/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Palette animation module header file #ifndef SAGA_PALANIM_H #define SAGA_PALANIM_H namespace Saga { #define PALANIM_CYCLETIME 100 struct PalanimEntry { uint16 pal_count; uint16 color_count; uint16 cycle; byte *pal_index; Color *colors; }; class PalAnim { public: PalAnim(SagaEngine *vm); ~PalAnim(void); int loadPalAnim(const byte *, size_t); int cycleStart(); int cycleStep(int vectortime); int freePalAnim(); private: SagaEngine *_vm; bool _loaded; uint16 _entryCount; PalanimEntry *_entries; }; } // End of namespace Saga #endif