/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_INCLUDE_FEATURES_H #define SCI_INCLUDE_FEATURES_H #include "sci/resource.h" #include "sci/engine/seg_manager.h" namespace Sci { enum MoveCountType { kMoveCountUninitialized, kIgnoreMoveCount, kIncrementMoveCount }; enum Sci2StringFunctionType { kSci2StringFunctionUninitialized, kSci2StringFunctionOld, kSci2StringFunctionNew }; class GameFeatures { public: GameFeatures(SegManager *segMan, Kernel *kernel); ~GameFeatures() {} /** * Autodetects the DoSound type * @return DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE / * SCI_VERSION_1_EARLY / SCI_VERSION_1_LATE */ SciVersion detectDoSoundType(); /** * Autodetects the SetCursor type * @return SetCursor type, SCI_VERSION_0_EARLY / SCI_VERSION_1_1 */ SciVersion detectSetCursorType(); /** * Autodetects the Lofs type * @return Lofs type, SCI_VERSION_0_EARLY / SCI_VERSION_1_MIDDLE / SCI_VERSION_1_1 / SCI_VERSION_3 */ SciVersion detectLofsType(); /** * Autodetects the graphics functions used * @return Graphics functions type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE */ SciVersion detectGfxFunctionsType(); /** * Autodetects the message function used * @return Message function type, SCI_VERSION_1_LATE / SCI_VERSION_1_1 */ SciVersion detectMessageFunctionType(); #ifdef ENABLE_SCI32 /** * Autodetects the kernel functions used in SCI2.1 * @return Graphics functions type, SCI_VERSION_2 / SCI_VERSION_2_1 */ SciVersion detectSci21KernelType(); /** * Autodetects the string subfunctions used in SCI2 - SCI3 * @return string subfunctions type, kSci2StringFunctionOld / kSci2StringFunctionNew */ Sci2StringFunctionType detectSci2StringFunctionType(); #endif /** * Applies to all versions before 0.000.502 * Old SCI versions used to interpret the third DrawPic() parameter inversely, * with the opposite default value (obviously). * Also, they used 15 priority zones from 42 to 200 instead of 14 priority * zones from 42 to 190. */ bool usesOldGfxFunctions() { return detectGfxFunctionsType() == SCI_VERSION_0_EARLY; } /** * Autodetects the Bresenham routine used in the actor movement functions * @return Move count type, kIncrementMoveCnt / kIgnoreMoveCnt */ MoveCountType detectMoveCountType(); bool handleMoveCount() { return detectMoveCountType() == kIncrementMoveCount; } bool usesCdTrack() { return _usesCdTrack; } /** * Checks if the alternative Windows GM MIDI soundtrack should be used. Such * soundtracks are available for the Windows CD versions of EcoQuest, Jones, * KQ5 and SQ4. */ bool useAltWinGMSound(); private: reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1); bool autoDetectLofsType(Common::String gameSuperClassName, int methodNum); bool autoDetectGfxFunctionsType(int methodNum = -1); bool autoDetectSoundType(); bool autoDetectMoveCountType(); #ifdef ENABLE_SCI32 bool autoDetectSci21KernelType(); bool autoDetectSci21StringFunctionType(); #endif SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType, _messageFunctionType; #ifdef ENABLE_SCI32 SciVersion _sci21KernelType; Sci2StringFunctionType _sci2StringFunctionType; #endif MoveCountType _moveCountType; bool _usesCdTrack; SegManager *_segMan; Kernel *_kernel; }; } // End of namespace Sci #endif // SCI_INCLUDE_ENGINE_H