/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_DEBUG_H #define SCI_DEBUG_H #include "common/list.h" #include "sci/engine/vm_types.h" // for StackPtr namespace Sci { // These types are used both as identifiers and as elements of bitfields enum BreakpointType { /** * Break when a selector is executed. Data contains selector name * (in the format Object::Method) */ BREAK_SELECTOREXEC = 1 << 0, // break when a function selector is executed BREAK_SELECTORREAD = 1 << 1, // break when a variable selector is read BREAK_SELECTORWRITE = 1 << 2, // break when a variable selector is written /** * Break when an exported function is called. _address contains * script_no << 16 | export_no. */ BREAK_EXPORT = 1 << 3, BREAK_ADDRESS = 1 << 4, // break when pc is at _regAddress BREAK_KERNEL = 1 << 5 // break on named kernel call }; enum BreakpointAction { BREAK_NONE, // ignore breakpoint BREAK_BREAK, // break into debugger when breakpoint is triggered BREAK_LOG, // log the breakpoint, and don't break into debugger BREAK_BACKTRACE, // show a backtrace, and don't break into debugger BREAK_INSPECT // show object, and don't break into debugger }; struct Breakpoint { BreakpointType _type; uint32 _address; ///< Breakpoints on exports reg_t _regAddress; ///< Breakpoints on addresses Common::String _name; ///< Breakpoints on selector names BreakpointAction _action; }; enum DebugSeeking { kDebugSeekNothing = 0, kDebugSeekCallk = 1, // Step forward until callk is found kDebugSeekLevelRet = 2, // Step forward until returned from this level kDebugSeekSpecialCallk = 3, // Step forward until a /special/ callk is found kDebugSeekGlobal = 4, // Step forward until one specified global variable is modified kDebugSeekStepOver = 5 // Step forward until we reach same stack-level again }; struct DebugState { bool debugging; bool breakpointWasHit; bool stopOnEvent; DebugSeeking seeking; // Stepping forward until some special condition is met int runningStep; // Set to > 0 to allow multiple stepping int seekLevel; // Used for seekers that want to check their exec stack depth int seekSpecial; // Used for special seeks int old_pc_offset; StackPtr old_sp; Common::List _breakpoints; //< List of breakpoints int _activeBreakpointTypes; //< Bit mask specifying which types of breakpoints are active void updateActiveBreakpointTypes(); }; // Various global variables used for debugging are declared here extern int g_debug_sleeptime_factor; extern int g_debug_simulated_key; extern bool g_debug_track_mouse_clicks; } // End of namespace Sci #endif