/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/engine/features.h" #include "sci/engine/kernel.h" #include "sci/engine/script.h" #include "sci/engine/selector.h" #include "sci/engine/vm.h" #include "common/file.h" namespace Sci { GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan), _kernel(kernel) { _setCursorType = SCI_VERSION_NONE; _doSoundType = SCI_VERSION_NONE; _lofsType = SCI_VERSION_NONE; _gfxFunctionsType = SCI_VERSION_NONE; _moveCountType = kMoveCountUninitialized; #ifdef ENABLE_SCI32 _sci21KernelType = SCI_VERSION_NONE; #endif _usesCdTrack = Common::File::exists("cdaudio.map"); } reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc, int methodNum) { // Get address of target object reg_t objAddr = _segMan->findObjectByName(objName); reg_t addr; if (objAddr.isNull()) { error("getDetectionAddr: %s object couldn't be found", objName.c_str()); return NULL_REG; } if (methodNum == -1) { if (lookupSelector(_segMan, objAddr, slc, NULL, &addr) != kSelectorMethod) { error("getDetectionAddr: target selector is not a method of object %s", objName.c_str()); return NULL_REG; } } else { addr = _segMan->getObject(objAddr)->getFunction(methodNum); } return addr; } bool GameFeatures::autoDetectSoundType() { // Look up the script address reg_t addr = getDetectionAddr("Sound", SELECTOR(play)); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); uint16 intParam = 0xFFFF; bool foundTarget = false; while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; // The play method of the Sound object pushes the DoSound command that // it will use just before it calls DoSound. We intercept that here in // order to check what sound semantics are used, cause the position of // the sound commands has changed at some point during SCI1 middle. if (opcode == op_pushi) { // Load the pushi parameter intParam = opparams[0]; } else if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Late SCI1 games call kIsObject before kDoSound if (kFuncNum == 6) { // kIsObject (SCI0-SCI11) foundTarget = true; } else if (kFuncNum == 45) { // kDoSound (SCI1) // First, check which DoSound function is called by the play // method of the Sound object switch (intParam) { case 1: _doSoundType = SCI_VERSION_0_EARLY; break; case 7: _doSoundType = SCI_VERSION_1_EARLY; break; case 8: _doSoundType = SCI_VERSION_1_LATE; break; default: // Unknown case... should never happen. We fall back to // alternative detection here, which works in general, apart // from some transitive games like Jones CD _doSoundType = foundTarget ? SCI_VERSION_1_LATE : SCI_VERSION_1_EARLY; break; } if (_doSoundType != SCI_VERSION_NONE) return true; } } } return false; // not found } SciVersion GameFeatures::detectDoSoundType() { if (_doSoundType == SCI_VERSION_NONE) { if (getSciVersion() == SCI_VERSION_0_EARLY) { // This game is using early SCI0 sound code (different headers than // SCI0 late) _doSoundType = SCI_VERSION_0_EARLY; } else if (SELECTOR(nodePtr) == -1) { // No nodePtr selector, so this game is definitely using newer // SCI0 sound code (i.e. SCI_VERSION_0_LATE) _doSoundType = SCI_VERSION_0_LATE; } else if (getSciVersion() >= SCI_VERSION_1_LATE) { // All SCI1 late games use the newer doSound semantics _doSoundType = SCI_VERSION_1_LATE; } else { if (!autoDetectSoundType()) { warning("DoSound detection failed, taking an educated guess"); if (getSciVersion() >= SCI_VERSION_1_MIDDLE) _doSoundType = SCI_VERSION_1_LATE; else if (getSciVersion() > SCI_VERSION_01) _doSoundType = SCI_VERSION_1_EARLY; } } debugC(1, kDebugLevelSound, "Detected DoSound type: %s", getSciVersionDesc(_doSoundType)); } return _doSoundType; } SciVersion GameFeatures::detectSetCursorType() { if (_setCursorType == SCI_VERSION_NONE) { if (getSciVersion() <= SCI_VERSION_1_MIDDLE) { // SCI1 middle and older games never use cursor views _setCursorType = SCI_VERSION_0_EARLY; } else if (getSciVersion() >= SCI_VERSION_1_1) { // SCI1.1 games always use cursor views _setCursorType = SCI_VERSION_1_1; } else { // SCI1 late game, detect cursor semantics // If the Cursor object doesn't exist, we're using the SCI0 early // kSetCursor semantics. if (_segMan->findObjectByName("Cursor") == NULL_REG) { _setCursorType = SCI_VERSION_0_EARLY; debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType)); return _setCursorType; } // Check for the existence of the handCursor object (first found). // This is based on KQ5. reg_t objAddr = _segMan->findObjectByName("handCursor", 0); // If that doesn't exist, we assume it uses SCI1.1 kSetCursor semantics if (objAddr == NULL_REG) { _setCursorType = SCI_VERSION_1_1; debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType)); return _setCursorType; } // Now we check what the number variable holds in the handCursor // object. uint16 number = readSelectorValue(_segMan, objAddr, SELECTOR(number)); // If the number is 0, it uses views and therefore the SCI1.1 // kSetCursor semantics, otherwise it uses the SCI0 early kSetCursor // semantics. if (number == 0) _setCursorType = SCI_VERSION_1_1; else _setCursorType = SCI_VERSION_0_EARLY; } debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType)); } return _setCursorType; } bool GameFeatures::autoDetectLofsType(int methodNum) { // Look up the script address reg_t addr = getDetectionAddr("Game", -1, methodNum); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_lofsa || opcode == op_lofss) { // Load lofs operand uint16 lofs = opparams[0]; // Check for going out of bounds when interpreting as abs/rel if (lofs >= script->getBufSize()) _lofsType = SCI_VERSION_0_EARLY; if ((signed)offset + (int16)lofs < 0) _lofsType = SCI_VERSION_1_MIDDLE; if ((signed)offset + (int16)lofs >= (signed)script->getBufSize()) _lofsType = SCI_VERSION_1_MIDDLE; if (_lofsType != SCI_VERSION_NONE) return true; // If we reach here, we haven't been able to deduce the lofs // parameter type so far. } } return false; // not found } SciVersion GameFeatures::detectLofsType() { if (_lofsType == SCI_VERSION_NONE) { // This detection only works (and is only needed) for SCI 1 if (getSciVersion() <= SCI_VERSION_01) { _lofsType = SCI_VERSION_0_EARLY; return _lofsType; } if (getSciVersion() >= SCI_VERSION_1_1) { _lofsType = SCI_VERSION_1_1; return _lofsType; } // Find a function of the game object which invokes lofsa/lofss reg_t gameClass = _segMan->findObjectByName("Game"); const Object *obj = _segMan->getObject(gameClass); bool found = false; for (uint m = 0; m < obj->getMethodCount(); m++) { found = autoDetectLofsType(m); if (found) break; } if (!found) { warning("Lofs detection failed, taking an educated guess"); if (getSciVersion() >= SCI_VERSION_1_MIDDLE) _lofsType = SCI_VERSION_1_MIDDLE; else _lofsType = SCI_VERSION_0_EARLY; } debugC(1, kDebugLevelVM, "Detected Lofs type: %s", getSciVersionDesc(_lofsType)); } return _lofsType; } bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) { // Look up the script address reg_t addr = getDetectionAddr("Rm", SELECTOR(overlay), methodNum); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; uint16 argc = opparams[1]; if (kFuncNum == 8) { // kDrawPic (SCI0 - SCI11) // If kDrawPic is called with 6 parameters from the overlay // selector, the game is using old graphics functions. // Otherwise, if it's called with 8 parameters, it's using new // graphics functions. _gfxFunctionsType = (argc == 8) ? SCI_VERSION_0_LATE : SCI_VERSION_0_EARLY; return true; } } } return false; // not found } SciVersion GameFeatures::detectGfxFunctionsType() { if (_gfxFunctionsType == SCI_VERSION_NONE) { if (getSciVersion() == SCI_VERSION_0_EARLY) { // Old SCI0 games always used old graphics functions _gfxFunctionsType = SCI_VERSION_0_EARLY; } else if (getSciVersion() >= SCI_VERSION_01) { // SCI01 and newer games always used new graphics functions _gfxFunctionsType = SCI_VERSION_0_LATE; } else { // SCI0 late // Check if the game is using an overlay bool searchRoomObj = false; reg_t rmObjAddr = _segMan->findObjectByName("Rm"); if (SELECTOR(overlay) != -1) { // The game has an overlay selector, check how it calls kDrawPic // to determine the graphics functions type used if (lookupSelector(_segMan, rmObjAddr, SELECTOR(overlay), NULL, NULL) == kSelectorMethod) { if (!autoDetectGfxFunctionsType()) { warning("Graphics functions detection failed, taking an educated guess"); // Try detecting the graphics