/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "saga/saga.h" #include "saga/sound.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Saga { Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { for (int i = 0; i < SOUND_HANDLES; i++) _handles[i].type = kFreeHandle; setVolume(); } Sound::~Sound() { } SndHandle *Sound::getHandle() { for (int i = 0; i < SOUND_HANDLES; i++) { if (_handles[i].type == kFreeHandle) return &_handles[i]; if (!_mixer->isSoundHandleActive(_handles[i].handle)) { _handles[i].type = kFreeHandle; return &_handles[i]; } } error("Sound::getHandle(): Too many sound handles"); return NULL; // for compilers that don't support NORETURN } void Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume, sndHandleType handleType, bool loop) { Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType; if (buffer.stream) _mixer->playStream(soundType, handle, Audio::makeLoopingAudioStream(buffer.stream, loop ? 0 : 1), -1, volume); } void Sound::playSound(SoundBuffer &buffer, int volume, bool loop, int resId) { // WORKAROUND // Prevent playing same looped sound for several times // Fixes bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom" for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle && _handles[i].resId == resId) { debug(1, "Skipped playing SFX #%d", resId); return; } SndHandle *handle = getHandle(); handle->type = kEffectHandle; handle->resId = resId; playSoundBuffer(&handle->handle, buffer, 2 * volume, handle->type, loop); } void Sound::pauseSound() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle) _mixer->pauseHandle(_handles[i].handle, true); } void Sound::resumeSound() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle) _mixer->pauseHandle(_handles[i].handle, false); } void Sound::stopSound() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle) { _mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; _handles[i].resId = -1; } } void Sound::playVoice(SoundBuffer &buffer) { SndHandle *handle = getHandle(); handle->type = kVoiceHandle; playSoundBuffer(&handle->handle, buffer, 255, handle->type, false); } void Sound::pauseVoice() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kVoiceHandle) _mixer->pauseHandle(_handles[i].handle, true); } void Sound::resumeVoice() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kVoiceHandle) _mixer->pauseHandle(_handles[i].handle, false); } void Sound::stopVoice() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kVoiceHandle) { _mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; } } void Sound::stopAll() { stopVoice(); stopSound(); } void Sound::setVolume() { bool mute = false; if (ConfMan.hasKey("mute")) mute = ConfMan.getBool("mute"); _vm->_soundVolume = mute ? 0 : ConfMan.getInt("sfx_volume"); _vm->_speechVolume = mute ? 0 : ConfMan.getInt("speech_volume"); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, _vm->_soundVolume); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, _vm->_speechVolume); } } // End of namespace Saga