/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SAGA_SAGA_H #define SAGA_SAGA_H #include "engines/engine.h" #include "common/array.h" #include "common/random.h" #include "common/memstream.h" #include "common/textconsole.h" #include "saga/gfx.h" struct ADGameFileDescription; /** * This is the namespace of the SAGA engine. * * Status of this engine: * * This engine contains 2 main engine generations, SAGA and SAGA2 * * SAGA status: complete * * SAGA2 status: in early stages of development, no recent activity. Contact sev * if you want to work on it, since we have some original source codes. * * Games using this engine: * * SAGA: * - Inherit the Earth * - I Have No Mouth And I Must Scream * * SAGA2: * - Dinotopia * - Faery Tale Adventure II: Halls of the Dead * */ namespace Saga { class SndRes; class Sound; class Music; class Anim; class Render; class IsoMap; class Gfx; class Script; class Actor; class Font; class Sprite; class Scene; class Interface; class Console; class Events; class PalAnim; class Puzzle; class Resource; class ResourceContext; // #define SAGA_DEBUG 1 // define for test functions #define SAGA_IMAGE_DATA_OFFSET 776 #define SAGA_IMAGE_HEADER_LEN 8 // Note that IHNM has a smaller save title size than ITE // We allocate the ITE save title size in savegames, to // preserve savegame backwards compatibility. We only check // for IHNM's save title during text input #define SAVE_TITLE_SIZE 28 #define TITLESIZE 80 #define IHNM_SAVE_TITLE_SIZE 22 #define MAX_SAVES 96 #define MAX_FILE_NAME 256 #define ID_NOTHING 0 #define ID_PROTAG 1 #define OBJECT_TYPE_SHIFT 13 #define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1) #define IHNM_OBJ_PROFILE 0x4000 #define memoryError(Place) error("%s Memory allocation error.", Place) enum ERRORCODE { FAILURE = -1, SUCCESS = 0 }; enum GameIds { GID_ITE = 0, GID_IHNM = 1, GID_DINO = 2, GID_FTA2 = 3 }; enum GameFileTypes { // Common GAME_RESOURCEFILE = 1 << 0, // Game resources GAME_SCRIPTFILE = 1 << 1, // Game scripts GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games) GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version) // ITE specific GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild GAME_DEMOFILE = 1 << 6, // Early ITE demo GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version // IHNM specific GAME_MUSICFILE_FM = 1 << 8, // IHNM GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild GAME_PATCHFILE = 1 << 10, // IHNM patch file (patch.re_/patch.res) // SAGA 2 (Dinotopia, FTA2) GAME_IMAGEFILE = 1 << 11, // Game images GAME_OBJRESOURCEFILE = 1 << 12 // Game object data }; enum GameFeatures { GF_ITE_FLOPPY = 1 << 0, GF_ITE_DOS_DEMO = 1 << 1, GF_EXTRA_ITE_CREDITS = 1 << 2, GF_8BIT_UNSIGNED_PCM = 1 << 3, GF_IHNM_COLOR_FIX = 1 << 4 }; enum VerbTypeIds { kVerbITENone = 0, kVerbITEPickUp = 1, kVerbITELookAt = 2, kVerbITEWalkTo = 3, kVerbITETalkTo = 4, kVerbITEOpen = 5, kVerbITEClose = 6, kVerbITEGive = 7, kVerbITEUse = 8, kVerbITEOptions = 9, kVerbITEEnter = 10, kVerbITELeave = 11, kVerbITEBegin = 12, kVerbITEWalkOnly = 13, kVerbITELookOnly = 14, kVerbIHNMNone = 0, kVerbIHNMWalk = 1, kVerbIHNMLookAt = 2, kVerbIHNMTake = 3, kVerbIHNMUse = 4, kVerbIHNMTalkTo = 5, kVerbIHNMSwallow = 6, kVerbIHNMGive = 7, kVerbIHNMPush = 8, kVerbIHNMOptions = 9, kVerbIHNMEnter = 10, kVerbIHNMLeave = 11, kVerbIHNMBegin = 12, kVerbIHNMWalkOnly = 13, kVerbIHNMLookOnly = 14, kVerbTypeIdsMax = kVerbITELookOnly + 1 }; enum PanelButtonType { kPanelButtonVerb = 1 << 0, kPanelButtonArrow = 1 << 1, kPanelButtonConverseText = 1 << 2, kPanelButtonInventory = 1 << 3, kPanelButtonOption = 1 << 4, kPanelButtonOptionSlider = 1 << 5, kPanelButtonOptionSaveFiles = 1 << 6, kPanelButtonOptionText = 1 << 7, kPanelButtonQuit = 1 << 8, kPanelButtonQuitText = 1 << 9, kPanelButtonLoad = 1 << 10, kPanelButtonLoadText = 1 << 11, kPanelButtonSave = 1 << 12, kPanelButtonSaveText = 1 << 13, kPanelButtonSaveEdit = 1 << 14, kPanelButtonProtectText = 1 << 15, kPanelButtonProtectEdit = 1 << 16, kPanelAllButtons = 0xFFFFF }; enum TextStringIds { kTextPickUp, kTextLookAt, kTextWalkTo, kTextTalkTo, kTextOpen, kTextClose, kTextGive, kTextUse, kTextOptions, kTextTest, kTextDemo, kTextHelp, kTextQuitGame, kTextFast, kTextSlow, kTextOn, kTextOff, kTextContinuePlaying, kTextLoad, kTextSave, kTextGameOptions, kTextReadingSpeed, kTextMusic, kTextSound, kTextCancel, kTextQuit, kTextOK, kTextMid, kTextClick, kText10Percent, kText20Percent, kText30Percent, kText40Percent, kText50Percent, kText60Percent, kText70Percent, kText80Percent, kText90Percent, kTextMax, kTextQuitTheGameQuestion, kTextLoadSuccessful, kTextEnterSaveGameName, kTextGiveTo, kTextUseWidth, kTextNewSave, kTextICantPickup, kTextNothingSpecial, kTextNoPlaceToOpen, kTextNoOpening, kTextDontKnow, kTextShowDialog, kTextEnterProtectAnswer, kTextVoices, kTextText, kTextAudio, kTextBoth, kTextLoadSavedGame }; struct GameResourceDescription { uint32 sceneLUTResourceId; uint32 moduleLUTResourceId; uint32 mainPanelResourceId; uint32 conversePanelResourceId; uint32 optionPanelResourceId; uint32 mainSpritesResourceId; uint32 mainPanelSpritesResourceId; uint32 mainStringsResourceId; // ITE specific resources uint32 actorsStringsResourceId; uint32 defaultPortraitsResourceId; // IHNM specific resources uint32 optionPanelSpritesResourceId; uint32 warningPanelResourceId; uint32 warningPanelSpritesResourceId; uint32 psychicProfileResourceId; }; struct GameFontDescription { uint32 fontResourceId; }; struct GameDisplayInfo; struct GamePatchDescription { const char *fileName; uint16 fileType; uint32 resourceId; }; struct SAGAGameDescription; enum GameObjectTypes { kGameObjectNone = 0, kGameObjectActor = 1, kGameObjectObject = 2, kGameObjectHitZone = 3, kGameObjectStepZone = 4 }; enum ScriptTimings { kScriptTimeTicksPerSecond = (728L/10L), kRepeatSpeedTicks = (728L/10L)/3, kNormalFadeDuration = 320, // 64 steps, 5 msec each kQuickFadeDuration = 64, // 64 steps, 1 msec each kPuzzleHintTime = 30000000L // 30 secs. used in timer }; enum Directions { kDirUp = 0, kDirUpRight = 1, kDirRight = 2, kDirDownRight = 3, kDirDown = 4, kDirDownLeft = 5, kDirLeft = 6, kDirUpLeft = 7 }; enum HitZoneFlags { kHitZoneEnabled = (1 << 0), // Zone is enabled kHitZoneExit = (1 << 1), // Causes char to exit // The following flag causes the zone to act differently. // When the actor hits the zone, it will immediately begin walking // in the specified direction, and the actual specified effect of // the zone will be delayed until the actor leaves the zone. kHitZoneAutoWalk = (1 << 2), // When set on a hit zone, this causes the character not to walk // to the object (but they will look at it). kHitZoneNoWalk = (1 << 2), // zone activates only when character stops walking kHitZoneTerminus = (1 << 3), // Hit zones only - when the zone is clicked on it projects the // click point downwards from the middle of the zone until it // reaches the lowest point in the zone. kHitZoneProject = (1 << 3) }; struct ImageHeader { int width; int height; }; struct StringsTable { Common::Array buffer; Common::Array strings; const char *getString(uint index) const { if (strings.size() <= index) { // This occurs at the end of Ted's chapter, right after the ending cutscene warning("StringsTable::getString wrong index 0x%X (%d)", index, strings.size()); return ""; } return strings[index]; } void clear() { strings.clear(); buffer.clear(); } }; typedef Common::Array PointList; enum ColorId { kITEColorTransBlack = 0x00, kITEColorBrightWhite = 0x01, kITEColorWhite = 0x02, kITEColorLightGrey = 0x04, kITEColorGrey = 0x0a, kITEColorDarkGrey = 0x0b, kITEColorDarkGrey0C = 0x0C, kITEColorBlack = 0x0f, kITEColorRed = 0x65, kITEColorDarkBlue8a = 0x8a, kITEColorBlue89 = 0x89, kITEColorLightBlue92 = 0x92, kITEColorBlue = 0x93, kITEColorLightBlue94 = 0x94, kITEColorLightBlue96 = 0x96, kITEColorGreen = 0xba }; enum KnownColor { kKnownColorTransparent, kKnownColorBrightWhite, kKnownColorWhite, kKnownColorBlack, kKnownColorSubtitleTextColor, kKnownColorVerbText, kKnownColorVerbTextShadow, kKnownColorVerbTextActive }; struct SaveFileData { char name[SAVE_TITLE_SIZE]; uint slotNumber; }; struct SaveGameHeader { uint32 type; uint32 size; uint32 version; char name[SAVE_TITLE_SIZE]; }; inline int objectTypeId(uint16 objectId) { return objectId >> OBJECT_TYPE_SHIFT; } inline int objectIdToIndex(uint16 objectId) { return OBJECT_TYPE_MASK & objectId; } inline uint16 objectIndexToId(int type, int index) { return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index); } class ByteArray : public Common::Array { public: /** * Return a pointer to the start of the buffer underlying this byte array, * or NULL if the buffer is empty. */ byte *getBuffer() { return empty() ? NULL : &front(); } const byte *getBuffer() const { return empty() ? NULL : &front(); } void assign(const ByteArray &src) { resize(src.size()); if (!empty()) { memcpy(&front(), &src.front(), size()); } } }; class