->createContexts()) { return false; } return true; } DetectedGameList GAME_ProbeGame(const FSList &fslist, int **retmatches) { DetectedGameList detectedGames; int game_n; int index = 0, i, j; int matches[ARRAYSIZE(gameDescriptions)]; bool mode = retmatches ? false : true; game_n = -1; for (i = 0; i < ARRAYSIZE(gameDescriptions); i++) matches[i] = -1; while (1) { game_n = detectGame(fslist, mode, game_n); if (game_n == -1) break; matches[index++] = game_n; } // We have some resource sets which are superpositions of other // Particularly it is ite-demo-linux vs ite-demo-win // Now remove lesser set if bigger matches too if (index > 1) { // Search max number int maxcount = 0; for (i = 0; i < index; i++) { int count = 0; for (j = 0; j < ARRAYSIZE(gameMD5); j++) if (gameMD5[j].id == gameDescriptions[matches[i]].gameId) count++; maxcount = MAX(maxcount, count); } // Now purge targets with number of files lesser than max for (i = 0; i < index; i++) { int count = 0; for (j = 0; j < ARRAYSIZE(gameMD5); j++) if (gameMD5[j].id == gameDescriptions[matches[i]].gameId) count++; if (count < maxcount) { debug(2, "Purged: %d (%s)", matches[i], gameDescriptions[matches[i]].extra); matches[i] = -1; } } } // and now push them into list of detected games for (i = 0; i < index; i++) if (matches[i] != -1) { GameDescription &g = gameDescriptions[matches[i]]; const char *title = 0; if (g.gameType == GType_ITE) title = "Inherit the Earth: Quest for the Orb"; else if (g.gameType == GType_IHNM) title = "I Have No Mouth and I Must Scream"; DetectedGame dg(g.name, title, g.language, g.platform); dg.updateDesc(g.extra); detectedGames.push_back(dg); } if (retmatches) { *retmatches = (int *)calloc(ARRAYSIZE(gameDescriptions), sizeof(int)); for (i = 0; i < ARRAYSIZE(gameDescriptions); i++) (*retmatches)[i] = matches[i]; } return detectedGames; } int detectGame(const FSList &fslist, bool mode, int start) { int game_count = ARRAYSIZE(gameDescriptions); int game_n = -1; typedef Common::Map StringMap; StringMap filesMD5; typedef Common::Map StringSet; StringSet filesList; uint16 file_count; uint16 file_n; Common::File test_file; bool file_missing; Common::String tstr, tstr1; char md5str[32+1]; uint8 md5sum[16]; // First we compose list of files which we need MD5s for for (int i = 0; i < ARRAYSIZE(gameMD5); i++) { tstr = Common::String(gameMD5[i].filename); tstr.toLowercase(); if (gameMD5[i].caseSensitive && !mode) filesList[Common::String(gameMD5[i].filename)] = true; else filesList[tstr] = true; } if (mode) { // Now count MD5s for required files for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { tstr = file->displayName(); // FIXME: there is a bug in String class. tstr1 = tstr; tstr.toLowercase() // makes tstr1 lowercase as well tstr1 = Common::String(file->displayName().c_str()); tstr.toLowercase(); if (filesList.contains(tstr) || filesList.contains(tstr1)) { if (Common::md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = Common::String(md5str); filesMD5[tstr1] = Common::String(md5str); } } } } } else { Common::File testFile; for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) { if (testFile.open(file->_key.c_str())) { testFile.close(); if (Common::md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[file->_key] = Common::String(md5str); } } } } for (game_n = start + 1; game_n < game_count; game_n++) { file_count = gameDescriptions[game_n].filesCount; file_missing = false; // Try to open all files for this game for (file_n = 0; file_n < file_count; file_n++) { tstr = gameDescriptions[game_n].filesDescriptions[file_n].fileName; if (!filesMD5.contains(tstr)) { file_missing = true; break; } } // Try the next game, couldn't find all files for the current // game if (file_missing) { continue; } else { bool match = true; debug(2, "Probing game: %d (%s)", game_n, gameDescriptions[game_n].extra); for (int i = 0; i < ARRAYSIZE(gameMD5); i++) { if (gameMD5[i].id == gameDescriptions[game_n].gameId) { tstr = gameMD5[i].filename; if (strcmp(gameMD5[i].md5, filesMD5[tstr].c_str())) { match = false; break; } } } if (!match) continue; debug(2, "Found game: %d (%s)", game_n, gameDescriptions[game_n].extra); return game_n; } } if (!filesMD5.isEmpty() && start == -1) { printf("MD5s of your game version are unknown. Please, report following data to\n"); printf("ScummVM team along with your game name and version:\n"); for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) printf("%s: %s\n", file->_key.c_str(), file->_value.c_str()); } return -1; } } // End of namespace Saga