/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SAGA_H #define SAGA_H #include "engines/engine.h" #include "common/stream.h" #include "saga/gfx.h" #include "saga/list.h" namespace Common { struct ADGameFileDescription; } namespace Saga { class SndRes; class Sound; class Music; class Anim; class Render; class IsoMap; class Gfx; class Script; class Actor; class Font; class Sprite; class Scene; class Interface; class Console; class Events; class PalAnim; class Puzzle; class Resource; struct ResourceContext; struct StringList; //#define MIN_IMG_RLECODE 3 //#define MODEX_SCANLINE_LIMIT 200 //TODO: remove #define SAGA_IMAGE_DATA_OFFSET 776 #define SAGA_IMAGE_HEADER_LEN 8 #define MAXPATH 512 //TODO: remove #define SAVE_TITLE_SIZE 28 #define MAX_SAVES 96 #define MAX_FILE_NAME 256 #define ID_NOTHING 0 #define ID_PROTAG 1 #define OBJECT_TYPE_SHIFT 13 #define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1) #define OBJ_SPRITE_BASE 9 #define memoryError(Place) error("%s Memory allocation error.", Place) enum ERRORCODE { MEM = -2,//todo: remove FAILURE = -1, SUCCESS = 0 }; enum SAGAGameType { GType_ITE = 0, GType_IHNM = 1 }; enum GameIds { // Dreamers Guild GID_ITE_DEMO_G = 0, GID_ITE_DISK_G, GID_ITE_DISK_G2, GID_ITE_CD_G, GID_ITE_CD_G2, GID_ITE_MACCD_G, // Wyrmkeep GID_ITE_CD, // data for Win rerelease is same as in old DOS GID_ITE_WINCD, // but it has a bunch of patch files GID_ITE_MACCD, GID_ITE_LINCD, GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version GID_ITE_WINDEMO1, // older Wyrmkeep windows demo GID_ITE_MACDEMO1, // older Wyrmkeep mac demo GID_ITE_LINDEMO, GID_ITE_WINDEMO2, GID_ITE_WINDEMO3, GID_ITE_MACDEMO2, // German GID_ITE_DISK_DE, GID_ITE_DISK_DE2, GID_ITE_AMIGACD_DE, // TODO GID_ITE_OLDMAC_DE, // TODO GID_ITE_AMIGA_FL_DE,// TODO GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk GID_ITE_CD_DE2, GID_ITE_AMIGA_AGA_DEMO, // TODO GID_ITE_AMIGA_ECS_DEMO, // TODO GID_IHNM_DEMO, GID_IHNM_CD, GID_IHNM_CD_DE, // reported by mld. German retail GID_IHNM_CD_ES, GID_IHNM_CD_RU, GID_IHNM_CD_FR }; enum GameFileTypes { GAME_RESOURCEFILE = 1 << 0, GAME_SCRIPTFILE = 1 << 1, GAME_SOUNDFILE = 1 << 2, GAME_VOICEFILE = 1 << 3, GAME_DEMOFILE = 1 << 4, GAME_MUSICFILE = 1 << 5, GAME_MUSICFILE_GM = 1 << 6, GAME_MUSICFILE_FM = 1 << 7, GAME_PATCHFILE = 1 << 8, GAME_MACBINARY = 1 << 9, GAME_SWAPENDIAN = 1 << 10 }; enum GameFeatures { GF_BIG_ENDIAN_DATA = 1 << 0, GF_WYRMKEEP = 1 << 1, GF_CD_FX = 1 << 2, GF_SCENE_SUBSTITUTES = 1 << 3, GF_COMPRESSED_SOUNDS = 1 << 4 }; enum VerbTypeIds { kVerbITENone = 0, kVerbITEPickUp = 1, kVerbITELookAt = 2, kVerbITEWalkTo = 3, kVerbITETalkTo = 4, kVerbITEOpen = 5, kVerbITEClose = 6, kVerbITEGive = 7, kVerbITEUse = 8, kVerbITEOptions = 9, kVerbITEEnter = 10, kVerbITELeave = 11, kVerbITEBegin = 12, kVerbITEWalkOnly = 13, kVerbITELookOnly = 14, kVerbIHNMNone = 0, kVerbIHNMWalk = 1, kVerbIHNMLookAt = 2, kVerbIHNMTake = 3, kVerbIHNMUse = 4, kVerbIHNMTalkTo = 5, kVerbIHNMSwallow = 6, kVerbIHNMGive = 7, kVerbIHNMPush = 8, kVerbIHNMOptions = 9, kVerbIHNMEnter = 10, kVerbIHNMLeave = 11, kVerbIHNMBegin = 12, kVerbIHNMWalkOnly = 13, kVerbIHNMLookOnly = 14, kVerbTypeIdsMax = kVerbITELookOnly + 1 }; enum PanelButtonType { kPanelButtonVerb = 1 << 0, kPanelButtonArrow = 1 << 1, kPanelButtonConverseText = 1 << 2, kPanelButtonInventory = 1 << 3, kPanelButtonOption = 1 << 4, kPanelButtonOptionSlider = 1 << 5, kPanelButtonOptionSaveFiles = 1 << 6, kPanelButtonOptionText = 1 << 7, kPanelButtonQuit = 1 << 8, kPanelButtonQuitText = 1 << 9, kPanelButtonLoad = 1 << 10, kPanelButtonLoadText = 1 << 11, kPanelButtonSave = 1 << 12, kPanelButtonSaveText = 1 << 13, kPanelButtonSaveEdit = 1 << 14, kPanelButtonProtectText = 1 << 15, kPanelButtonProtectEdit = 1 << 16, kPanelAllButtons = 0xFFFFF }; enum GameSoundTypes { kSoundPCM = 0, kSoundVOX = 1, kSoundVOC = 2, kSoundWAV = 3, kSoundMacPCM = 4, kSoundMP3 = 5, kSoundOGG = 6, kSoundFLAC = 7 }; enum TextStringIds { kTextWalkTo, kTextLookAt, kTextPickUp, kTextTalkTo, kTextOpen, kTextClose, kTextUse, kTextGive, kTextOptions, kTextTest, kTextDemo, kTextHelp, kTextQuitGame, kTextFast, kTextSlow, kTextOn, kTextOff, kTextContinuePlaying, kTextLoad, kTextSave, kTextGameOptions, kTextReadingSpeed, kTextMusic, kTextSound, kTextCancel, kTextQuit, kTextOK, kTextMid, kTextClick, kText10Percent, kText20Percent, kText30Percent, kText40Percent, kText50Percent, kText60Percent, kText70Percent, kText80Percent, kText90Percent, kTextMax, kTextQuitTheGameQuestion, kTextLoadSuccessful, kTextEnterSaveGameName, kTextGiveTo, kTextUseWidth, kTextNewSave, kTextICantPickup, kTextNothingSpecial, kTextNoPlaceToOpen, kTextNoOpening, kTextDontKnow, kTextShowDialog, kTextEnterProtectAnswer, kTextVoices, kTextText, kTextAudio, kTextBoth }; struct GameResourceDescription { uint32 sceneLUTResourceId; uint32 moduleLUTResourceId; uint32 mainPanelResourceId; uint32 conversePanelResourceId; uint32 optionPanelResourceId; uint32 warningPanelResourceId; uint32 mainSpritesResourceId; uint32 mainPanelSpritesResourceId; uint32 optionPanelSpritesResourceId; uint32 defaultPortraitsResourceId; uint32 mainStringsResourceId; uint32 actorsStringsResourceId; }; struct GameFontDescription { uint32 fontResourceId; }; struct GameDisplayInfo; struct GameSoundInfo { GameSoundTypes resourceType; long frequency; int sampleBits; bool stereo; bool isBigEndian; bool isSigned; }; struct GamePatchDescription { const char *fileName; uint16 fileType; uint32 resourceId; const GameSoundInfo *soundInfo; }; struct SAGAGameDescription; enum GameObjectTypes { kGameObjectNone = 0, kGameObjectActor = 1, kGameObjectObject = 2, kGameObjectHitZone = 3, kGameObjectStepZone = 4 }; enum ScriptTimings { kScriptTimeTicksPerSecond = (728L/10L), kRepeatSpeedTicks = (728L/10L)/3, kNormalFadeDuration = 320, // 64 steps, 5 msec each kQuickFadeDuration = 64, // 64 steps, 1 msec each kPuzzleHintTime = 30000000L // 30 secs. used in timer }; enum Directions { kDirUp = 0, kDirUpRight = 1, kDirRight = 2, kDirDownRight = 3, kDirDown = 4, kDirDownLeft = 5, kDirLeft = 6, kDirUpLeft = 7 }; enum HitZoneFlags { kHitZoneEnabled = (1 << 0), // Zone is enabled kHitZoneExit = (1 << 1), // Causes char to exit // The following flag causes the zone to act differently. // When the actor hits the zone, it will immediately begin walking // in the specified