/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // RSC Resource file management module #include "saga/saga.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/interface.h" #include "saga/music.h" #include "saga/rscfile.h" #include "saga/scene.h" #include "saga/sndres.h" #include "common/advancedDetector.h" namespace Saga { struct MacResMap { int16 resAttr; int16 typeOffset; int16 nameOffset; int16 numTypes; }; struct MacResource { int16 id; int16 nameOffset; byte attr; int32 dataOffset; byte name[255]; }; struct MacResType { uint32 id; int16 items; int16 maxItemId; int16 offset; MacResource *resources; }; #define ID_MIDI MKID_BE('Midi') Resource::Resource(SagaEngine *vm): _vm(vm) { _contexts = NULL; _contextsCount = 0; } Resource::~Resource() { clearContexts(); } bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) { size_t i; bool result; byte tableInfo[RSC_TABLEINFO_SIZE]; byte *tableBuffer; size_t tableSize; uint32 resourceTableOffset; ResourceData *resourceData; if (contextSize < RSC_MIN_FILESIZE) { return false; } context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE); if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) { return false; } MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian); resourceTableOffset = readS.readUint32(); context->count = readS.readUint32(); // Check for sane table offset if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) { return false; } // Load resource table tableSize = RSC_TABLEENTRY_SIZE * context->count; tableBuffer = (byte *)malloc(tableSize); context->file->seek(resourceTableOffset + contextOffset, SEEK_SET); result = (context->file->read(tableBuffer, tableSize) == tableSize); if (result) { context->table = (ResourceData *)calloc(context->count, sizeof(*context->table)); MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian); for (i = 0; i < context->count; i++) { resourceData = &context->table[i]; resourceData->offset = contextOffset + readS1.readUint32(); resourceData->size = readS1.readUint32(); //sanity check if ((resourceData->offset > context->file->size()) || (resourceData->size > contextSize)) { result = false; break; } } } free(tableBuffer); return result; } bool Resource::loadMacContext(ResourceContext *context) { int32 macDataSize, macDataSizePad; int32 macResSize, macResSizePad; int32 macResOffset; uint32 macMapLength; uint32 macDataLength; uint32 macMapOffset; uint32 macDataOffset; MacResMap macResMap; MacResType *macResTypes; MacResType *macResType; MacResource *macResource; int i, j; byte macNameLen; bool notSagaContext = false; if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) { return false; } if (context->file->readByte() != 0) { return false; } context->file->readByte(); //MAX Name Len context->file->seek(74); if (context->file->readByte() != 0) { return false; } context->file->seek(82); if (context->file->readByte() != 0) { return false; } macDataSize = context->file->readSint32BE(); macResSize = context->file->readSint32BE(); macDataSizePad = (((macDataSize + 127) >> 7) << 7); macResSizePad = (((macResSize + 127) >> 7) << 7); macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad; context->file->seek(macResOffset); macDataOffset = context->file->readUint32BE() + macResOffset; macMapOffset = context->file->readUint32BE() + macResOffset; macDataLength = context->file->readUint32BE(); macMapLength = context->file->readUint32BE(); if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() || macDataLength + macMapLength > context->file->size()) { return false; } context->file->seek(macMapOffset + 22); macResMap.resAttr = context->file->readUint16BE(); macResMap.typeOffset = context->file->readUint16BE(); macResMap.nameOffset = context->file->readUint16BE(); macResMap.numTypes = context->file->readUint16BE(); macResMap.numTypes++; context->file->seek(macMapOffset + macResMap.typeOffset + 2); macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes)); for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) { macResType->id = context->file->readUint32BE(); macResType->items = context->file->readUint16BE(); macResType->offset = context->file->readUint16BE(); macResType->items++; macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources)); } for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) { context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset); for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) { macResource->id = context->file->readUint16BE(); macResource->nameOffset = context->file->readUint16BE(); macResource->dataOffset = context->file->readUint32BE(); macResSize = context->file->readUint32BE(); macResource->attr = macResource->dataOffset >> 24; macResource->dataOffset &= 0xFFFFFF; if (macResource->id > macResType->maxItemId) { macResType->maxItemId = macResource->id; } } for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) { if (macResource->nameOffset != -1) { context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset); macNameLen = context->file->readByte(); context->file->read(macResource->name, macNameLen); } } } // for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) { //getting offsets & sizes of midi if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) { context->count = macResType->maxItemId + 1; context->table = (ResourceData *)calloc(context->count, sizeof(*context->table)); for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) { context->file->seek(macDataOffset + macResource->dataOffset); context->table[macResource->id].size = context->file->readUint32BE(); context->table[macResource->id].offset = context->file->pos(); } notSagaContext = true; break; } } //free for (i = 0; i < macResMap.numTypes; i++) { free(macResTypes[i].resources); } free(macResTypes); if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) { return false; } return true; } bool Resource::loadContext(ResourceContext *context) { size_t i; int j; const GamePatchDescription *patchDescription; ResourceData *resourceData; uint16 subjectResourceType; ResourceContext *subjectContext; uint32 subjectResourceId; uint32 patchResourceId; ResourceData *subjectResourceData; byte *tableBuffer; size_t tableSize; bool isMacBinary; if (!context->file->open(context->fileName)) { return false; } context->isBigEndian = _vm->isBigEndian(); if (context->fileType & GAME_SWAPENDIAN) context->isBigEndian = !context->isBigEndian; isMacBinary = (context->fileType & GAME_MACBINARY) > 0; context->fileType &= ~GAME_MACBINARY; if (isMacBinary) { if (!loadMacContext(context)) { return false; } } else { if (!loadSagaContext(context, 0, context->file->size())) { return false; } } //process internal patch files if (GAME_PATCHFILE & context->fileType) { subjectResourceType = ~GAME_PATCHFILE & context->fileType; subjectContext = getContext((GameFileTypes)subjectResourceType); if (subjectContext == NULL) { error("Resource::loadContext() Subject context not found"); } loadResource(context, context->count - 1, tableBuffer, tableSize); MemoryReadStreamEndian readS2(tableBuffer, tableSize, context->isBigEndian); for (i = 0; i < tableSize / 8; i++) { subjectResourceId = readS2.readUint32(); patchResourceId = readS2.readUint32(); subjectResourceData = getResourceData(subjectContext, subjectResourceId); resourceData = getResourceData(context, patchResourceId); subjectResourceData->patchData = new PatchData(context->file); subjectResourceData->offset = resourceData->offset; subjectResourceData->size = resourceData->size; } free(tableBuffer); } //process external patch files for (j = 0; j < _vm->getPatchesCount(); j++) { patchDescription = &_vm->getPatchDescriptions()[j]; if ((patchDescription->fileType & context->fileType) != 0) { if (patchDescription->resourceId < context->count) { resourceData = &context->table[patchDescription->resourceId]; resourceData->patchData = new PatchData(patchDescription); if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) { resourceData->offset = 0; resourceData->size = resourceData->patchData->_patchFile->size(); // ITE uses several patch files which are loaded and then not needed // anymore (as they're in memory), so close them here. IHNM uses only // 1 patch file, which is reused, so don't close it if (_vm->getGameType() == GType_ITE) resourceData->patchData->_patchFile->close(); } else { delete resourceData->patchData; resourceData->patchData = NULL; } } } } return true; } bool Resource::createContexts() { int i; ResourceContext *context; char musicFileName[256]; char soundFileName[256]; char voicesFileName[256]; int soundFileIndex = 0; int voicesFileIndex = 0; bool digitalMusic = false; bool soundFileInArray = false; bool voicesFileInArray = false; bool multipleVoices = false; bool censoredVersion = false; uint16 voiceFileType = GAME_VOICEFILE; _contextsCount = 0; for (i = 0; _vm->getFilesDescriptions()[i].fileName; i++) { _contextsCount++; if (_vm->getFilesDescriptions()[i].fileType == GAME_SOUNDFILE) soundFileInArray = true; if (_vm->getFilesDescriptions()[i].fileType == GAME_VOICEFILE) voicesFileInArray = true; } if (!soundFileInArray) { if (_vm->getGameType() == GType_ITE) { // If the sound file is not specified in the detector table, add it here if (Common::File::exists("sounds.rsc") || Common::File::exists("sounds.cmp")) { _contextsCount++; soundFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(soundFileName, "sounds.cmp"); else sprintf(soundFileName, "sounds.rsc"); } else if (Common::File::exists("soundsd.rsc") || Common::File::exists("soundsd.cmp")) { _contextsCount++; soundFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(soundFileName, "soundsd.cmp"); else sprintf(soundFileName, "soundsd.rsc"); } else { // No sound file found, don't add any file to the array soundFileInArray = true; // ITE floppy versions have both voices and sounds in voices.rsc voiceFileType = GAME_SOUNDFILE | GAME_VOICEFILE; } } else { // If the sound file is not specified in the detector table, add it here if (Common::File::exists("sfx.res") || Common::File::exists("sfx.cmp")) { _contextsCount++; soundFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(soundFileName, "sfx.cmp"); else sprintf(soundFileName, "sfx.res"); } else { // No sound file found, don't add any file to the array soundFileInArray = true; } } } if (!voicesFileInArray) { if (_vm->getGameType() == GType_ITE) { // If the voices file is not specified in the detector table, add it here if (Common::File::exists("voices.rsc") || Common::File::exists("voices.cmp")) { _contextsCount++; voicesFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(voicesFileName, "voices.cmp"); else sprintf(voicesFileName, "voices.rsc"); } else if (Common::File::exists("voicesd.rsc") || Common::File::exists("voicesd.cmp")) { _contextsCount++; voicesFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(voicesFileName, "voicesd.cmp"); else sprintf(voicesFileName, "voicesd.rsc"); } else if (Common::File::exists("inherit the earth voices") || Common::File::exists("inherit the earth voices.cmp")) { _contextsCount++; voicesFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(voicesFileName, "inherit the earth voices.cmp"); else sprintf(voicesFileName, "inherit the earth voices"); // The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but // the voice file is big endian. If we got such a version with mixed files, mark this voice file // as big endian if (!_vm->isBigEndian()) voiceFileType = GAME_VOICEFILE | GAME_SWAPENDIAN; // This file is big endian } else { // No voice file found, don't add any file to the array voicesFileInArray = true; } } else { // If the voices file is not specified in the detector table, add it here if (Common::File::exists("voicess.res") || Common::File::exists("voicess.cmp")) { _contextsCount++; voicesFileIndex = _contextsCount - 1; // IHNM has multiple voice files multipleVoices = true; // Note: it is assumed that the voices are always last in the list if (Common::File::exists("voices4.res") || Common::File::exists("voices4.cmp")) { _contextsCount += 6; // voices1-voices6 } else { // The German and French versions of IHNM don't have Nimdok's chapter, therefore the voices file // for that chapter is missing _contextsCount += 5; // voices1-voices3, voices4-voices5 censoredVersion = true; } if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(voicesFileName, "voicess.cmp"); else sprintf(voicesFileName, "voicess.res"); } else if (Common::File::exists("voicesd.res") || Common::File::exists("voicesd.cmp")) { _contextsCount++; voicesFileIndex = _contextsCount - 1; if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(voicesFileName, "voicesd.cmp"); else sprintf(voicesFileName, "voicesd.res"); } else { // No voice file found, don't add any file to the array voicesFileInArray = true; } } } if (_vm->getGameType() == GType_ITE) { // Check for digital music in ITE if (Common::File::exists("music.rsc") || Common::File::exists("music.cmp")) { _contextsCount++; digitalMusic = true; if (Common::File::exists("music.cmp")) sprintf(musicFileName, "music.cmp"); else sprintf(musicFileName, "music.rsc"); } else if (Common::File::exists("musicd.rsc") || Common::File::exists("musicd.cmp")) { _contextsCount++; digitalMusic = true; if (Common::File::exists("musicd.cmp")) sprintf(musicFileName, "musicd.cmp"); else sprintf(musicFileName, "musicd.rsc"); } else { digitalMusic = false; } } _contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts)); for (i = 0; i < _contextsCount; i++) { context = &_contexts[i]; context->file = new Common::File(); // For ITE, add the digital music file and sfx file information here if (_vm->getGameType() == GType_ITE && digitalMusic && i == _contextsCount - 1) { context->fileName = musicFileName; context->fileType = GAME_MUSICFILE; } else if (!soundFileInArray && i == soundFileIndex) { context->fileName = soundFileName; context->fileType = GAME_SOUNDFILE; } else if (!voicesFileInArray && i == voicesFileIndex) { context->fileName = voicesFileName; // can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN context->fileType = voiceFileType; } else { if (!