/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // RSC Resource file management module (SAGA 1, used in IHNM) #include "saga/saga.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/interface.h" #include "saga/music.h" #include "saga/resource.h" #include "saga/scene.h" #include "saga/sndres.h" namespace Saga { #ifdef ENABLE_IHNM static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 }; static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 }; void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) { if (chapter < 0) chapter = !_vm->isIHNMDemo() ? 8 : 7; _vm->_script->_globalVoiceLUT.clear(); ResourceContext *resourceContext; ResourceContext *soundContext; uint i; resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); if (resourceContext == NULL) { error("Resource::loadGlobalResources() resource context not found"); } soundContext = _vm->_resource->getContext(GAME_SOUNDFILE); if (soundContext == NULL) { error("Resource::loadGlobalResources() sound context not found"); } ByteArray resourceData; if (!_vm->isIHNMDemo()) { _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], resourceData); } else { _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], resourceData); } if (resourceData.empty()) { error("Resource::loadGlobalResources wrong metaResource"); } { ByteArrayReadStreamEndian metaS(resourceData); _metaResource.sceneIndex = metaS.readSint16LE(); _metaResource.objectCount = metaS.readSint16LE(); _metaResource.objectsStringsResourceID = metaS.readSint32LE(); _metaResource.inventorySpritesID = metaS.readSint32LE(); _metaResource.mainSpritesID = metaS.readSint32LE(); _metaResource.objectsResourceID = metaS.readSint32LE(); _metaResource.actorCount = metaS.readSint16LE(); _metaResource.actorsStringsResourceID = metaS.readSint32LE(); _metaResource.actorsResourceID = metaS.readSint32LE(); _metaResource.protagFaceSpritesID = metaS.readSint32LE(); _metaResource.field_22 = metaS.readSint32LE(); _metaResource.field_26 = metaS.readSint16LE(); _metaResource.protagStatesCount = metaS.readSint16LE(); _metaResource.protagStatesResourceID = metaS.readSint32LE(); _metaResource.cutawayListResourceID = metaS.readSint32LE(); _metaResource.songTableID = metaS.readSint32LE(); } _vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount, _metaResource.actorsResourceID, _metaResource.protagStatesCount, _metaResource.protagStatesResourceID); _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex; _vm->_actor->_objectsStrings.clear(); _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourceData); _vm->loadStrings(_vm->_actor->_objectsStrings, resourceData); if (uint(chapter) >= _vm->_sndRes->_fxTableIDs.size()) { error("Chapter ID exceeds fxTableIDs length"); } debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]); _vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter], resourceData); if (resourceData.empty()) { error("Resource::loadGlobalResources Can't load sound effects for current track"); } _vm->_sndRes->_fxTable.resize(resourceData.size() / 4); { ByteArrayReadStreamEndian fxS(resourceData); for (i = 0; i < _vm->_sndRes->_fxTable.size(); i++) { _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE(); _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE(); } } _vm->_interface->_defPortraits.clear(); _vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits); _vm->_actor->_actorsStrings.clear(); _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourceData); _vm->loadStrings(_vm->_actor->_actorsStrings, resourceData); _vm->_sprite->_inventorySprites.clear(); _vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites); _vm->_sprite->_mainSprites.clear(); _vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites); _vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID); _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourceData); if (resourceData.empty()) { error("Resource::loadGlobalResources Can't load cutaway list"); } _vm->_anim->loadCutawayList(resourceData); if (_metaResource.songTableID > 0) { _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourceData); if (chapter == 6) { if (resourceData.size() < (uint(actorsEntrance) * 4 + 4)) { error("Resource::loadGlobalResources chapter 6 has wrong resource"); } int32 id = READ_LE_UINT32(&resourceData[actorsEntrance * 4]); _vm->_resource->loadResource(resourceContext, id, resourceData); } if (resourceData.empty()) { error("Resource::loadGlobalResources Can't load songs list for current track"); } _vm->_music->_songTable.resize(resourceData.size() / 4); ByteArrayReadStreamEndian songS(resourceData); for (i = 0; i < _vm->_music->_songTable.size(); i++) _vm->_music->_songTable[i] = songS.readSint32LE(); } else { // The IHNM demo has a fixed music track and doesn't load a song table _vm->_music->setVolume(_vm->_musicVolume, 1); _vm->_music->play(3, MUSIC_LOOP); } int voiceLUTResourceID = 0; if (chapter != 7) { int voiceBank = (chapter == 8) ? 0 : chapter; _vm->_sndRes->setVoiceBank(voiceBank); voiceLUTResourceID = 22 + voiceBank; } else { // IHNM demo _vm->_sndRes->setVoiceBank(0); voiceLUTResourceID = 17; } if (voiceLUTResourceID) { _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourceData); _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourceData); } _vm->_spiritualBarometer = 0; _vm->_scene->setChapterNumber(chapter); } void ResourceContext_RES::processPatches(Resource *resource, const GamePatchDescription *patchFiles) { uint16 subjectResourceType; ResourceContext *subjectContext; uint32 subjectResourceId; uint32 patchResourceId; ResourceData *subjectResourceData; ResourceData *resourceData; // Process internal patch files if (_fileType & GAME_PATCHFILE) { subjectResourceType = ~GAME_PATCHFILE & _fileType; subjectContext = resource->getContext((GameFileTypes)subjectResourceType); if (subjectContext == NULL) { error("ResourceContext::load() Subject context not found"); } ByteArray tableBuffer; resource->loadResource(this, _table.size() - 1, tableBuffer); ByteArrayReadStreamEndian readS2(tableBuffer, _isBigEndian); for (uint32 i = 0; i < tableBuffer.size() / 8; i++) { subjectResourceId = readS2.readUint32(); patchResourceId = readS2.readUint32(); subjectResourceData = subjectContext->getResourceData(subjectResourceId); resourceData = getResourceData(patchResourceId); subjectResourceData->patchData = new PatchData(&_file, _fileName); subjectResourceData->offset = resourceData->offset; subjectResourceData->size = resourceData->size; } } } #endif } // End of namespace Saga