ByteArrayReadStreamEndian : public Common::MemoryReadStreamEndian { public: ByteArrayReadStreamEndian(const ByteArray & byteArray, bool bigEndian = false) : Common::MemoryReadStreamEndian(byteArray.getBuffer(), byteArray.size(), bigEndian) { } }; class SagaEngine : public Engine { friend class Scene; public: // Engine APIs virtual Common::Error run(); bool hasFeature(EngineFeature f) const; void syncSoundSettings(); void pauseEngineIntern(bool pause); GUI::Debugger *getDebugger(); SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc); ~SagaEngine(); void save(const char *fileName, const char *saveName); void load(const char *fileName); uint32 getCurrentLoadVersion() const { return _saveHeader.version; } void fillSaveList(); char *calcSaveFileName(uint slotNumber); SaveFileData *getSaveFile(uint idx); uint getNewSaveSlotNumber() const; bool locateSaveFile(char *saveName, uint &titleNumber); bool isSaveListFull() const { return _saveFilesCount == MAX_SAVES; } uint getSaveFilesCount() const { return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1; } bool isIHNMDemo() const { return _isIHNMDemo; } int16 _framesEsc; uint32 _globalFlags; int16 _ethicsPoints[8]; int _spiritualBarometer; int _soundVolume; int _musicVolume; int _speechVolume; bool _subtitlesEnabled; bool _voicesEnabled; bool _voiceFilesExist; int _readingSpeed; bool _copyProtection; bool _musicWasPlaying; bool _isIHNMDemo; bool _hasITESceneSubstitutes; SndRes *_sndRes; Sound *_sound; Music *_music; Anim *_anim; Render *_render; IsoMap *_isoMap; Gfx *_gfx; Script *_script; Actor *_actor; Font *_font; Sprite *_sprite; Scene *_scene; Interface *_interface; Console *_console; Events *_events; PalAnim *_palanim; Puzzle *_puzzle; Resource *_resource; // Random number generator Common::RandomSource _rnd; private: bool decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, ByteArray &outbuf); void flipImage(byte *imageBuffer, int columns, int scanlines); void unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines); uint32 _previousTicks; public: bool decodeBGImage(const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip = false); const byte *getImagePal(const ByteArray &imageData) { if (imageData.size() <= SAGA_IMAGE_HEADER_LEN) { return NULL; } return &imageData.front() + SAGA_IMAGE_HEADER_LEN; } void loadStrings(StringsTable &stringsTable, const ByteArray &stringsData); const char *getObjectName(uint16 objectId) const; public: int processInput(); Point mousePos() const; int getMouseClickCount() const { return _mouseClickCount; } void incrementMouseClickCount() { _mouseClickCount++; } void resetMouseClickCount() { _mouseClickCount = 0; } bool leftMouseButtonPressed() const { return _leftMouseButtonPressed; } bool rightMouseButtonPressed() const { return _rightMouseButtonPressed; } bool mouseButtonPressed() const { return _leftMouseButtonPressed || _rightMouseButtonPressed; } inline int ticksToMSec(int tick) const { return tick * 1000 / kScriptTimeTicksPerSecond; } private: uint _saveFilesCount; SaveFileData _saveFiles[MAX_SAVES]; SaveGameHeader _saveHeader; bool _leftMouseButtonPressed; bool _rightMouseButtonPressed; int _mouseClickCount; //current game description int _gameNumber; const SAGAGameDescription *_gameDescription; Common::String _gameTitle; Common::Rect _displayClip; public: int32 _frameCount; public: bool initGame(); bool isBigEndian() const; bool isMacResources() const; bool isSaga2() const { return getGameId() == GID_DINO || getGameId() == GID_FTA2; } const GameResourceDescription *getResourceDescription() const; const GameFontDescription *getFontDescription(int index) const; int getFontsCount() const; int getGameId() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; int getGameNumber() const; int getStartSceneNumber() const; const GamePatchDescription *getPatchDescriptions() const; const ADGameFileDescription *getFilesDescriptions() const; const Common::Rect &getDisplayClip() const { return _displayClip;} Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const Common::String &desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); const GameDisplayInfo &getDisplayInfo(); const char *getTextString(int textStringId); void getExcuseInfo(int verb, const char *&textString, int &soundResourceId); private: public: ColorId KnownColor2ColorId(KnownColor knownColor); void setTalkspeed(int talkspeed); int getTalkspeed() const; }; } // End of namespace Saga #endif