/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_SAGA2 // "Dinotopia" and "Faery Tale Adventure II: Halls of the Dead" Intro sequence scene procedures #include "saga/saga.h" #include "saga/scene.h" #include "saga/gfx.h" #include "sound/mixer.h" #include "graphics/surface.h" #include "graphics/video/smk_decoder.h" namespace Saga { int Scene::DinoStartProc() { _vm->_gfx->showCursor(false); Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer); Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder); if (smkDecoder->loadFile("testvid.smk")) player->playVideo(); // Play introduction smkDecoder->closeFile(); delete player; delete smkDecoder; // HACK: Forcibly quit here _vm->quitGame(); return SUCCESS; } int Scene::FTA2StartProc() { _vm->_gfx->showCursor(false); Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer); Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder); if (smkDecoder->loadFile("trimark.smk")) player->playVideo(); // Show Ignite logo smkDecoder->closeFile(); if (smkDecoder->loadFile("intro.smk")) player->playVideo(); // Play introduction smkDecoder->closeFile(); delete player; delete smkDecoder; // HACK: Forcibly quit here _vm->quitGame(); return SUCCESS; } int Scene::FTA2EndProc(FTA2Endings whichEnding) { char videoName[20]; switch (whichEnding) { case kFta2BadEndingLaw: strcpy(videoName, "end_1.smk"); break; case kFta2BadEndingChaos: strcpy(videoName, "end_2.smk"); break; case kFta2GoodEnding1: strcpy(videoName, "end_3a.smk"); break; case kFta2GoodEnding2: strcpy(videoName, "end_3b.smk"); break; case kFta2BadEndingDeath: strcpy(videoName, "end_4.smk"); break; default: error("Unknown FTA2 ending"); } _vm->_gfx->showCursor(false); // Play ending Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer); Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder); if (smkDecoder->loadFile(videoName)) { player->playVideo(); smkDecoder->closeFile(); } delete player; delete smkDecoder; return SUCCESS; } } // End of namespace Saga #endif