/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // MIDI and digital music class #include "saga/saga.h" #include "saga/resource.h" #include "saga/music.h" #include "sound/audiostream.h" #include "sound/mididrv.h" #include "sound/midiparser.h" #include "sound/decoders/raw.h" #include "common/config-manager.h" #include "common/file.h" namespace Saga { #define BUFFER_SIZE 4096 #define MUSIC_SUNSPOT 26 MusicDriver::MusicDriver() : _isGM(false) { memset(_channel, 0, sizeof(_channel)); _masterVolume = 0; _nativeMT32 = ConfMan.getBool("native_mt32"); MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); _driver = MidiDriver::createMidi(dev); _driverType = MidiDriver::getMusicType(dev); if (isMT32()) _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); this->open(); } MusicDriver::~MusicDriver() { this->close(); delete _driver; } int MusicDriver::open() { int retValue = _driver->open(); if (retValue) return retValue; if (_nativeMT32) _driver->sendMT32Reset(); else _driver->sendGMReset(); return 0; } void MusicDriver::setVolume(int volume) { volume = CLIP(volume, 0, 255); if (_masterVolume == volume) return; _masterVolume = volume; Common::StackLock lock(_mutex); for (int i = 0; i < 16; ++i) { if (_channel[i]) { _channel[i]->volume(_channelVolume[i] * _masterVolume / 255); } } } void MusicDriver::send(uint32 b) { byte channel = (byte)(b & 0x0F); if ((b & 0xFFF0) == 0x07B0) { // Adjust volume changes by master volume byte volume = (byte)((b >> 16) & 0x7F); _channelVolume[channel] = volume; volume = volume * _masterVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); } else if ((b & 0xF0) == 0xC0 && !_isGM && !isMT32()) { // Remap MT32 instruments to General Midi b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8; } else if ((b & 0xFFF0) == 0x007BB0) { // Only respond to All Notes Off if this channel // has currently been allocated if (!_channel[channel]) return; } if (!_channel[channel]) _channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); else _channel[channel]->send(b); } Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { _currentVolume = 0; _driver = new MusicDriver(); _digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE); if (!_driver->isAdlib()) _musicContext = _vm->_resource->getContext(GAME_MUSICFILE_GM); else _musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM); if (!_musicContext) { if (_vm->getGameId() == GID_ITE) { _musicContext = _vm->_resource->getContext(GAME_RESOURCEFILE); } else { // I've listened to music from both the FM and the GM // file, and I've tentatively reached the conclusion // that they are both General MIDI. My guess is that // the FM file has been reorchestrated to sound better // on AdLib and other FM synths. // // Sev says the AdLib music does not sound like in the // original, but I still think assuming General MIDI is // the right thing to do. Some music, like the End // Title (song 0) sound absolutely atrocious when piped // through our MT-32 to GM mapping. // // It is, however, quite possible that the original // used a different GM to FM mapping. If the original // sounded markedly better, perhaps we should add some // way of replacing our stock mapping in adlib.cpp? // // For the composer's own recording of the End Title, // see http://www.johnottman.com/ // Oddly enough, the intro music (song 1) is very // different in the two files. I have no idea why. // Note that the IHNM demo has only got one music file // (music.rsc). It is assumed that it contains FM music _musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM); } } // Check if the game is using XMIDI or SMF music if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) { // Just set an XMIDI parser for Mac IHNM for now _parser = MidiParser::createParser_XMIDI(); } else { byte *resourceData; size_t resourceSize; int resourceId = (_vm->getGameId() == GID_ITE ? 9 : 0); _vm->_resource->loadResource(_musicContext, resourceId, resourceData, resourceSize); if (!memcmp(resourceData, "FORM", 4)) { _parser = MidiParser::createParser_XMIDI(); // ITE had MT32 mapped instruments _driver->setGM(_vm->getGameId() != GID_ITE); } else { _parser = MidiParser::createParser_SMF(); // ITE with standalone MIDI files is General MIDI _driver->setGM(_vm->getGameId() == GID_ITE); } free(resourceData); } _parser->setMidiDriver(_driver); _parser->setTimerRate(_driver->getBaseTempo()); _parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1); _songTableLen = 0; _songTable = 0; _midiMusicData = NULL; _digitalMusic = false; } Music::~Music() { _vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback); _mixer->stopHandle(_musicHandle); _driver->setTimerCallback(NULL, NULL); delete _driver; _parser->setMidiDriver(NULL); delete _parser; free(_songTable); free(_midiMusicData); } void Music::musicVolumeGaugeCallback(void *refCon) { ((Music *)refCon)->musicVolumeGauge(); } void Music::onTimer(void *refCon) { Music *music = (Music *)refCon; Common::StackLock lock(music->_driver->_mutex); music->_parser->onTimer(); } void Music::musicVolumeGauge() { int volume; _currentVolumePercent += 10; if (_currentVolume - _targetVolume > 0) { // Volume decrease volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100; } else { volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100; } if (volume < 0) volume = 1; _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); _driver->setVolume(volume); if (_currentVolumePercent == 100) { _vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback); _currentVolume = _targetVolume; } } void Music::setVolume(int volume, int time) { _targetVolume = volume; _currentVolumePercent = 0; if (volume == -1) // Set Full volume volume = 255; if (time == 1) { _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); _driver->setVolume(volume); _vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback); _currentVolume = volume; return; } _vm->getTimerManager()->installTimerProc(&musicVolumeGaugeCallback, time * 3000L, this); } bool Music::isPlaying() { return _mixer->isSoundHandleActive(_musicHandle) || _parser->isPlaying(); } void Music::play(uint32 resourceId, MusicFlags flags) { Audio::SeekableAudioStream *audioStream = NULL; byte *resourceData; size_t resourceSize; uint32 loopStart; debug(2, "Music::play %d, %d", resourceId, flags); if (isPlaying() && _trackNumber == resourceId) { return; } _trackNumber = resourceId; _mixer->stopHandle(_musicHandle); _parser->unloadMusic(); int realTrackNumber; if (_vm->getGameId() == GID_ITE) { if (flags == MUSIC_DEFAULT) { if (resourceId == 13 || resourceId == 19) { flags = MUSIC_NORMAL; } else { flags = MUSIC_LOOP; } } realTrackNumber = resourceId - 8; } else { realTrackNumber = resourceId + 1; } // Try to open standalone digital track char trackName[2][16]; sprintf(trackName[0], "track%d", realTrackNumber); sprintf(trackName[1], "track%02d", realTrackNumber); Audio::SeekableAudioStream *stream = 0; for (int i = 0; i < 2; ++i) { stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]); if (stream) { _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, Audio::makeLoopingAudioStream(stream, (flags == MUSIC_LOOP) ? 0 : 1)); _digitalMusic = true; return; } } if (_vm->getGameId() == GID_ITE) { if (resourceId >= 9 && resourceId <= 34) { if (_digitalMusicContext != NULL) { loopStart = 0; // Fix ITE sunstatm/sunspot score if (resourceId == MUSIC_SUNSPOT) loopStart = 18727; // Digital music ResourceData *resData = _digitalMusicContext->getResourceData(resourceId - 9); Common::File *musicFile = _digitalMusicContext->getFile(resData); int offs = (_digitalMusicContext->isCompressed()) ? 9 : 0; Common::SeekableSubReadStream *musicStream = new Common::SeekableSubReadStream(musicFile, (uint32)resData->offset + offs, (uint32)resData->offset + resData->size - offs); if (!_digitalMusicContext->isCompressed()) { byte musicFlags = Audio::FLAG_STEREO | Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN; if (_vm->isBigEndian()) musicFlags &= ~Audio::FLAG_LITTLE_ENDIAN; if (_vm->getFeatures() & GF_MONO_MUSIC) musicFlags &= ~Audio::FLAG_STEREO; audioStream = Audio::makeRawStream(musicStream, 11025, musicFlags, DisposeAfterUse::YES); } else { // Read compressed header to determine compression type musicFile->seek((uint32)resData->offset, SEEK_SET); byte identifier = musicFile->readByte(); if (identifier == 0) { // MP3 #ifdef USE_MAD audioStream = Audio::makeMP3Stream(musicStream, DisposeAfterUse::YES); #endif } else if (identifier == 1) { // OGG #ifdef USE_VORBIS audioStream = Audio::makeVorbisStream(musicStream, DisposeAfterUse::YES); #endif } else if (identifier == 2) { // FLAC #ifdef USE_FLAC audioStream = Audio::makeFLACStream(musicStream, DisposeAfterUse::YES); #endif } } if (!audioStream) delete musicStream; } } } if (audioStream) { debug(2, "Playing digitized music"); if (loopStart) { _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, new Audio::SubLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1), Audio::Timestamp(0, loopStart, audioStream->getRate()), audioStream->getLength())); } else { _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, Audio::makeLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1))); } _digitalMusic = true; return; } if (flags == MUSIC_DEFAULT) flags = MUSIC_NORMAL; // Load MIDI/XMI resource data if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) { // Load the external music file for Mac IHNM #if 0 Common::File musicFile; char musicFileName[40]; sprintf(musicFileName, "Music/Music%02x", resourceId); musicFile.open(musicFileName); resourceSize = musicFile.size(); resourceData = new byte[resourceSize]; musicFile.read(resourceData, resourceSize); musicFile.close(); // TODO: The Mac music format is unsupported (QuickTime MIDI) // so stop here #endif return; } else { _vm->_resource->loadResource(_musicContext, resourceId, resourceData, resourceSize); } if (resourceSize < 4) { error("Music::play() wrong music resource size"); } if (!_parser->loadMusic(resourceData, resourceSize)) error("Music::play() wrong music resource"); _parser->setTrack(0); _driver->setTimerCallback(this, &onTimer); setVolume(_vm->_musicVolume); // Handle music looping _parser->property(MidiParser::mpAutoLoop, (flags & MUSIC_LOOP) ? 1 : 0); free(_midiMusicData); _midiMusicData = resourceData; } void Music::pause() { _driver->setTimerCallback(NULL, NULL); } void Music::resume() { _driver->setTimerCallback(this, &onTimer); } void Music::stop() { _driver->setTimerCallback(NULL, NULL); _parser->unloadMusic(); } } // End of namespace Saga