direction, and the actual specified effect of // the zone will be delayed until the actor leaves the zone. kHitZoneAutoWalk = (1 << 2), // When set on a hit zone, this causes the character not to walk // to the object (but they will look at it). kHitZoneNoWalk = (1 << 2), // zone activates only when character stops walking kHitZoneTerminus = (1 << 3), // Hit zones only - when the zone is clicked on it projects the // click point downwards from the middle of the zone until it // reaches the lowest point in the zone. kHitZoneProject = (1 << 3) }; struct ImageHeader { int width; int height; }; struct StringsTable { byte *stringsPointer; int stringsCount; const char **strings; const char *getString(int index) const { if ((stringsCount <= index) || (index < 0)) { error("StringList::getString wrong index 0x%X (%d)", index, stringsCount); } return strings[index]; } void freeMem() { free(strings); free(stringsPointer); memset(this, 0, sizeof(*this)); } StringsTable() { memset(this, 0, sizeof(*this)); } ~StringsTable() { freeMem(); } }; enum ColorId { kITEColorTransBlack = 0x00, kITEColorBrightWhite = 0x01, kITEColorWhite = 0x02, kITEColorLightGrey = 0x04, kITEColorGrey = 0x0a, kITEColorDarkGrey = 0x0b, kITEColorDarkGrey0C = 0x0C, kITEColorBlack = 0x0f, kITEColorRed = 0x65, kITEColorDarkBlue8a = 0x8a, kITEColorBlue89 = 0x89, kITEColorLightBlue92 = 0x92, kITEColorBlue = 0x93, kITEColorLightBlue94 = 0x94, kITEColorLightBlue96 = 0x96, kITEColorGreen = 0xba, kIHNMColorBlack = 0xfa, kIHNMColorPortrait = 0xfe, kIHNMColorWhite = 0x20, kIHNMColorRed = 0x11 }; enum KnownColor { kKnownColorTransparent, kKnownColorBrightWhite, kKnownColorBlack, kKnownColorSubtitleTextColor, kKnownColorVerbText, kKnownColorVerbTextShadow, kKnownColorVerbTextActive }; struct SaveFileData { char name[SAVE_TITLE_SIZE]; uint slotNumber; }; struct SaveGameHeader { uint32 type; uint32 size; uint32 version; char name[SAVE_TITLE_SIZE]; }; inline int ticksToMSec(int tick) { return tick * 1000 / kScriptTimeTicksPerSecond; } inline int clamp(int minValue, int value, int maxValue) { if (value <= minValue) { return minValue; } else { if (value >= maxValue) { return maxValue; } else { return value; } } } inline int objectTypeId(uint16 objectId) { return objectId >> OBJECT_TYPE_SHIFT; } inline int objectIdToIndex(uint16 objectId) { return OBJECT_TYPE_MASK & objectId; } inline uint16 objectIndexToId(int type, int index) { return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index); } class SagaEngine : public Engine { friend class Scene; protected: int go(); int init(); public: SagaEngine(OSystem *syst); virtual ~SagaEngine(); void shutDown() { _quit = true; } void save(const char *fileName, const char *saveName); void load(const char *fileName); uint32 getCurrentLoadVersion() { return _saveHeader.version; } void fillSaveList(); char *calcSaveFileName(uint slotNumber); SaveFileData *getSaveFile(uint idx); uint getSaveSlotNumber(uint idx); uint getNewSaveSlotNumber(); bool locateSaveFile(char *saveName, uint &titleNumber); bool isSaveListFull() const { return _saveFilesMaxCount == _saveFilesCount; } uint getSaveFilesCount() const { return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1; } int16 _framesEsc; uint32 _globalFlags; int16 _ethicsPoints[8]; int _spiritualBarometer; int _soundVolume; int _musicVolume; bool _subtitlesEnabled; bool _voicesEnabled; int _readingSpeed; bool _copyProtection; SndRes *_sndRes; Sound *_sound; Music *_music; Anim *_anim; Render *_render; IsoMap *_isoMap; Gfx *_gfx; Script *_script; Actor *_actor; Font *_font; Sprite *_sprite; Scene *_scene; Interface *_interface; Console *_console; Events *_events; PalAnim *_palanim; Puzzle *_puzzle; Resource *_resource; /** Random number generator */ Common::RandomSource _rnd; private: int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len); int flipImage(byte *img_buf, int columns, int scanlines); int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines); uint32 _previousTicks; public: int decodeBGImage(const byte *image_data, size_t image_size, byte **output_buf, size_t *output_buf_len, int *w, int *h, bool flip = false); const byte *getImagePal(const byte *image_data, size_t image_size); void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength); const char *getObjectName(uint16 objectId); public: int processInput(void); Point mousePos() const; int getMouseClickCount() { return _mouseClickCount; } void incrementMouseClickCount() { _mouseClickCount++; } void resetMouseClickCount() { _mouseClickCount = 0; } const bool leftMouseButtonPressed() const { return _leftMouseButtonPressed; } const bool rightMouseButtonPressed() const { return _rightMouseButtonPressed; } const bool mouseButtonPressed() const { return _leftMouseButtonPressed || _rightMouseButtonPressed; } private: uint _saveFilesMaxCount; uint _saveFilesCount; SaveFileData _saveFiles[MAX_SAVES]; bool _saveMarks[MAX_SAVES]; SaveGameHeader _saveHeader; bool _leftMouseButtonPressed; bool _rightMouseButtonPressed; int _mouseClickCount; bool _quit; //current game description int _gameNumber; const SAGAGameDescription *_gameDescription; Common::String _gameTitle; Common::Rect _displayClip; public: int32 _frameCount; public: bool initGame(void); const bool isBigEndian() const; const bool isMacResources() const; const GameResourceDescription *getResourceDescription(); const GameSoundInfo *getVoiceInfo() const; const GameSoundInfo *getSfxInfo() const; const GameSoundInfo *getMusicInfo() const; const GameFontDescription *getFontDescription(int index); int getFontsCount() const; int getGameId() const; int getGameType() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; int getGameNumber() const; int getStartSceneNumber() const; int getPatchesCount() const; const GamePatchDescription *getPatchDescriptions() const; const Common::ADGameFileDescription *getFilesDescriptions() const; const Common::Rect &getDisplayClip() const { return _displayClip;} int getDisplayWidth() const; int getDisplayHeight() const; const GameDisplayInfo &getDisplayInfo(); const char *getTextString(int textStringId); void getExcuseInfo(int verb, const char *&textString, int &soundResourceId); private: public: ColorId KnownColor2ColorId(KnownColor knownColor); void setTalkspeed(int talkspeed); int getTalkspeed(); }; } // End of namespace Saga #endif