/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Game detection, general game parameters #include "saga/saga.h" #include "common/file.h" #include "common/fs.h" #include "common/config-manager.h" #include "common/advancedDetector.h" #include "base/plugins.h" #include "saga/rscfile.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/sagaresnames.h" namespace Saga { static DetectedGameList GAME_detectGames(const FSList &fslist); } static const PlainGameDescriptor saga_games[] = { {"ite", "Inherit the Earth: Quest for the Orb"}, {"ihnm", "I Have No Mouth and I Must Scream"}, {0, 0} }; GameList Engine_SAGA_gameIDList() { GameList games; const PlainGameDescriptor *g = saga_games; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_SAGA_findGameID(const char *gameid) { const PlainGameDescriptor *g = saga_games; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return *g; } DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) { return Saga::GAME_detectGames(fslist); } PluginError Engine_SAGA_create(OSystem *syst, Engine **engine) { assert(syst); assert(engine); FSList fslist; FilesystemNode dir(ConfMan.get("path")); if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { warning("SagaEngine: invalid game path '%s'", dir.path().c_str()); return kInvalidPathError; } // Invoke the detector Common::String gameid = ConfMan.get("gameid"); DetectedGameList detectedGames = Engine_SAGA_detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid == gameid) { *engine = new Saga::SagaEngine(syst); return kNoError; } } warning("SagaEngine: Unable to locate game data at path '%s'", dir.path().c_str()); return kNoGameDataFoundError; } REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment"); namespace Saga { using Common::ADGameFileDescription; using Common::ADGameDescription; #include "sagagame.cpp" DetectedGame toDetectedGame(const SAGAGameDescription &g) { const char *title; title = saga_games[g.gameType].description; DetectedGame dg(g.desc.name, title, g.desc.language, g.desc.platform); dg.updateDesc(g.desc.extra); return dg; } bool SagaEngine::initGame() { uint16 gameCount = ARRAYSIZE(gameDescriptions); int gameNumber = -1; DetectedGameList detectedGames; Common::AdvancedDetector AdvDetector; Common::ADList matches; Common::ADGameDescList descList; Common::Language language = Common::UNK_LANG; Common::Platform platform = Common::kPlatformUnknown; if (ConfMan.hasKey("language")) language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("platform")) platform = Common::parsePlatform(ConfMan.get("platform")); for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) descList.push_back((ADGameDescription *)&gameDescriptions[i]); AdvDetector.registerGameDescriptions(descList); AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); matches = AdvDetector.detectGame(NULL, language, platform); if (matches.size() == 0) { warning("No valid games were found in the specified directory."); return false; } if (matches.size() != 1) warning("Conflicting targets detected (%d)", matches.size()); gameNumber = matches[0]; //delete matches; if (gameNumber >= gameCount || gameNumber == -1) { error("SagaEngine::loadGame wrong gameNumber"); } _gameTitle = toDetectedGame(gameDescriptions[gameNumber]).description; debug(2, "Running %s", _gameTitle.c_str()); _gameNumber = gameNumber; _gameDescription = &gameDescriptions[gameNumber]; _gameDisplayInfo = *_gameDescription->gameDisplayInfo; _displayClip.right = _gameDisplayInfo.logicalWidth; _displayClip.bottom = _gameDisplayInfo.logicalHeight; if (!_resource->createContexts()) { return false; } return true; } DetectedGameList GAME_detectGames(const FSList &fslist) { DetectedGameList detectedGames; Common::AdvancedDetector AdvDetector; Common::ADList matches; Common::ADGameDescList descList; for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) descList.push_back((ADGameDescription *)&gameDescriptions[i]); AdvDetector.registerGameDescriptions(descList); AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown); for (uint i = 0; i < matches.size(); i++) detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]])); //delete matches; return detectedGames; } } // End of namespace Saga