/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // RSC Resource file management module (SAGA 1, used in ITE) #include "saga/saga.h" #include "saga/resource.h" namespace Saga { #define ID_MIDI MKTAG('M','i','d','i') bool ResourceContext_RSC::loadMacMIDI() { // Sanity check if (_fileSize < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) return false; _file.seek(83); int macDataSize = _file.readSint32BE(); int macResOffset = MAC_BINARY_HEADER_SIZE + (((macDataSize + 127) >> 7) << 7); _file.seek(macResOffset); uint32 macDataOffset = _file.readUint32BE() + macResOffset; uint32 macMapOffset = _file.readUint32BE() + macResOffset; _file.seek(macMapOffset + 22); _file.readUint16BE(); // resAttr int16 typeOffset = _file.readUint16BE(); _file.readUint16BE(); // nameOffset uint16 numTypes = _file.readUint16BE() + 1; _file.seek(macMapOffset + typeOffset + 2); // Find the MIDI files for (uint16 i = 0; i < numTypes; i++) { uint32 id = _file.readUint32BE(); uint16 items = _file.readUint16BE() + 1; uint16 offset = _file.readUint16BE(); if (id == ID_MIDI) { for (uint16 curMidi = 0; curMidi < items; curMidi++) { // Jump to the header of the entry and read its fields _file.seek(offset + macMapOffset + typeOffset + curMidi * 12); uint16 midiID = _file.readUint16BE(); _file.readUint16BE(); // nameOffset uint32 midiOffset = _file.readUint32BE() & 0xFFFFFF; _file.readUint32BE(); // macResSize // Jump to the actual data and read the file size _file.seek(macDataOffset + midiOffset); uint32 midiSize = _file.readUint32BE(); // Add the entry if (_table.size() <= midiID) _table.resize(midiID + 1); _table[midiID].offset = macDataOffset + midiOffset + 4; _table[midiID].size = midiSize; } } } return true; } void ResourceContext_RSC::processPatches(Resource *resource, const GamePatchDescription *patchFiles) { const GamePatchDescription *patchDescription; ResourceData *resourceData; // Process external patch files for (patchDescription = patchFiles; patchDescription && patchDescription->fileName; ++patchDescription) { if ((patchDescription->fileType & _fileType) != 0) { if (patchDescription->resourceId < _table.size()) { resourceData = &_table[patchDescription->resourceId]; // Check if we've already found a patch for this resource. One is enough. if (!resourceData->patchData) { resourceData->patchData = new PatchData(patchDescription->fileName); if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) { resourceData->offset = 0; resourceData->size = resourceData->patchData->_patchFile->size(); // The patched ITE file is in memory, so close the patch file resourceData->patchData->_patchFile->close(); } else { delete resourceData->patchData; resourceData->patchData = NULL; } } } } } } } // End of namespace Saga