function types from the // existence of the motionCue selector (which is a bit // of a hack) if (_kernel->findSelector("motionCue") != -1) _gfxFunctionsType = SCI_VERSION_0_LATE; else _gfxFunctionsType = SCI_VERSION_0_EARLY; } } else { // The game has an overlay selector, but it's not a method // of the Rm object (like in Hoyle 1 and 2), so search for // other methods searchRoomObj = true; } } else { // The game doesn't have an overlay selector, so search for it // manually searchRoomObj = true; } if (searchRoomObj) { // If requested, check if any method of the Rm object is calling // kDrawPic, as the overlay selector might be missing in demos bool found = false; const Object *obj = _segMan->getObject(rmObjAddr); for (uint m = 0; m < obj->getMethodCount(); m++) { found = autoDetectGfxFunctionsType(m); if (found) break; } if (!found) { // No method of the Rm object is calling kDrawPic, thus the // game doesn't have overlays and is using older graphics // functions _gfxFunctionsType = SCI_VERSION_0_EARLY; } } } debugC(1, kDebugLevelVM, "Detected graphics functions type: %s", getSciVersionDesc(_gfxFunctionsType)); } return _gfxFunctionsType; } #ifdef ENABLE_SCI32 bool GameFeatures::autoDetectSci21KernelType() { // First, check if the Sound object is loaded reg_t soundObjAddr = _segMan->findObjectByName("Sound"); if (soundObjAddr.isNull()) { // Usually, this means that the Sound object isn't loaded yet. // This case doesn't occur in early SCI2.1 games, and we've only // seen it happen in the RAMA demo, thus we can assume that the // game is using a SCI2.1 table warning("autoDetectSci21KernelType(): Sound object not loaded, assuming a SCI2.1 table"); _sci21KernelType = SCI_VERSION_2_1; return true; } // Look up the script address reg_t addr = getDetectionAddr("Sound", SELECTOR(play)); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Here we check for the kDoSound opcode that's used in SCI2.1. // Finding 0x40 as kDoSound in the Sound::play() function means the // game is using the modified SCI2 kernel table found in some older // SCI2.1 games (GK2 demo, KQ7 v1.4). // Finding 0x75 as kDoSound means the game is using the regular // SCI2.1 kernel table. if (kFuncNum == 0x40) { _sci21KernelType = SCI_VERSION_2; return true; } else if (kFuncNum == 0x75) { _sci21KernelType = SCI_VERSION_2_1; return true; } } } return false; // not found } SciVersion GameFeatures::detectSci21KernelType() { if (_sci21KernelType == SCI_VERSION_NONE) { if (!autoDetectSci21KernelType()) error("Could not detect the SCI2.1 kernel table type"); debugC(1, kDebugLevelVM, "Detected SCI2.1 kernel type: %s", getSciVersionDesc(_sci21KernelType)); } return _sci21KernelType; } #endif bool GameFeatures::autoDetectMoveCountType() { // Look up the script address reg_t addr = getDetectionAddr("Motion", SELECTOR(doit)); if (!addr.segment) return false; uint16 offset = addr.offset; Script *script = _segMan->getScript(addr.segment); bool foundTarget = false; while (true) { int16 opparams[4]; byte extOpcode; byte opcode; offset += readPMachineInstruction(script->getBuf(offset), extOpcode, opparams); opcode = extOpcode >> 1; // Check for end of script if (opcode == op_ret || offset >= script->getBufSize()) break; if (opcode == op_callk) { uint16 kFuncNum = opparams[0]; // Games which ignore move count call kAbs before calling kDoBresen if (_kernel->getKernelName(kFuncNum) == "Abs") { foundTarget = true; } else if (_kernel->getKernelName(kFuncNum) == "DoBresen") { _moveCountType = foundTarget ? kIgnoreMoveCount : kIncrementMoveCount; return true; } } } return false; // not found } MoveCountType GameFeatures::detectMoveCountType() { if (_moveCountType == kMoveCountUninitialized) { // SCI0/SCI01 games always increment move count if (getSciVersion() <= SCI_VERSION_01) { _moveCountType = kIncrementMoveCount; } else { if (!autoDetectMoveCountType()) { error("Move count autodetection failed"); _moveCountType = kIncrementMoveCount; // Most games do this, so best guess } } debugC(1, kDebugLevelVM, "Detected move count handling: %s", (_moveCountType == kIncrementMoveCount) ? "increment" : "ignore"); } return _moveCountType; } } // End of namespace Sci