/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Main rendering loop - private header #ifndef SAGA_RENDER_H #define SAGA_RENDER_H #include "saga/sprite.h" #include "saga/gfx.h" #include "common/list.h" namespace Saga { enum RENDER_FLAGS { RF_RENDERPAUSE = (1 << 0), RF_MAP = (1 << 1), RF_DISABLE_ACTORS = (1 << 2), RF_DEMO_SUBST = (1 << 3) }; // Extra render flags used for debugging #ifdef SAGA_DEBUG enum RENDER_DEBUG_FLAGS { RF_SHOW_FPS = (1 << 4), RF_PALETTE_TEST = (1 << 5), RF_TEXT_TEST = (1 << 6), RF_OBJECTMAP_TEST = (1 << 7), RF_ACTOR_PATH_TEST = (1 << 8) }; #endif class Render { public: Render(SagaEngine *vm, OSystem *system); ~Render(); bool initialized(); void drawScene(); unsigned int getFlags() const { return _flags; } void setFlag(unsigned int flag) { _flags |= flag; } void clearFlag(unsigned int flag) { _flags &= ~flag; } void toggleFlag(unsigned int flag) { _flags ^= flag; } Surface *getBackGroundSurface() { return &_backGroundSurface; } void addDirtyRect(Common::Rect rect); void clearDirtyRects() { _dirtyRects.clear(); } void setFullRefresh(bool flag) { _fullRefresh = flag; } bool isFullRefresh() { return _fullRefresh; } void drawDirtyRects(); void restoreChangedRects(); private: #ifdef SAGA_DEBUG static void fpsTimerCallback(void *refCon); void fpsTimer(); unsigned int _fps; unsigned int _renderedFrameCount; #endif SagaEngine *_vm; OSystem *_system; bool _initialized; Common::List _dirtyRects; bool _fullRefresh; // Module data Surface _backGroundSurface; uint32 _flags; }; } // End of namespace Saga #endif