/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // RSC Resource file management header file #ifndef SAGA_RESOURCE_H #define SAGA_RESOURCE_H #include "common/file.h" namespace Saga { #define MAC_BINARY_HEADER_SIZE 128 #define RSC_TABLEINFO_SIZE 8 #define RSC_TABLEENTRY_SIZE 8 #define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1) struct PatchData { bool _deletePatchFile; Common::File *_patchFile; const GamePatchDescription *_patchDescription; PatchData(const GamePatchDescription *patchDescription): _patchDescription(patchDescription), _deletePatchFile(true) { _patchFile = new Common::File(); } PatchData(Common::File *patchFile): _patchDescription(NULL), _patchFile(patchFile), _deletePatchFile(false) { } ~PatchData() { if (_deletePatchFile) { delete _patchFile; } } }; struct ResourceData { uint32 id; // SAGA2 size_t offset; size_t size; PatchData *patchData; bool isExternal() { return ((offset & (1L<<31)) != 0L); } // SAGA2 }; struct ResourceContext { const char *fileName; uint16 fileType; Common::File *file; int serial; // IHNM speech files bool isCompressed; bool isBigEndian; ResourceData *table; size_t count; ResourceData *categories; // SAGA2 Common::File *getFile(ResourceData *resourceData) const { if (resourceData->patchData != NULL) { if (!resourceData->patchData->_patchFile->isOpen()) resourceData->patchData->_patchFile->open(resourceData->patchData->_patchDescription->fileName); return resourceData->patchData->_patchFile; } else { return file; } } bool validResourceId(uint32 resourceId) const { return (resourceId < count); } ResourceData *getResourceData(uint32 resourceId) const { if (resourceId >= count) { error("ResourceContext::getResourceData() wrong resourceId %d", resourceId); } return &table[resourceId]; } // SAGA 2 int32 getEntryNum(uint32 id) { for (int32 i = 0; i < (int32)count; i++) { if (table[i].id == id) { return i; } } return -1; } }; struct MetaResource { int16 sceneIndex; int16 objectCount; int32 objectsStringsResourceID; int32 inventorySpritesID; int32 mainSpritesID; int32 objectsResourceID; int16 actorCount; int32 actorsStringsResourceID; int32 actorsResourceID; int32 protagFaceSpritesID; int32 field_22; int16 field_26; int16 protagStatesCount; int32 protagStatesResourceID; int32 cutawayListResourceID; int32 songTableID; MetaResource() { memset(this, 0, sizeof(*this)); } }; class Resource { public: Resource(SagaEngine *vm); virtual ~Resource(); bool createContexts(); void clearContexts(); void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize); virtual uint32 convertResourceId(uint32 resourceId) = 0; virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0; ResourceContext *getContext(uint16 fileType, int serial = 0) { for (int i = 0; i < _contextsCount; i++) { if ((_contexts[i].fileType & fileType) && _contexts[i].serial == serial) { return &_contexts[i]; } } return NULL; } protected: SagaEngine *_vm; ResourceContext *_contexts; int _contextsCount; char _voicesFileName[8][256]; char _musicFileName[256]; char _soundFileName[256]; bool loadContext(ResourceContext *context); virtual bool loadMacContext(ResourceContext *context) = 0; virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) = 0; bool loadResContext_v1(ResourceContext *context, uint32 contextOffset, uint32 contextSize); public: virtual MetaResource* getMetaResource() = 0; }; // ITE class Resource_RSC : public Resource { public: Resource_RSC(SagaEngine *vm) : Resource(vm) {} virtual uint32 convertResourceId(uint32 resourceId); virtual void loadGlobalResources(int chapter, int actorsEntrance) {} virtual MetaResource* getMetaResource() { MetaResource *dummy = 0; return dummy; } private: virtual bool loadMacContext(ResourceContext *context); virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) { return loadResContext_v1(context, contextOffset, contextSize); } }; #ifdef ENABLE_IHNM // IHNM class Resource_RES : public Resource { public: Resource_RES(SagaEngine *vm) : Resource(vm) {} virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; } virtual void loadGlobalResources(int chapter, int actorsEntrance); virtual MetaResource* getMetaResource() { return &_metaResource; }; private: virtual bool loadMacContext(ResourceContext *context) { return false; } virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) { return loadResContext_v1(context, 0, contextSize); } MetaResource _metaResource; }; #endif #ifdef ENABLE_SAGA2 // DINO, FTA2 class Resource_HRS : public Resource { public: Resource_HRS(SagaEngine *vm) : Resource(vm) {} virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; } virtual void loadGlobalResources(int chapter, int actorsEntrance) {} virtual MetaResource* getMetaResource() { MetaResource *dummy = 0; return dummy; } private: virtual bool loadMacContext(ResourceContext *context) { return false; } virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) { return loadResContext_v2(context, contextSize); } bool loadResContext_v2(ResourceContext *context, uint32 contextSize); }; #endif } // End of namespace Saga #endif