enum SAGAGameType { GType_ITE = 0, GType_IHNM = 1 }; enum GameIds { // Dreamers Guild GID_ITE_DEMO_G = 0, GID_ITE_DISK_G, GID_ITE_DISK_G2, GID_ITE_CD_G, GID_ITE_CD_G2, GID_ITE_MACCD_G, // Wyrmkeep GID_ITE_CD, // data for Win rerelease is same as in old DOS GID_ITE_WINCD, // but it has a bunch of patch files GID_ITE_MACCD, GID_ITE_LINCD, GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version GID_ITE_WINDEMO1, // older Wyrmkeep windows demo GID_ITE_MACDEMO1, // older Wyrmkeep mac demo GID_ITE_LINDEMO, GID_ITE_WINDEMO2, GID_ITE_WINDEMO3, GID_ITE_MACDEMO2, // German GID_ITE_DISK_DE, GID_ITE_DISK_DE2, GID_ITE_AMIGACD_DE, // TODO GID_ITE_OLDMAC_DE, // TODO GID_ITE_AMIGA_FL_DE,// TODO GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk GID_ITE_CD_DE2, GID_ITE_AMIGA_AGA_DEMO, // TODO GID_ITE_AMIGA_ECS_DEMO, // TODO GID_IHNM_DEMO, GID_IHNM_CD, GID_IHNM_CD_DE, // reported by mld. German retail GID_IHNM_CD_ES, GID_IHNM_CD_RU, GID_IHNM_CD_FR }; enum GameFileTypes { GAME_RESOURCEFILE = 1 << 0, GAME_SCRIPTFILE = 1 << 1, GAME_SOUNDFILE = 1 << 2, GAME_VOICEFILE = 1 << 3, GAME_DEMOFILE = 1 << 4, GAME_MUSICFILE = 1 << 5, GAME_MUSICFILE_GM = 1 << 6, GAME_MUSICFILE_FM = 1 << 7, GAME_PATCHFILE = 1 << 8, GAME_MACBINARY = 1 << 9, GAME_SWAPENDIAN = 1 << 10 }; enum GameFeatures { GF_BIG_ENDIAN_DATA = 1 << 0, GF_WYRMKEEP = 1 << 1, GF_CD_FX = 1 << 2, GF_SCENE_SUBSTITUTES = 1 << 3 }; enum VerbTypeIds { kVerbITENone = 0, kVerbITEPickUp = 1, kVerbITELookAt = 2, kVerbITEWalkTo = 3, kVerbITETalkTo = 4, kVerbITEOpen = 5, kVerbITEClose = 6, kVerbITEGive = 7, kVerbITEUse = 8, kVerbITEOptions = 9, kVerbITEEnter = 10, kVerbITELeave = 11, kVerbITEBegin = 12, kVerbITEWalkOnly = 13, kVerbITELookOnly = 14, kVerbIHNMNone = 0, kVerbIHNMWalk = 1, kVerbIHNMLookAt = 2, kVerbIHNMTake = 3, kVerbIHNMUse = 4, kVerbIHNMTalkTo = 5, kVerbIHNMSwallow = 6, kVerbIHNMGive = 7, kVerbIHNMPush = 8, kVerbIHNMOptions = 9, kVerbIHNMEnter = 10, kVerbIHNMLeave = 11, kVerbIHNMBegin = 12, kVerbIHNMWalkOnly = 13, kVerbIHNMLookOnly = 14, kVerbTypeIdsMax = kVerbITELookOnly + 1 }; enum PanelButtonType { kPanelButtonVerb = 1 << 0, kPanelButtonArrow = 1 << 1, kPanelButtonConverseText = 1 << 2, kPanelButtonInventory = 1 << 3, kPanelButtonOption = 1 << 4, kPanelButtonOptionSlider = 1 << 5, kPanelButtonOptionSaveFiles = 1 << 6, kPanelButtonOptionText = 1 << 7, kPanelButtonQuit = 1 << 8, kPanelButtonQuitText = 1 << 9, kPanelButtonLoad = 1 << 10, kPanelButtonLoadText = 1 << 11, kPanelButtonSave = 1 << 12, kPanelButtonSaveText = 1 << 13, kPanelButtonSaveEdit = 1 << 14, kPanelButtonProtectText = 1 << 15, kPanelButtonProtectEdit = 1 << 16, kPanelAllButtons = 0xFFFFF }; enum GameSoundTypes { kSoundPCM = 0, kSoundVOX = 1, kSoundVOC = 2, kSoundWAV = 3, kSoundMacPCM = 4 }; enum TextStringIds { kTextWalkTo, kTextLookAt, kTextPickUp, kTextTalkTo, kTextOpen, kTextClose, kTextUse, kTextGive, kTextOptions, kTextTest, kTextDemo, kTextHelp, kTextQuitGame, kTextFast, kTextSlow, kTextOn, kTextOff, kTextContinuePlaying, kTextLoad, kTextSave, kTextGameOptions, kTextReadingSpeed, kTextMusic, kTextSound, kTextCancel, kTextQuit, kTextOK, kTextMid, kTextClick, kText10Percent, kText20Percent, kText30Percent, kText40Percent, kText50Percent, kText60Percent, kText70Percent, kText80Percent, kText90Percent, kTextMax, kTextQuitTheGameQuestion, kTextLoadSuccessful, kTextEnterSaveGameName, kTextGiveTo, kTextUseWidth, kTextNewSave, kTextICantPickup, kTextNothingSpecial, kTextNoPlaceToOpen, kTextNoOpening, kTextDontKnow, kTextShowDialog, kTextEnterProtectAnswer }; struct GameResourceDescription { uint32 sceneLUTResourceId; uint32 moduleLUTResourceId; uint32 mainPanelResourceId; uint32 conversePanelResourceId; uint32 optionPanelResourceId; uint32 mainSpritesResourceId; uint32 mainPanelSpritesResourceId; uint32 defaultPortraitsResourceId; uint32 mainStringsResourceId; uint32 actorsStringsResourceId; }; struct GameFontDescription { uint32 fontResourceId; }; struct PanelButton { PanelButtonType type; int xOffset; int yOffset; int width; int height; int id; uint16 ascii; int state; int upSpriteNumber; int downSpriteNumber; int overSpriteNumber; }; struct GameDisplayInfo { int logicalWidth; int logicalHeight; int pathStartY; int sceneHeight; int statusXOffset; int statusYOffset; int statusWidth; int statusHeight; int statusTextY; int statusTextColor; int statusBGColor; int saveReminderXOffset; int saveReminderYOffset; int saveReminderWidth; int saveReminderHeight; int saveReminderFirstSpriteNumber; int saveReminderSecondSpriteNumber; int leftPortraitXOffset; int leftPortraitYOffset; int rightPortraitXOffset; int rightPortraitYOffset; int inventoryUpButtonIndex; int inventoryDownButtonIndex; int inventoryRows; int inventoryColumns; int mainPanelXOffset; int mainPanelYOffset; int mainPanelButtonsCount; PanelButton *mainPanelButtons; int converseMaxTextWidth; int converseTextHeight; int converseTextLines; int converseUpButtonIndex; int converseDownButtonIndex; int conversePanelXOffset; int conversePanelYOffset; int conversePanelButtonsCount; PanelButton *conversePanelButtons; int optionSaveFilePanelIndex; int optionSaveFileSliderIndex; uint32 optionSaveFileVisible; int optionPanelXOffset; int optionPanelYOffset; int optionPanelButtonsCount; PanelButton *optionPanelButtons; int quitPanelXOffset; int quitPanelYOffset; int quitPanelWidth; int quitPanelHeight; int quitPanelButtonsCount; PanelButton *quitPanelButtons; int loadPanelXOffset; int loadPanelYOffset; int loadPanelWidth; int loadPanelHeight; int loadPanelButtonsCount; PanelButton *loadPanelButtons; int saveEditIndex; int savePanelXOffset; int savePanelYOffset; int savePanelWidth; int savePanelHeight; int savePanelButtonsCount; PanelButton *savePanelButtons; int protectEditIndex; int protectPanelXOffset; int protectPanelYOffset; int protectPanelWidth; int protectPanelHeight; int protectPanelButtonsCount; PanelButton *protectPanelButtons; }; struct GameSoundInfo { GameSoundTypes resourceType; long frequency; int sampleBits; bool stereo; bool isBigEndian; bool isSigned; }; struct GamePatchDescription { const char *fileName; uint16 fileType; uint32 resourceId; const GameSoundInfo *soundInfo; }; struct SAGAGameDescription; #define FILE_MD5_BYTES 5000