/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Sound class #ifndef SAGA_SOUND_H #define SAGA_SOUND_H #include "common/file.h" #include "audio/mixer.h" #include "audio/timestamp.h" namespace Audio { class RewindableAudioStream; } namespace Saga { #define SOUND_HANDLES 10 enum SOUND_FLAGS { SOUND_LOOP = 1 }; struct SoundBuffer { Audio::RewindableAudioStream *stream; Audio::Timestamp streamLength; }; enum sndHandleType { kFreeHandle, kEffectHandle, kVoiceHandle }; struct SndHandle { Audio::SoundHandle handle; sndHandleType type; int resId; }; class Sound { public: Sound(SagaEngine *vm, Audio::Mixer *mixer); ~Sound(); void playSound(SoundBuffer &buffer, int volume, bool loop, int resId); void pauseSound(); void resumeSound(); void stopSound(); void playVoice(SoundBuffer &buffer); void pauseVoice(); void resumeVoice(); void stopVoice(); void stopAll(); void setVolume(); private: void playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume, sndHandleType handleType, bool loop); SndHandle *getHandle(); SagaEngine *_vm; Audio::Mixer *_mixer; SndHandle _handles[SOUND_HANDLES]; }; } // End of namespace Saga #endif