/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Misc. graphics routines #include "saga/saga.h" #include "saga/gfx.h" #include "saga/interface.h" #include "saga/resource.h" #include "saga/scene.h" #include "saga/render.h" #include "common/system.h" #include "graphics/cursorman.h" #include "engines/util.h" namespace Saga { #define RID_IHNM_DEFAULT_PALETTE 1 #define RID_IHNM_HOURGLASS_CURSOR 11 // not in demo Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height) : _vm(vm), _system(system) { initGraphics(width, height, width > 320); debug(5, "Init screen %dx%d", width, height); // Convert surface data to R surface data _backBuffer.create(width, height, 1); // Start with the cursor shown. It will be hidden before the intro, if // there is an intro. (With boot params, there may not be.) setCursor(kCursorNormal); showCursor(true); } Gfx::~Gfx() { _backBuffer.free(); } #ifdef SAGA_DEBUG void Surface::drawPalette() { int x; int y; int color = 0; Rect palRect; for (y = 0; y < 16; y++) { palRect.top = (y * 8) + 4; palRect.bottom = palRect.top + 8; for (x = 0; x < 16; x++) { palRect.left = (x * 8) + 4; palRect.right = palRect.left + 8; drawRect(palRect, color); color++; } } } #endif // * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface. // - The surface must match the logical dimensions of the buffer exactly. void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) { const byte *readPointer; byte *writePointer; int row; ClipData clipData; clipData.sourceRect.left = 0; clipData.sourceRect.top = 0; clipData.sourceRect.right = destRect.width(); clipData.sourceRect.bottom = destRect.height(); clipData.destPoint.x = destRect.left; clipData.destPoint.y = destRect.top; clipData.destRect.left = 0; clipData.destRect.right = w; clipData.destRect.top = 0; clipData.destRect.bottom = h; if (!clipData.calcClip()) { return; } // Transfer buffer data to surface readPointer = (sourceBuffer + clipData.drawSource.x) + (clipData.sourceRect.right * clipData.drawSource.y); writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y); for (row = 0; row < clipData.drawHeight; row++) { memcpy(writePointer, readPointer, clipData.drawWidth); writePointer += pitch; readPointer += clipData.sourceRect.right; } } void Surface::drawPolyLine(const Point *points, int count, int color) { int i; if (count >= 3) { for (i = 1; i < count; i++) { drawLine(points[i].x, points[i].y, points[i - 1].x, points[i - 1].y, color); } drawLine(points[count - 1].x, points[count - 1].y, points->x, points->y, color); } } // Dissolve one image with another. If flags is set to 1, do zero masking. void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) { #define XOR_MASK 0xB400; int pixelcount = w * h; int seqlimit = (int)(65535 * percent); int seq = 1; int i, x1, y1; byte color; for (i = 0; i < seqlimit; i++) { if (seq & 1) { seq = (seq >> 1) ^ XOR_MASK; } else { seq = seq >> 1; } if (seq == 1) { return; } if (seq >= pixelcount) { continue; } else { x1 = seq % w; y1 = seq / w; if (sourceRect.contains(x1, y1)) { color = sourceBuffer[(x1-sourceRect.left) + sourceRect.width()*(y1-sourceRect.top)]; if (flags == 0 || color) ((byte*)pixels)[seq] = color; } } } } void Gfx::initPalette() { if (_vm->getGameId() == GID_ITE) return; ResourceContext *resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); if (resourceContext == NULL) { error("Resource::loadGlobalResources() resource context not found"); } ByteArray resourceData; _vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE, resourceData); ByteArrayReadStreamEndian metaS(resourceData); for (int i = 0; i < 256; i++) { _globalPalette[i].red = metaS.readByte(); _globalPalette[i].green = metaS.readByte(); _globalPalette[i].blue = metaS.readByte(); } setPalette(_globalPalette, true); } void Gfx::setPalette(const PalEntry *pal, bool full) { int i; byte *ppal; int from, numcolors; if (_vm->getGameId() == GID_ITE || full) { from = 0; numcolors = PAL_ENTRIES; } else { from = 0; numcolors = 248; } for (i = 0, ppal = &_currentPal[from * 3]; i < numcolors; i++, ppal += 