/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Music class #ifndef SAGA_MUSIC_H #define SAGA_MUSIC_H #include "sound/audiocd.h" #include "sound/mididrv.h" #include "sound/midiparser.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/flac.h" #include "common/mutex.h" namespace Saga { enum MusicFlags { MUSIC_NORMAL = 0, MUSIC_LOOP = 0x0001, MUSIC_DEFAULT = 0xffff }; class MusicPlayer : public MidiDriver { public: MusicPlayer(MidiDriver *driver); ~MusicPlayer(); bool isPlaying() { return _isPlaying; } void setPlaying(bool playing) { _isPlaying = playing; } void setVolume(int volume); int getVolume() { return _masterVolume; } void setNativeMT32(bool b) { _nativeMT32 = b; } bool hasNativeMT32() { return _nativeMT32; } void playMusic(); void stopMusic(); void setLoop(bool loop) { _looping = loop; } void setPassThrough(bool b) { _passThrough = b; } void setGM(bool isGM) { _isGM = isGM; } //MidiDriver interface implementation int open(); void close(); void send(uint32 b); void metaEvent(byte type, byte *data, uint16 length); void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; } //Channel allocation functions MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } MidiParser *_parser; Common::Mutex _mutex; protected: static void onTimer(void *data); MidiChannel *_channel[16]; MidiDriver *_driver; byte _channelVolume[16]; bool _nativeMT32; bool _isGM; bool _passThrough; bool _isPlaying; bool _looping; bool _randomLoop; byte _masterVolume; byte *_musicData; uint16 *_buf; size_t _musicDataSize; }; class Music { public: Music(SagaEngine *vm, Audio::Mixer *mixer, MidiDriver *driver, int enabled); ~Music(void); void setNativeMT32(bool b) { _player->setNativeMT32(b); } bool hasNativeMT32() { return _player->hasNativeMT32(); } void setAdlib(bool b) { _adlib = b; } bool hasAdlib() { return _adlib; } void setPassThrough(bool b) { _player->setPassThrough(b); } bool isPlaying(void); void play(uint32 resourceId, MusicFlags flags = MUSIC_DEFAULT); void pause(void); void resume(void); void stop(void); void setVolume(int volume, int time = 1); int getVolume() { return _currentVolume; } int32 *_songTable; int _songTableLen; private: SagaEngine *_vm; Audio::Mixer *_mixer; MusicPlayer *_player; Audio::SoundHandle _musicHandle; uint32 _trackNumber; int _enabled; bool _adlib; int _targetVolume; int _currentVolume; int _currentVolumePercent; ResourceContext *_digitalMusicContext; MidiParser *xmidiParser; MidiParser *smfParser; byte *_midiMusicData; static void musicVolumeGaugeCallback(void *refCon); void musicVolumeGauge(void); }; } // End of namespace Saga #endif