/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Console module header file #ifndef SCI_CONSOLE_H #define SCI_CONSOLE_H #include "gui/debugger.h" namespace Sci { class SciEngine; class Console : public GUI::Debugger { public: Console(SciEngine *vm); virtual ~Console(); private: bool cmdGetVersion(int argc, const char **argv); // bool cmdClasses(int argc, const char **argv); // TODO bool cmdOpcodes(int argc, const char **argv); bool cmdSelectors(int argc, const char **argv); bool cmdKernelNames(int argc, const char **argv); bool cmdSuffixes(int argc, const char **argv); bool cmdKernelWords(int argc, const char **argv); bool cmdHexDump(int argc, const char **argv); bool cmdDissectScript(int argc, const char **argv); bool cmdRoomNumber(int argc, const char **argv); bool cmdResourceSize(int argc, const char **argv); bool cmdResourceTypes(int argc, const char **argv); bool cmdSci0Palette(int argc, const char **argv); bool cmdHexgrep(int argc, const char **argv); bool cmdList(int argc, const char **argv); bool cmdClearScreen(int argc, const char **argv); bool cmdRedrawScreen(int argc, const char **argv); bool cmdSaveGame(int argc, const char **argv); bool cmdRestoreGame(int argc, const char **argv); bool cmdRestartGame(int argc, const char **argv); bool cmdClassTable(int argc, const char **argv); bool cmdSentenceFragments(int argc, const char **argv); bool cmdParserNodes(int argc, const char **argv); bool cmdParserWords(int argc, const char **argv); bool cmdDrawPic(int argc, const char **argv); bool cmdDrawRect(int argc, const char **argv); bool cmdFillScreen(int argc, const char **argv); bool cmdCurrentPort(int argc, const char **argv); bool cmdPrintPort(int argc, const char **argv); bool cmdParseGrammar(int argc, const char **argv); bool cmdVisualState(int argc, const char **argv); bool cmdDynamicViews(int argc, const char **argv); bool cmdDroppedViews(int argc, const char **argv); bool cmdStatusBarColors(int argc, const char **argv); bool cmdSimulateKey(int argc, const char **argv); bool cmdTrackMouse(int argc, const char **argv); bool cmdPrintSegmentTable(int argc, const char **argv); bool cmdSegmentInfo(int argc, const char **argv); bool cmdKillSegment(int argc, const char **argv); bool cmdShowMap(int argc, const char **argv); bool cmdSongLib(int argc, const char **argv); bool cmdInvokeGC(int argc, const char **argv); bool cmdGCObjects(int argc, const char **argv); bool cmdExit(int argc, const char **argv); bool segmentInfo(int nr); void printList(List *l); private: SciEngine *_vm; }; } // End of namespace Sci #endif