3) { ppal[0] = _globalPalette[i].red = pal[i].red; ppal[1] = _globalPalette[i].green = pal[i].green; ppal[2] = _globalPalette[i].blue = pal[i].blue; } // Color 0 should always be black in IHNM if (_vm->getGameId() == GID_IHNM) memset(&_currentPal[0 * 3], 0, 3); // Make 256th color black. See bug #1256368 if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) memset(&_currentPal[255 * 3], 0, 3); _system->getPaletteManager()->setPalette(_currentPal, 0, PAL_ENTRIES); } void Gfx::setPaletteColor(int n, int r, int g, int b) { bool update = false; // This function may get called a lot. To avoid forcing full-screen // updates, only update the palette if the color actually changes. if (_currentPal[3 * n + 0] != r) { _currentPal[3 * n + 0] = _globalPalette[n].red = r; update = true; } if (_currentPal[3 * n + 1] != g) { _currentPal[3 * n + 1] = _globalPalette[n].green = g; update = true; } if (_currentPal[3 * n + 2] != b) { _currentPal[3 * n + 2] = _globalPalette[n].blue = b; update = true; } if (update) _system->getPaletteManager()->setPalette(_currentPal, n, 1); } void Gfx::getCurrentPal(PalEntry *src_pal) { int i; byte *ppal; for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 3) { src_pal[i].red = ppal[0]; src_pal[i].green = ppal[1]; src_pal[i].blue = ppal[2]; } } void Gfx::palToBlack(PalEntry *srcPal, double percent) { int i; //int fade_max = 255; int new_entry; byte *ppal; PalEntry *palE; int from, numcolors; double fpercent; if (_vm->getGameId() == GID_ITE) { from = 0; numcolors = PAL_ENTRIES; } else { from = 0; numcolors = 248; } if (percent > 1.0) { percent = 1.0; } // Exponential fade fpercent = percent * percent; fpercent = 1.0 - fpercent; // Use the correct percentage change per frame for each palette entry for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 3) { if (i < from || i >= from + numcolors) palE = &_globalPalette[i]; else palE = &srcPal[i]; new_entry = (int)(palE->red * fpercent); if (new_entry < 0) { ppal[0] = 0; } else { ppal[0] = (byte) new_entry; } new_entry = (int)(palE->green * fpercent); if (new_entry < 0) { ppal[1] = 0; } else { ppal[1] = (byte) new_entry; } new_entry = (int)(palE->blue * fpercent); if (new_entry < 0) { ppal[2] = 0; } else { ppal[2] = (byte) new_entry; } } // Color 0 should always be black in IHNM if (_vm->getGameId() == GID_IHNM) memset(&_currentPal[0 * 3], 0, 3); // Make 256th color black. See bug #1256368 if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) memset(&_currentPal[255 * 3], 0, 3); _system->getPaletteManager()->setPalette(_currentPal, 0, PAL_ENTRIES); } void Gfx::blackToPal(PalEntry *srcPal, double percent) { int new_entry; double fpercent; byte *ppal; int i; PalEntry *palE; int from, numcolors; if (_vm->getGameId() == GID_ITE) { from = 0; numcolors = PAL_ENTRIES; } else { from = 0; numcolors = 248; } if (percent > 1.0) { percent = 1.0; } // Exponential fade fpercent = percent * percent; // Use the correct percentage change per frame for each palette entry for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 3) { if (i < from || i >= from + numcolors) palE = &_globalPalette[i]; else palE = &srcPal[i]; new_entry = (int)(palE->red * fpercent); if (new_entry < 0) { ppal[0] = 0; } else { ppal[0] = (byte)new_entry; } new_entry = (int)(palE->green * fpercent); if (new_entry < 0) { ppal[1] = 0; } else { ppal[1] = (byte) new_entry; } new_entry = (int)(palE->blue * fpercent); if (new_entry < 0) { ppal[2] = 0; } else { ppal[2] = (byte) new_entry; } } // Color 0 should always be black in IHNM if (_vm->getGameId() == GID_IHNM) memset(&_currentPal[0 * 3], 0, 3); // Make 256th color black. See bug #1256368 if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) memset(&_currentPal[255 * 3], 0, 3); _system->getPaletteManager()->setPalette(_currentPal, 0, PAL_ENTRIES); } #ifdef ENABLE_IHNM // Used in IHNM only void Gfx::palFade(PalEntry *srcPal, int16 from, int16 to, int16 start, int16 numColors, double percent) { int i; int new_entry; byte *ppal; PalEntry *palE; from = CLIP(from, 0, 256); to = CLIP(to, 0, 256); if (from == 0 || to == 0) { // This case works like palToBlack or blackToPal, so no changes are needed } else { double x = from > to ? from / to : to / from; percent /= x; if (from < to) percent += 1 / x; } percent = percent > 1.0 ? 