/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/savestate.h" #include "graphics/surface.h" #include "common/textconsole.h" SaveStateDescriptor::SaveStateDescriptor() // FIXME: default to 0 (first slot) or to -1 (invalid slot) ? : _slot(-1), _description(), _isDeletable(true), _isWriteProtected(false), _saveDate(), _saveTime(), _playTime(), _thumbnail() { } SaveStateDescriptor::SaveStateDescriptor(int s, const Common::String &d) : _slot(s), _description(d), _isDeletable(true), _isWriteProtected(false), _saveDate(), _saveTime(), _playTime(), _thumbnail() { } void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) { if (_thumbnail.get() == t) return; _thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter()); } void SaveStateDescriptor::setSaveDate(int year, int month, int day) { _saveDate = Common::String::format("%.2d.%.2d.%.4d", day, month, year); } void SaveStateDescriptor::setSaveTime(int hour, int min) { _saveTime = Common::String::format("%.2d:%.2d", hour, min); } void SaveStateDescriptor::setPlayTime(int hours, int minutes) { _playTime = Common::String::format("%.2d:%.2d", hours, minutes); } void SaveStateDescriptor::setPlayTime(uint32 msecs) { uint minutes = msecs / 60000; setPlayTime(minutes / 60, minutes % 60); }