/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // RSC Resource file management module (SAGA 1, used in IHNM) #include "saga/saga.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/interface.h" #include "saga/music.h" #include "saga/resource.h" #include "saga/scene.h" #include "saga/sndres.h" #include "engines/advancedDetector.h" namespace Saga { #ifdef ENABLE_IHNM static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 }; static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 }; void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) { if (chapter < 0) chapter = (!(_vm->getFeatures() & GF_IHNM_DEMO)) ? 8 : 7; _vm->_script->_globalVoiceLUT.freeMem(); // TODO: close chapter context, or rather reassign it in our case ResourceContext *resourceContext; ResourceContext *soundContext; int i; resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); if (resourceContext == NULL) { error("Resource::loadGlobalResources() resource context not found"); } soundContext = _vm->_resource->getContext(GAME_SOUNDFILE); if (soundContext == NULL) { error("Resource::loadGlobalResources() sound context not found"); } byte *resourcePointer; size_t resourceLength; if (!(_vm->getFeatures() & GF_IHNM_DEMO)) { _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], resourcePointer, resourceLength); } else { _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], resourcePointer, resourceLength); } if (resourceLength == 0) { error("Resource::loadGlobalResources wrong metaResource"); } MemoryReadStream metaS(resourcePointer, resourceLength); _metaResource.sceneIndex = metaS.readSint16LE(); _metaResource.objectCount = metaS.readSint16LE(); _metaResource.objectsStringsResourceID = metaS.readSint32LE(); _metaResource.inventorySpritesID = metaS.readSint32LE(); _metaResource.mainSpritesID = metaS.readSint32LE(); _metaResource.objectsResourceID = metaS.readSint32LE(); _metaResource.actorCount = metaS.readSint16LE(); _metaResource.actorsStringsResourceID = metaS.readSint32LE(); _metaResource.actorsResourceID = metaS.readSint32LE(); _metaResource.protagFaceSpritesID = metaS.readSint32LE(); _metaResource.field_22 = metaS.readSint32LE(); _metaResource.field_26 = metaS.readSint16LE(); _metaResource.protagStatesCount = metaS.readSint16LE(); _metaResource.protagStatesResourceID = metaS.readSint32LE(); _metaResource.cutawayListResourceID = metaS.readSint32LE(); _metaResource.songTableID = metaS.readSint32LE(); free(resourcePointer); _vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount, _metaResource.actorsResourceID, _metaResource.protagStatesCount, _metaResource.protagStatesResourceID); _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex; _vm->_actor->_objectsStrings.freeMem(); _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength); _vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength); free(resourcePointer); if (chapter >= _vm->_sndRes->_fxTableIDsLen) { error("Chapter ID exceeds fxTableIDs length"); } debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]); _vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter], resourcePointer, resourceLength); if (resourceLength == 0) { error("Resource::loadGlobalResources Can't load sound effects for current track"); } free(_vm->_sndRes->_fxTable); _vm->_sndRes->_fxTableLen = resourceLength / 4; _vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen); MemoryReadStream fxS(resourcePointer, resourceLength); for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) { _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE(); _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE(); } free(resourcePointer); _vm->_interface->_defPortraits.freeMem(); _vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits); _vm->_actor->_actorsStrings.freeMem(); _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength); _vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength); free(resourcePointer); _vm->_sprite->_inventorySprites.freeMem(); _vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites); _vm->_sprite->_mainSprites.freeMem(); _vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites); _vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID); _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength); if (resourceLength == 0) { error("Resource::loadGlobalResources Can't load cutaway list"); } _vm->_anim->loadCutawayList(resourcePointer, resourceLength); if (_metaResource.songTableID > 0) { _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength); if (chapter == 6) { int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]); free(resourcePointer); _vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength); } if (resourceLength == 0) { error("Resource::loadGlobalResources Can't load songs list for current track"); } free(_vm->_music->_songTable); _vm->_music->_songTableLen = resourceLength / 4; _vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen); MemoryReadStream songS(resourcePointer, resourceLength); for (i = 0; i < _vm->_music->_songTableLen; i++) _vm->_music->_songTable[i] = songS.readSint32LE(); free(resourcePointer); } else { // The IHNM demo has a fixed music track and doesn't load a song table _vm->_music->setVolume(_vm->_musicVolume, 1); _vm->_music->play(3, MUSIC_LOOP); free(resourcePointer); } int voiceLUTResourceID = 0; if (chapter != 7) { int voiceBank = (chapter == 8) ? 0 : chapter; _vm->_sndRes->setVoiceBank(voiceBank); voiceLUTResourceID = 22 + voiceBank; } else { // IHNM demo _vm->_sndRes->setVoiceBank(0); voiceLUTResourceID = 17; } if (voiceLUTResourceID) { _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength); _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength); free(resourcePointer); } _vm->_spiritualBarometer = 0; _vm->_scene->setChapterNumber(chapter); } #endif } // End of namespace Saga