/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Music class #ifndef SAGA_MUSIC_H #define SAGA_MUSIC_H #include "audio/midiplayer.h" #include "audio/midiparser.h" #include "audio/mixer.h" #include "audio/decoders/mp3.h" #include "audio/decoders/vorbis.h" #include "audio/decoders/flac.h" #include "common/mutex.h" namespace Saga { enum MusicFlags { MUSIC_NORMAL = 0, MUSIC_LOOP = 0x0001, MUSIC_DEFAULT = 0xffff }; class MusicDriver : public Audio::MidiPlayer { public: MusicDriver(); void play(SagaEngine *vm, ByteArray *buffer, bool loop); void playQuickTime(const Common::String &musicName, bool loop); virtual void pause(); virtual void resume(); bool isAdlib() const { return _driverType == MT_ADLIB; } // FIXME bool isPlaying() const { return _parser && _parser->isPlaying(); } // MidiDriver_BASE interface implementation virtual void send(uint32 b); virtual void metaEvent(byte type, byte *data, uint16 length); protected: MusicType _driverType; bool _isGM; }; class Music { public: Music(SagaEngine *vm, Audio::Mixer *mixer); ~Music(); bool isPlaying(); bool hasDigitalMusic() { return _digitalMusic; } void play(uint32 resourceId, MusicFlags flags = MUSIC_DEFAULT); void pause(); void resume(); void stop(); void setVolume(int volume, int time = 1); int getVolume() { return _currentVolume; } Common::Array<int32> _songTable; private: SagaEngine *_vm; Audio::Mixer *_mixer; MusicDriver *_player; Audio::SoundHandle _musicHandle; uint32 _trackNumber; int _targetVolume; int _currentVolume; int _currentVolumePercent; bool _digitalMusic; ResourceContext *_musicContext; ResourceContext *_digitalMusicContext; static void musicVolumeGaugeCallback(void *refCon); static void onTimer(void *refCon); void musicVolumeGauge(); ByteArray *_currentMusicBuffer; ByteArray _musicBuffer[2]; }; } // End of namespace Saga #endif