/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "saga/saga.h" #include "saga/sound.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/adpcm.h" namespace Saga { Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int volume) : _vm(vm), _mixer(mixer), _voxStream(0) { for (int i = 0; i < SOUND_HANDLES; i++) _handles[i].type = kFreeHandle; setVolume(volume == 10 ? 255 : volume * 25); } Sound::~Sound() { delete _voxStream; } SndHandle *Sound::getHandle() { for (int i = 0; i < SOUND_HANDLES; i++) { if (_handles[i].type == kFreeHandle) return &_handles[i]; if (!_mixer->isSoundHandleActive(_handles[i].handle)) { _handles[i].type = kFreeHandle; return &_handles[i]; } } error("Sound::getHandle(): Too many sound handles"); return NULL; } void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop) { byte flags; flags = Audio::Mixer::FLAG_AUTOFREE; if (loop) flags |= Audio::Mixer::FLAG_LOOP; if (buffer.sampleBits == 16) { flags |= Audio::Mixer::FLAG_16BITS; if (!buffer.isBigEndian) flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN; } if (buffer.stereo) flags |= Audio::Mixer::FLAG_STEREO; if (!buffer.isSigned) flags |= Audio::Mixer::FLAG_UNSIGNED; if (!(_vm->getFeatures() & GF_COMPRESSED_SOUNDS)) { _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume); } else { Audio::AudioStream *stream = NULL; switch (buffer.soundType) { #ifdef USE_MAD case kSoundMP3: debug(1, "Playing MP3 compressed sound"); buffer.soundFile->seek((long)buffer.fileOffset, SEEK_SET); stream = Audio::makeMP3Stream(buffer.soundFile, buffer.size); break; #endif #ifdef USE_VORBIS case kSoundOGG: debug(1, "Playing OGG compressed sound"); buffer.soundFile->seek((long)buffer.fileOffset, SEEK_SET); stream = Audio::makeVorbisStream(buffer.soundFile, buffer.size); break; #endif #ifdef USE_FLAC case kSoundFLAC: debug(1, "Playing FLAC compressed sound"); buffer.soundFile->seek((long)buffer.fileOffset, SEEK_SET); stream = Audio::makeFlacStream(buffer.soundFile, buffer.size); break; #endif default: // No compression, play it as raw sound _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume); break; } if (stream != NULL) _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, stream, -1, volume, 0, true, false); } } void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) { SndHandle *handle = getHandle(); handle->type = kEffectHandle; playSoundBuffer(&handle->handle, buffer, 2 * volume, loop); } void Sound::pauseSound() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle) _mixer->pauseHandle(_handles[i].handle, true); } void Sound::resumeSound() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle) _mixer->pauseHandle(_handles[i].handle, false); } void Sound::stopSound() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kEffectHandle) { _mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; } } void Sound::playVoice(SoundBuffer &buffer) { SndHandle *handle = getHandle(); handle->type = kVoiceHandle; playSoundBuffer(&handle->handle, buffer, 255, false); } void Sound::pauseVoice() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kVoiceHandle) _mixer->pauseHandle(_handles[i].handle, true); } void Sound::resumeVoice() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kVoiceHandle) _mixer->pauseHandle(_handles[i].handle, false); } void Sound::stopVoice() { for (int i = 0; i < SOUND_HANDLES; i++) if (_handles[i].type == kVoiceHandle) { _mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; } } void Sound::stopAll() { stopVoice(); stopSound(); } void Sound::setVolume(int volume) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume); } } // End of namespace Saga