/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_INCLUDE_FEATURES_H #define SCI_INCLUDE_FEATURES_H #include "sci/resource.h" #include "sci/engine/seg_manager.h" namespace Sci { enum MoveCountType { kMoveCountUninitialized, kIgnoreMoveCount, kIncrementMoveCount }; enum PseudoMouseAbilityType { kPseudoMouseAbilityUninitialized, kPseudoMouseAbilityFalse, kPseudoMouseAbilityTrue }; enum MessageTypeSyncStrategy { kMessageTypeSyncStrategyNone, kMessageTypeSyncStrategyDefault #ifdef ENABLE_SCI32 , kMessageTypeSyncStrategyLSL6Hires, kMessageTypeSyncStrategyShivers #endif }; class GameFeatures { public: GameFeatures(SegManager *segMan, Kernel *kernel); ~GameFeatures() {} /** * Autodetects the DoSound type * @return DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE / * SCI_VERSION_1_EARLY / SCI_VERSION_1_LATE */ SciVersion detectDoSoundType(); /** * Autodetects the SetCursor type * @return SetCursor type, SCI_VERSION_0_EARLY / SCI_VERSION_1_1 */ SciVersion detectSetCursorType(); /** * Autodetects the Lofs type * @return Lofs type, SCI_VERSION_0_EARLY / SCI_VERSION_1_MIDDLE / SCI_VERSION_1_1 / SCI_VERSION_3 */ SciVersion detectLofsType(); /** * Autodetects the graphics functions used * @return Graphics functions type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE */ SciVersion detectGfxFunctionsType(); /** * Autodetects the message function used * @return Message function type, SCI_VERSION_1_LATE / SCI_VERSION_1_1 */ SciVersion detectMessageFunctionType(); #ifdef ENABLE_SCI32 /** * Autodetects the kernel functions used in SCI2.1 * @return Graphics functions type, SCI_VERSION_2 / SCI_VERSION_2_1 */ SciVersion detectSci21KernelType(); inline bool usesModifiedAudioAttenuation() const { switch (g_sci->getGameId()) { // Assuming MGDX uses modified attenuation since SQ6 does and it was // released earlier, but not verified (Phar Lap Windows-only release) case GID_MOTHERGOOSEHIRES: case GID_PQ4: case GID_SQ6: return true; case GID_KQ7: // KQ7 1.51 (SCI2.1early) uses the non-standard attenuation, but // 2.00b (SCI2.1mid) does not return getSciVersion() == SCI_VERSION_2_1_EARLY; default: return false; } } inline bool hasSci3Audio() const { return getSciVersion() == SCI_VERSION_3 || g_sci->getGameId() == GID_GK2; } inline bool hasTransparentPicturePlanes() const { const SciGameId &gid = g_sci->getGameId(); // NOTE: MGDX is assumed to not have transparent picture planes since it // was released before SQ6, but this has not been verified since it // cannot be disassembled at the moment (Phar Lap Windows-only release) return getSciVersion() >= SCI_VERSION_2_1_MIDDLE && gid != GID_SQ6 && gid != GID_MOTHERGOOSEHIRES; } inline bool hasMidPaletteCode() const { return getSciVersion() >= SCI_VERSION_2_1_MIDDLE || g_sci->getGameId() == GID_KQ7; } inline bool hasLatePaletteCode() const { return getSciVersion() > SCI_VERSION_2_1_MIDDLE || g_sci->getGameId() == GID_GK2 || g_sci->getGameId() == GID_PQSWAT || // Guessing that Shivers has the late palette code because it has a // brightness slider g_sci->getGameId() == GID_SHIVERS || g_sci->getGameId() == GID_TORIN; } inline bool VMDOpenStopsAudio() const { // Of the games that use VMDs: // Yes: Phant1, Shivers, Torin // No: SQ6 // TODO: Optional extra flag to kPlayVMD which defaults to Yes: PQ:SWAT // TODO: SCI3, GK2 (GK2's VMD code is closer to SCI3 than SCI21) return getSciVersion() == SCI_VERSION_2_1_MIDDLE && g_sci->getGameId() != GID_SQ6 && g_sci->getGameId() != GID_GK2; } inline bool usesAlternateSelectors() const { return g_sci->getGameId() == GID_PHANTASMAGORIA2; } inline bool hasEmptyScaleDrawHack() const { // Yes: KQ7 (all), PQ4CD, QFG4CD, SQ6, Phant1 // No: All SCI2, all SCI3, GK2, LSL6hires, PQ:SWAT, Torin // Unknown: Hoyle5, MGDX, Shivers const SciGameId &gid = g_sci->getGameId(); return getSciVersion() > SCI_VERSION_2 && getSciVersion() < SCI_VERSION_2_1_LATE && gid != GID_LSL6HIRES && gid != GID_GK2 && gid != GID_PQSWAT && gid != GID_TORIN; } #endif /** * If true, the current game supports simultaneous speech & subtitles. */ bool supportsSpeechWithSubtitles() const; /** * If true, the game supports changing text speed. */ bool supportsTextSpeed() const { switch (g_sci->getGameId()) { #ifdef ENABLE_SCI32 case GID_GK1: case GID_SQ6: return true; #endif default: break; } return false; } /** * If true, audio volume sync between the game and ScummVM is done by * monitoring and setting game global variables. */ bool audioVolumeSyncUsesGlobals() const; /** * The strategy that should be used when synchronising the message type * (text/speech/text+speech) between the game and ScummVM. */ MessageTypeSyncStrategy getMessageTypeSyncStrategy() const; /** * Applies to all versions before 0.000.502 * Old SCI versions used to interpret the third DrawPic() parameter inversely, * with the opposite default value (obviously). * Also, they used 15 priority zones from 42 to 200 instead of 14 priority * zones from 42 to 190. */ bool usesOldGfxFunctions() { return detectGfxFunctionsType() == SCI_VERSION_0_EARLY; } /** * Autodetects the Bresenham routine used in the actor movement functions * @return Move count type, kIncrementMoveCnt / kIgnoreMoveCnt */ MoveCountType detectMoveCountType(); bool handleMoveCount() { return detectMoveCountType() == kIncrementMoveCount; } bool usesCdTrack() { return _usesCdTrack; } /** * Checks if the alternative Windows GM MIDI soundtrack should be used. Such * soundtracks are available for the Windows CD versions of EcoQuest, Jones, * KQ5 and SQ4. */ bool useAltWinGMSound(); /** * Checks if the game only supports General MIDI for music playback. */ bool generalMidiOnly(); /** * Forces DOS soundtracks in Windows CD versions when the user hasn't * selected a MIDI output device */ void forceDOSTracks() { _forceDOSTracks = true; } /** * Autodetects, if Pseudo Mouse ability is enabled (different behavior in keyboard driver) * @return kPseudoMouseAbilityTrue or kPseudoMouseAbilityFalse */ PseudoMouseAbilityType detectPseudoMouseAbility(); private: reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1); bool autoDetectLofsType(Common::String gameSuperClassName, int methodNum); bool autoDetectGfxFunctionsType(int methodNum = -1); bool autoDetectSoundType(); bool autoDetectMoveCountType(); #ifdef ENABLE_SCI32 bool autoDetectSci21KernelType(); #endif SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType, _messageFunctionType; #ifdef ENABLE_SCI32 SciVersion _sci21KernelType; #endif MoveCountType _moveCountType; bool _usesCdTrack; bool _forceDOSTracks; PseudoMouseAbilityType _pseudoMouseAbility; SegManager *_segMan; Kernel *_kernel; }; } // End of namespace Sci #endif // SCI_INCLUDE_ENGINE_H