/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Object map / Object click-area module header file #ifndef SAGA_OBJECTMAP_H #define SAGA_OBJECTMAP_H namespace Saga { class HitZone { private: struct ClickArea { int pointsCount; Point *points; }; public: HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber); ~HitZone(); int getNameIndex() const { return _nameIndex; } int getSceneNumber() const { return _nameIndex; } int getActorsEntrance() const { return _scriptNumber; } int getScriptNumber() const { return _scriptNumber; } int getRightButtonVerb() const { return _rightButtonVerb; } int getFlags() const { return _flags; } void setFlag(HitZoneFlags flag) { _flags |= flag; } void clearFlag(HitZoneFlags flag) { _flags &= ~flag; } int getDirection() const { return ((_flags >> 4) & 0xF); } uint16 getHitZoneId() const { return objectIndexToId(kGameObjectHitZone, _index); } uint16 getStepZoneId() const { return objectIndexToId(kGameObjectStepZone, _index); } bool getSpecialPoint(Point &specialPoint) const; void draw(SagaEngine *vm, int color); // for debugging bool hitTest(const Point &testPoint); private: int _flags; // Saga::HitZoneFlags int _clickAreasCount; int _rightButtonVerb; int _nameIndex; int _scriptNumber; int _index; ClickArea *_clickAreas; }; class ObjectMap { public: ObjectMap(SagaEngine *vm) : _vm(vm) { _hitZoneList = NULL; _hitZoneListCount = 0; } ~ObjectMap() { freeMem(); } void load(const byte *resourcePointer, size_t resourceLength); void freeMem(); void draw(const Point& testPoint, int color, int color2); // for debugging int hitTest(const Point& testPoint); HitZone *getHitZone(int16 index) { if ((index < 0) || (index >= _hitZoneListCount)) { return NULL; } return _hitZoneList[index]; } void cmdInfo(); private: SagaEngine *_vm; int _hitZoneListCount; HitZone **_hitZoneList; }; } // End of namespace Saga #endif