(!voicesFileInArray && multipleVoices && (i > voicesFileIndex))) { context->fileName = _vm->getFilesDescriptions()[i].fileName; context->fileType = _vm->getFilesDescriptions()[i].fileType; } else { int token = (censoredVersion && (i - voicesFileIndex >= 4)) ? 1 : 0; // censored versions don't have voice4 if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) sprintf(voicesFileName, "voices%i.cmp", i - voicesFileIndex + token); else sprintf(voicesFileName, "voices%i.res", i - voicesFileIndex + token); context->fileName = voicesFileName; context->fileType = GAME_VOICEFILE; } } context->serial = 0; // IHNM has serveral different voice files, so we need to allow // multiple resource contexts of the same type. We tell them // apart by assigning each of the duplicates an unique serial // number. The default behaviour when requesting a context will // be to look for serial number 0. for (int j = i - 1; j >= 0; j--) { if (_contexts[j].fileType & context->fileType) { context->serial = _contexts[j].serial + 1; break; } } if (!loadContext(context)) { return false; } } return true; } void Resource::clearContexts() { int i; size_t j; ResourceContext *context; if (_contexts == NULL) { return; } for (i = 0; i < _contextsCount; i++) { context = &_contexts[i]; delete context->file; if (context->table != NULL) { for (j = 0; j < context->count; j++) { delete context->table[j].patchData; } } free(context->table); } free(_contexts); _contexts = NULL; } uint32 Resource::convertResourceId(uint32 resourceId) { if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) { if (resourceId > 1537) { return resourceId - 2; } else { if (resourceId == 1535 || resourceId == 1536) { error("Wrong resource number %d for Mac ITE", resourceId); } } } return resourceId; } void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) { Common::File *file; uint32 resourceOffset; ResourceData *resourceData; debug(8, "loadResource %d", resourceId); resourceData = getResourceData(context, resourceId); file = context->getFile(resourceData); resourceOffset = resourceData->offset; resourceSize = resourceData->size; resourceBuffer = (byte*)malloc(resourceSize); file->seek((long)resourceOffset, SEEK_SET); if (file->read(resourceBuffer, resourceSize) != resourceSize) { error("Resource::loadResource() failed to read"); } // ITE uses several patch files which are loaded and then not needed // anymore (as they're in memory), so close them here. IHNM uses only // 1 patch file, which is reused, so don't close it if (resourceData->patchData != NULL && _vm->getGameType() == GType_ITE) file->close(); } static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 }; static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 }; void Resource::loadGlobalResources(int chapter, int actorsEntrance) { if (chapter < 0) { if (_vm->getGameId() != GID_IHNM_DEMO) chapter = 8; else chapter = 7; } // TODO //if (module.voiceLUT) // free module.voiceLUT; // TODO: close chapter context, or rather reassign it in our case ResourceContext *resourceContext; ResourceContext *soundContext; int i; resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); if (resourceContext == NULL) { error("Resource::loadGlobalResources() resource context not found"); } soundContext = _vm->_resource->getContext(GAME_SOUNDFILE); if (soundContext == NULL) { error("Resource::loadGlobalResources() sound context not found"); } byte *resourcePointer; size_t resourceLength; if (_vm->getGameId() != GID_IHNM_DEMO) { _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], resourcePointer, resourceLength); } else { _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], resourcePointer, resourceLength); } if (resourceLength == 0) { error("Resource::loadGlobalResources wrong metaResource"); } MemoryReadStream metaS(resourcePointer, resourceLength); _metaResource.sceneIndex = metaS.readSint16LE(); _metaResource.objectCount = metaS.readSint16LE(); _metaResource.objectsStringsResourceID = metaS.readSint32LE(); _metaResource.inventorySpritesID = metaS.readSint32LE(); _metaResource.mainSpritesID = metaS.readSint32LE(); _metaResource.objectsResourceID = metaS.readSint32LE(); _metaResource.actorCount = metaS.readSint16LE(); _metaResource.actorsStringsResourceID = metaS.readSint32LE(); _metaResource.actorsResourceID = metaS.readSint32LE(); _metaResource.protagFaceSpritesID = metaS.readSint32LE(); _metaResource.field_22 = metaS.readSint32LE(); _metaResource.field_26 = metaS.readSint16LE(); _metaResource.protagStatesCount = metaS.readSint16LE(); _metaResource.protagStatesResourceID = metaS.readSint32LE(); _metaResource.cutawayListResourceID = metaS.readSint32LE(); _metaResource.songTableID = metaS.readSint32LE(); free(resourcePointer); _vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount, _metaResource.actorsResourceID, _metaResource.protagStatesCount, _metaResource.protagStatesResourceID); _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex; _vm->_actor->_objectsStrings.freeMem(); _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength); _vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength); free(resourcePointer); if (chapter >= _vm->_sndRes->_fxTableIDsLen) { error("Chapter ID exceeds fxTableIDs length"); } debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]); _vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter], resourcePointer, resourceLength); if (resourceLength == 0) { error("Resource::loadGlobalResources Can't load sound effects for current track"); } free(_vm->_sndRes->_fxTable); _vm->_sndRes->_fxTableLen = resourceLength / 4; _vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen); MemoryReadStream fxS(resourcePointer, resourceLength); for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) { _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE(); _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE(); } free(resourcePointer); _vm->_interface->_defPortraits.freeMem(); _vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits); _vm->_actor->_actorsStrings.freeMem(); _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength); _vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength); free(resourcePointer); _vm->_sprite->_inventorySprites.freeMem(); _vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites); _vm->_sprite->_mainSprites.freeMem(); _vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites); _vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID); _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength); if (resourceLength == 0) { error("Resource::loadGlobalResources Can't load cutaway list"); } _vm->_anim->loadCutawayList(resourcePointer, resourceLength); if (_metaResource.songTableID > 0) { _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength); if (chapter == 6) { int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]); free(resourcePointer); _vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength); } if (resourceLength == 0) { error("Resource::loadGlobalResources Can't load songs list for current track"); } free(_vm->_music->_songTable); _vm->_music->_songTableLen = resourceLength / 4; _vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen); MemoryReadStream songS(resourcePointer, resourceLength); for (i = 0; i < _vm->_music->_songTableLen; i++) _vm->_music->_songTable[i] = songS.readSint32LE(); free(resourcePointer); } else { // The IHNM demo has a fixed music track and doesn't load a song table _vm->_music->setVolume(_vm->_musicVolume == 10 ? -1 : _vm->_musicVolume * 25, 1); _vm->_music->play(3, MUSIC_LOOP); } int voiceLUTResourceID = 0; _vm->_script->_globalVoiceLUT.freeMem(); switch (chapter) { case 1: _vm->_sndRes->setVoiceBank(1); voiceLUTResourceID = 23; break; case 2: _vm->_sndRes->setVoiceBank(2); voiceLUTResourceID = 24; break; case 3: _vm->_sndRes->setVoiceBank(3); voiceLUTResourceID = 25; break; case 4: _vm->_sndRes->setVoiceBank(4); voiceLUTResourceID = 26; break; case 5: _vm->_sndRes->setVoiceBank(5); voiceLUTResourceID = 27; break; case 6: _vm->_sndRes->setVoiceBank(6); voiceLUTResourceID = 28; break; case 7: // IHNM demo _vm->_sndRes->setVoiceBank(0); voiceLUTResourceID = 17; break; case 8: _vm->_sndRes->setVoiceBank(0); voiceLUTResourceID = 22; break; } if (voiceLUTResourceID) { _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength); _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength); free(resourcePointer); } _vm->_spiritualBarometer = 0; _vm->_scene->setChapterNumber(chapter); } } // End of namespace Saga