1.0 : percent; if (from > to) percent = 1.0 - percent; byte fadePal[PAL_ENTRIES * 3]; // Use the correct percentage change per frame for each palette entry for (i = start, ppal = fadePal + start * 3; i < start + numColors; i++, ppal += 3) { palE = &srcPal[i]; new_entry = (int)(palE->red * percent); if (new_entry < 0) { ppal[0] = 0; } else { ppal[0] = (byte) new_entry; } new_entry = (int)(palE->green * percent); if (new_entry < 0) { ppal[1] = 0; } else { ppal[1] = (byte) new_entry; } new_entry = (int)(palE->blue * percent); if (new_entry < 0) { ppal[2] = 0; } else { ppal[2] = (byte) new_entry; } } // Color 0 should always be black in IHNM memset(&fadePal[0 * 3], 0, 3); _system->getPaletteManager()->setPalette(&fadePal[start * 3], start, numColors); } #endif void Gfx::showCursor(bool state) { // Don't show the mouse cursor in the non-interactive part of the IHNM demo if (_vm->_scene->isNonInteractiveIHNMDemoPart()) state = false; CursorMan.showMouse(state); } void Gfx::setCursor(CursorType cursorType) { if (_vm->getGameId() == GID_ITE) { // Set up the mouse cursor const byte A = kITEColorLightGrey; const byte B = kITEColorWhite; const byte cursor_img[CURSOR_W * CURSOR_H] = { 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, A, A, A, B, A, A, A, 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, }; CursorMan.replaceCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0); } else { uint32 resourceId; switch (cursorType) { case kCursorBusy: if (!_vm->isIHNMDemo()) resourceId = RID_IHNM_HOURGLASS_CURSOR; else resourceId = (uint32)-1; break; default: resourceId = (uint32)-1; break; } ByteArray resourceData; ByteArray image; int width, height; if (resourceId != (uint32)-1) { ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE); _vm->_resource->loadResource(context, resourceId, resourceData); _vm->decodeBGImage(resourceData, image, &width, &height); } else { width = height = 31; image.resize(width * height); for (int i = 0; i < 14; i++) { image[15 * 31 + i] = 1; image[15 * 31 + 30 - i] = 1; image[i * 31 + 15] = 1; image[(30 - i) * 31 + 15] = 1; } } // Note: Hard-coded hotspot CursorMan.replaceCursor(image.getBuffer(), width, height, 15, 15, 0); } } bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) { int yflag0; int yflag1; bool inside_flag = false; unsigned int pt; const Point *vtx0 = &points[npoints - 1]; const Point *vtx1 = &points[0]; yflag0 = (vtx0->y >= test_point.y); for (pt = 0; pt < npoints; pt++, vtx1++) { yflag1 = (vtx1->y >= test_point.y); if (yflag0 != yflag1) { if (((vtx1->y - test_point.y) * (vtx0->x - vtx1->x) >= (vtx1->x - test_point.x) * (vtx0->y - vtx1->y)) == yflag1) { inside_flag = !inside_flag; } } yflag0 = yflag1; vtx0 = vtx1; } return inside_flag; } // This method adds a dirty rectangle automatically void Gfx::drawFrame(const Common::Point &p1, const Common::Point &p2, int color) { Common::Rect rect(MIN(p1.x, p2.x), MIN(p1.y, p2.y), MAX(p1.x, p2.x) + 1, MAX(p1.y, p2.y) + 1); _backBuffer.frameRect(rect, color); _vm->_render->addDirtyRect(rect); } // This method adds a dirty rectangle automatically void Gfx::drawRect(const Common::Rect &destRect, int color) { _backBuffer.drawRect(destRect, color); _vm->_render->addDirtyRect(destRect); } // This method adds a dirty rectangle automatically void Gfx::fillRect(const Common::Rect &destRect, uint32 color) { _backBuffer.fillRect(destRect, color); _vm->_render->addDirtyRect(destRect); } // This method adds a dirty rectangle automatically void Gfx::drawRegion(const Common::Rect &destRect, const byte *sourceBuffer) { _backBuffer.blit(destRect, sourceBuffer); _vm->_render->addDirtyRect(destRect); } // This method does not add a dirty rectangle automatically void Gfx::drawBgRegion(const Common::Rect &destRect, const byte *sourceBuffer) { _backBuffer.blit(destRect, sourceBuffer); } } // End of namespace Saga