/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Sound resource class header #ifndef SAGA_SNDRES_H #define SAGA_SNDRES_H #include "saga/itedata.h" #include "saga/sound.h" namespace Saga { struct FxTable { int16 res; int16 vol; }; class SndRes { public: SndRes(SagaEngine *vm); ~SndRes(); void playSound(uint32 resourceId, int volume, bool loop); void playVoice(uint32 resourceId); int getVoiceLength(uint32 resourceId); void setVoiceBank(int serial); int getVoiceBank() { return _voiceSerial; } Common::Array _fxTable; Common::Array _fxTableIDs; private: bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader); ResourceContext *_sfxContext; ResourceContext *_voiceContext; int _voiceSerial; // voice bank number SagaEngine *_vm; }; } // End of namespace Saga #endif