/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_SAGA2 // HRS Resource file management module (SAGA 2, used in DINO and FTA2) #include "saga/saga.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/interface.h" #include "saga/music.h" #include "saga/resource.h" #include "saga/scene.h" #include "saga/sndres.h" #include "engines/advancedDetector.h" #include "common/endian.h" namespace Saga { void readElement(Common::File &file, Saga::ResourceData &element) { element.id = file.readUint32BE(); element.offset = file.readUint32LE(); element.size = file.readUint32LE(); debug(3, "Entry: id %u, offset %u, size %u", element.id, (uint)element.offset, (uint)element.size); } bool ResourceContext_HRS::loadResV2(uint32 contextSize) { ResourceData origin; uint32 firstEntryOffset; uint32 tableSize; int i, count; const uint32 resourceSize = 4 + 4 + 4; // id, size, offset debug(3, "Context %s =====", _fileName); _file.seek(0, SEEK_SET); readElement(_file, origin); // Check if the file is valid if (origin.id != MKTAG('H','R','E','S')) { // header return false; } // Read offset of first entry _file.seek(origin.offset - sizeof(uint32), SEEK_SET); firstEntryOffset = _file.readUint32LE(); // Allocate buffers for table, categories and data _categories.resize(origin.size / resourceSize); tableSize = origin.offset - firstEntryOffset - sizeof(uint32); _table.resize(tableSize / resourceSize); // Read categories count = origin.size / resourceSize; debug(3, "Categories: %d =====", count); for (i = 0; i < count; i++) { readElement(_file, _categories[i]); } _file.seek(firstEntryOffset, SEEK_SET); // Read table entries count = tableSize / resourceSize; debug(3, "Entries: %d =====", count); for (i = 0; i < count; i++) { readElement(_file, _table[i]); } return true; } } // End of namespace Saga #endif