/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Sound resource management class #include "saga/saga.h" #include "saga/itedata.h" #include "saga/resource.h" #include "saga/sndres.h" #include "saga/sound.h" #include "common/file.h" #include "common/substream.h" #include "audio/audiostream.h" #include "audio/decoders/adpcm.h" #include "audio/decoders/aiff.h" #include "audio/decoders/flac.h" #include "audio/decoders/mac_snd.h" #include "audio/decoders/mp3.h" #include "audio/decoders/raw.h" #include "audio/decoders/voc.h" #include "audio/decoders/vorbis.h" #include "audio/decoders/wave.h" #ifdef ENABLE_SAGA2 #include "saga/shorten.h" #endif namespace Saga { #define RID_IHNM_SFX_LUT 265 #define RID_IHNMDEMO_SFX_LUT 222 SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(NULL), _voiceContext(NULL), _voiceSerial(-1) { // Load sound module resource file contexts _sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE); if (_sfxContext == NULL) { error("SndRes::SndRes resource context not found"); } setVoiceBank(0); if (_vm->getGameId() == GID_ITE) { _fxTable.resize(ITE_SFXCOUNT); for (uint i = 0; i < _fxTable.size(); i++) { _fxTable[i].res = ITE_SfxTable[i].res; _fxTable[i].vol = ITE_SfxTable[i].vol; } #ifdef ENABLE_IHNM } else if (_vm->getGameId() == GID_IHNM) { ResourceContext *resourceContext; resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE); if (resourceContext == NULL) { error("Resource::loadGlobalResources() resource context not found"); } ByteArray resourceData; if (_vm->isIHNMDemo()) { _vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT, resourceData); } else { _vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT, resourceData); } if (resourceData.empty()) { error("Sndres::SndRes can't read SfxIDs table"); } _fxTableIDs.resize(resourceData.size() / 2); ByteArrayReadStreamEndian metaS(resourceData); for (uint i = 0; i < _fxTableIDs.size(); i++) { _fxTableIDs[i] = metaS.readSint16LE(); } #endif #ifdef ENABLE_SAGA2 } else if (_vm->getGameId() == GID_DINO) { // TODO } else if (_vm->getGameId() == GID_FTA2) { // TODO #endif } } SndRes::~SndRes() { #ifdef ENABLE_IHNM if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) { // Delete the dummy voice context. See setVoiceBank() delete _voiceContext; } #endif } void SndRes::setVoiceBank(int serial) { Common::File *file; if (_voiceSerial == serial) return; #ifdef ENABLE_IHNM // If we got the Macintosh version of IHNM, just set the voice bank // so that we know which voices* subfolder to look for later if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) { _voiceSerial = serial; // Set a dummy voice context _voiceContext = new VoiceResourceContext_RES(); return; } #endif // If there are no voice files present, don't set the voice bank if (!_vm->_voiceFilesExist) return; // Close previous voice bank file if (_voiceContext != NULL) { file = _voiceContext->getFile(NULL); if (file->isOpen()) { file->close(); } } _voiceSerial = serial; _voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial); } void SndRes::playSound(uint32 resourceId, int volume, bool loop) { SoundBuffer buffer; debug(4, "SndRes::playSound %i", resourceId); if (!load(_sfxContext, resourceId, buffer, false)) { warning("Failed to load sound"); return; } _vm->_sound->playSound(buffer, volume, loop, resourceId); } void SndRes::playVoice(uint32 resourceId) { SoundBuffer buffer; if (!(_vm->_voiceFilesExist)) return; if (_vm->getGameId() == GID_IHNM && !(_vm->_voicesEnabled)) return; debug(4, "SndRes::playVoice %i", resourceId); if (!load(_voiceContext, resourceId, buffer, false)) { warning("Failed to load voice"); return; } _vm->_sound->playVoice(buffer); } enum GameSoundType { kSoundPCM = 0, kSoundVOX = 1, kSoundVOC = 2, kSoundWAV = 3, kSoundMP3 = 4, kSoundOGG = 5, kSoundFLAC = 6, kSoundAIFF = 7, kSoundShorten = 8, kSoundMacSND = 9 }; // Use a macro to read in the sound data based on if we actually want to buffer it or not #define READ_STREAM(streamSize) \ (onlyHeader \ ? new Common::SeekableSubReadStream(&readS, readS.pos(), readS.pos() + (streamSize)) \ : readS.readStream(streamSize)) bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) { size_t soundResourceLength; bool result = false; GameSoundType resourceType = kSoundPCM; int rate = 0, size = 0; Common::File *file; if (resourceId == (uint32)-1) { return false; } #ifdef ENABLE_IHNM //TODO: move to resource_res so we can use normal "getResourceData" and "getFile" methods if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) { char soundFileName[40]; int dirIndex = resourceId / 64; if ((context->fileType() & GAME_VOICEFILE) != 0) { if (_voiceSerial == 0) { sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId); } else { sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId); } } else { sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId); } file = new Common::File(); file->open(soundFileName); soundResourceLength = file->size(); } else #endif { ResourceData* resourceData = context->getResourceData(resourceId); file = context->getFile(resourceData); file->seek(resourceData->offset); soundResourceLength = resourceData->size; } Common::SeekableReadStream &readS = *file; bool uncompressedSound = false; if (soundResourceLength >= 8) { byte header[8]; readS.read(&header, 8); readS.seek(readS.pos() - 8); if (!memcmp(header, "Creative", 8)) { resourceType = kSoundVOC; } else if (!memcmp(header, "RIFF", 4)) { resourceType = kSoundWAV; } else if (!memcmp(header, "FORM", 4)) { resourceType = kSoundAIFF; } else if (!memcmp(header, "ajkg", 4)) { resourceType = kSoundShorten; } // If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed // Patch data for this resource is in file p2_a.iaf or p2_a.voc if (_vm->getGameId() == GID_ITE && resourceId == 4 && context->getResourceData(resourceId)->patchData != NULL) uncompressedSound = true; // FIXME: Currently, the SFX.RES file in IHNM cannot be compressed if (_vm->getGameId() == GID_IHNM && (context->fileType() & GAME_SOUNDFILE)) uncompressedSound = true; if (context->isCompressed() && !uncompressedSound) { if (header[0] == char(0)) { resourceType = kSoundMP3; } else if (header[0] == char(1)) { resourceType = kSoundOGG; } else if (header[0] == char(2)) { resourceType = kSoundFLAC; } } } // Default sound type is 16-bit signed PCM, used in ITE byte rawFlags = Audio::FLAG_16BITS; if (_vm->getGameId() == GID_ITE) { if (context->fileType() & GAME_MACBINARY) { // ITE Mac has sound in the Mac snd format resourceType = kSoundMacSND; } else if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) { // older ITE demos rawFlags |= Audio::FLAG_UNSIGNED; rawFlags &= ~Audio::FLAG_16BITS; } else if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc")) { // Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded. resourceType = kSoundVOX; } } buffer.stream = 0; // Check for LE sounds if (!context->isBigEndian()) rawFlags |= Audio::FLAG_LITTLE_ENDIAN; switch (resourceType) { case kSoundPCM: { // In ITE CD German, some voices are absent and contain just 5 zero bytes. // Round down to an even number when the audio is 16-bit so makeRawStream // will accept the data (needs to be an even size for 16-bit data). // See bug #1256701 if ((soundResourceLength & 1) && (rawFlags & Audio::FLAG_16BITS)) soundResourceLength &= ~1; Audio::SeekableAudioStream *audStream = Audio::makeRawStream(READ_STREAM(soundResourceLength), 22050, rawFlags); buffer.stream = audStream; buffer.streamLength = audStream->getLength(); result = true; } break; case kSoundVOX: buffer.stream = Audio::makeADPCMStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES, soundResourceLength, Audio::kADPCMOki, 22050, 1); buffer.streamLength = Audio::Timestamp(0, soundResourceLength * 2, buffer.stream->getRate()); result = true; break; case kSoundMacSND: { Audio::SeekableAudioStream *audStream = Audio::makeMacSndStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES); buffer.stream = audStream; buffer.streamLength = audStream->getLength(); result = true; } break; case kSoundAIFF: { Audio::RewindableAudioStream *audStream = Audio::makeAIFFStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES); Audio::SeekableAudioStream *seekStream = dynamic_cast(audStream); if (!seekStream) { warning("AIFF file is not seekable"); delete audStream; result = false; break; } buffer.stream = seekStream; buffer.streamLength = seekStream->getLength(); result = true; } break; case kSoundVOC: { Audio::SeekableAudioStream *audStream = Audio::makeVOCStream(READ_STREAM(soundResourceLength), Audio::FLAG_UNSIGNED, DisposeAfterUse::YES); buffer.stream = audStream; buffer.streamLength = audStream->getLength(); result = true; } break; case kSoundWAV: case kSoundShorten: if (resourceType == kSoundWAV) { result = Audio::loadWAVFromStream(readS, size, rate, rawFlags); #ifdef ENABLE_SAGA2 } else if (resourceType == kSoundShorten) { result = loadShortenFromStream(readS, size, rate, rawFlags); #endif } if (result) { Audio::SeekableAudioStream *audStream = Audio::makeRawStream(READ_STREAM(size), rate, rawFlags); buffer.stream = audStream; buffer.streamLength = audStream->getLength(); } break; case kSoundMP3: case kSoundOGG: case kSoundFLAC: { readS.skip(9); // skip sfx header Audio::SeekableAudioStream *audStream = 0; Common::SeekableReadStream *memStream = READ_STREAM(soundResourceLength - 9); if (resourceType == kSoundMP3) { #ifdef USE_MAD audStream = Audio::makeMP3Stream(memStream, DisposeAfterUse::YES); #endif } else if (resourceType == kSoundOGG) { #ifdef USE_VORBIS audStream = Audio::makeVorbisStream(memStream, DisposeAfterUse::YES); #endif } else /* if (resourceType == kSoundFLAC) */ { #ifdef USE_FLAC audStream = Audio::makeFLACStream(memStream, DisposeAfterUse::YES); #endif } if (audStream) { buffer.stream = audStream; buffer.streamLength = audStream->getLength(); result = true; } else { delete memStream; } } break; default: error("SndRes::load Unknown sound type"); } if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) { delete file; } if (onlyHeader) { delete buffer.stream; buffer.stream = 0; } return result; } #undef READ_STREAM int SndRes::getVoiceLength(uint32 resourceId) { SoundBuffer buffer; if (!(_vm->_voiceFilesExist)) return -1; if (!load(_voiceContext, resourceId, buffer, true)) return -1; return buffer.streamLength.msecs(); } } // End of namespace Saga