/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // RSC Resource file management header file #ifndef SAGA_RESOURCE_H #define SAGA_RESOURCE_H #include "common/array.h" #include "common/file.h" #include "common/list.h" namespace Saga { #define MAC_BINARY_HEADER_SIZE 128 #define RSC_TABLEINFO_SIZE 8 #define RSC_TABLEENTRY_SIZE 8 #define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1) class SagaEngine; class ByteArray; struct PatchData { Common::File *_patchFile; const char *_fileName; bool _deletePatchFile; PatchData(const char *fileName): _fileName(fileName), _deletePatchFile(true) { _patchFile = new Common::File(); } PatchData(Common::File *patchFile, const char *fileName): _patchFile(patchFile), _fileName(fileName), _deletePatchFile(false) { } ~PatchData() { if (_deletePatchFile) { delete _patchFile; } } }; struct ResourceData { uint32 id; // SAGA2 size_t offset; size_t size; PatchData *patchData; ResourceData() : id(0), offset(0), size(0), patchData(NULL) { } ~ResourceData() { if (patchData) { delete patchData; patchData = NULL; } } bool isExternal() { // SAGA2 return ((offset & (1L<<31)) != 0L); } }; typedef Common::Array ResourceDataArray; class ResourceContext { friend class Resource; public: ResourceContext(): _fileName(NULL), _fileType(0), _isCompressed(false), _serial(0), _isBigEndian(false), _fileSize(0) { } virtual ~ResourceContext() { } bool isCompressed() const { return _isCompressed; } uint16 fileType() const { return _fileType; } int32 fileSize() const { return _fileSize; } int serial() const { return _serial; } bool isBigEndian() const { return _isBigEndian; } const char * fileName() const { return _fileName; } Common::File *getFile(ResourceData *resourceData) { Common::File *file; const char * fn; if (resourceData && resourceData->patchData != NULL) { file = resourceData->patchData->_patchFile; fn = resourceData->patchData->_fileName; } else { file = &_file; fn = _fileName; } if (!file->isOpen()) file->open(fn); return file; } bool validResourceId(uint32 resourceId) const { return (resourceId < _table.size()); } ResourceData *getResourceData(uint32 resourceId) { if (resourceId >= _table.size()) { error("ResourceContext::getResourceData() wrong resourceId %d", resourceId); } return &_table[resourceId]; } // SAGA 2 int32 getEntryNum(uint32 id) { int32 num = 0; for (ResourceDataArray::const_iterator i = _table.begin(); i != _table.end(); ++i) { if (i->id == id) { return num; } num++; } return -1; } protected: const char *_fileName; uint16 _fileType; bool _isCompressed; int _serial; // IHNM speech files bool _isBigEndian; ResourceDataArray _table; Common::File _file; int32 _fileSize; bool load(SagaEngine *_vm, Resource *resource); bool loadResV1(uint32 contextOffset, uint32 contextSize); virtual bool loadMacMIDI() { return false; } virtual bool loadRes(uint32 contextOffset, uint32 contextSize) = 0; virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles) { } }; typedef Common::List ResourceContextList; struct MetaResource { int16 sceneIndex; int16 objectCount; int32 objectsStringsResourceID; int32 inventorySpritesID; int32 mainSpritesID; int32 objectsResourceID; int16 actorCount; int32 actorsStringsResourceID; int32 actorsResourceID; int32 protagFaceSpritesID; int32 field_22; int16 field_26; int16 protagStatesCount; int32 protagStatesResourceID; int32 cutawayListResourceID; int32 songTableID; MetaResource() { memset(this, 0, sizeof(*this)); } }; class Resource { public: Resource(SagaEngine *vm); virtual ~Resource(); bool createContexts(); void clearContexts(); void loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer); virtual uint32 convertResourceId(uint32 resourceId) = 0; virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0; ResourceContext *getContext(uint16 fileType, int serial = 0); virtual MetaResource* getMetaResource() = 0; protected: SagaEngine *_vm; ResourceContextList _contexts; char _voicesFileName[8][256]; char _musicFileName[256]; char _soundFileName[256]; void addContext(const char *fileName, uint16 fileType, bool isCompressed = false, int serial = 0); virtual ResourceContext *createContext() = 0; }; // ITE class ResourceContext_RSC: public ResourceContext { protected: virtual bool loadMacMIDI(); virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return loadResV1(contextOffset, contextSize); } virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles); }; class Resource_RSC : public Resource { public: Resource_RSC(SagaEngine *vm) : Resource(vm) {} virtual uint32 convertResourceId(uint32 resourceId) { return _vm->isMacResources() ? resourceId - 2 : resourceId; } virtual void loadGlobalResources(int chapter, int actorsEntrance) {} virtual MetaResource* getMetaResource() { MetaResource *dummy = 0; return dummy; } protected: virtual ResourceContext *createContext() { return new ResourceContext_RSC(); } }; #ifdef ENABLE_IHNM // IHNM class ResourceContext_RES: public ResourceContext { protected: virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return loadResV1(0, contextSize); } virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles); }; // TODO: move load routines from sndres class VoiceResourceContext_RES: public ResourceContext { protected: virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return false; } public: VoiceResourceContext_RES() : ResourceContext() { _fileType = GAME_VOICEFILE; _isBigEndian = true; } }; class Resource_RES : public Resource { public: Resource_RES(SagaEngine *vm) : Resource(vm) {} virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; } virtual void loadGlobalResources(int chapter, int actorsEntrance); virtual MetaResource* getMetaResource() { return &_metaResource; } protected: virtual ResourceContext *createContext() { return new ResourceContext_RES(); } private: MetaResource _metaResource; }; #endif #ifdef ENABLE_SAGA2 // DINO, FTA2 class ResourceContext_HRS: public ResourceContext { protected: ResourceDataArray _categories; virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return loadResV2(contextSize); } bool loadResV2(uint32 contextSize); }; class Resource_HRS : public Resource { public: Resource_HRS(SagaEngine *vm) : Resource(vm) {} virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; } virtual void loadGlobalResources(int chapter, int actorsEntrance) {} virtual MetaResource* getMetaResource() { MetaResource *dummy = 0; return dummy; } protected: virtual ResourceContext *createContext() { return new ResourceContext_HRS(); } }; #endif } // End of namespace Saga #endif