/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Object map / Object click-area module header file #ifndef SAGA_OBJECTMAP_H #define SAGA_OBJECTMAP_H namespace Saga { class HitZone { private: typedef Common::Array ClickArea; typedef Common::Array ClickAreas; public: void load(SagaEngine *vm, Common::MemoryReadStreamEndian *readStream, int index, int sceneNumber); int getIndex() const { return _index; } int getNameIndex() const { return _nameIndex; } int getSceneNumber() const { return _nameIndex; } int getActorsEntrance() const { return _scriptNumber; } int getScriptNumber() const { return _scriptNumber; } int getRightButtonVerb() const { return _rightButtonVerb; } int getFlags() const { return _flags; } void setFlag(HitZoneFlags flag) { _flags |= flag; } void clearFlag(HitZoneFlags flag) { _flags &= ~flag; } int getDirection() const { return ((_flags >> 4) & 0xF); } uint16 getHitZoneId() const { return objectIndexToId(kGameObjectHitZone, _index); } uint16 getStepZoneId() const { return objectIndexToId(kGameObjectStepZone, _index); } bool getSpecialPoint(Point &specialPoint) const; #ifdef SAGA_DEBUG void draw(SagaEngine *vm, int color); // for debugging #endif bool hitTest(const Point &testPoint); private: int _flags; // Saga::HitZoneFlags int _rightButtonVerb; int _nameIndex; int _scriptNumber; int _index; ClickAreas _clickAreas; }; typedef Common::Array HitZoneArray; class ObjectMap { public: ObjectMap(SagaEngine *vm) : _vm(vm) { } void load(const ByteArray &resourceData); void clear(); #ifdef SAGA_DEBUG void draw(const Point& testPoint, int color, int color2); // for debugging #endif int hitTest(const Point& testPoint); HitZone *getHitZone(int16 index) { if (uint(index) >= _hitZoneList.size()) { return NULL; } return &_hitZoneList[index]; } void cmdInfo(); private: SagaEngine *_vm; HitZoneArray _hitZoneList; }; } // End of namespace Saga #endif