/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_ENGINE_FILE_H #define SCI_ENGINE_FILE_H #include "common/str-array.h" #include "common/stream.h" namespace Sci { enum { _K_FILE_MODE_OPEN_OR_CREATE = 0, _K_FILE_MODE_OPEN_OR_FAIL = 1, _K_FILE_MODE_CREATE = 2 }; /* Maximum length of a savegame name (including terminator character). */ #define SCI_MAX_SAVENAME_LENGTH 0x24 enum { MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */ }; #define VIRTUALFILE_HANDLE 200 #define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir" struct SavegameDesc { int16 id; int virtualId; // straight numbered, according to id but w/o gaps int date; int time; int version; char name[SCI_MAX_SAVENAME_LENGTH]; }; class FileHandle { public: Common::String _name; Common::SeekableReadStream *_in; Common::WriteStream *_out; public: FileHandle(); ~FileHandle(); void close(); bool isOpen() const; }; class DirSeeker { protected: reg_t _outbuffer; Common::StringArray _files; Common::StringArray _virtualFiles; Common::StringArray::const_iterator _iter; public: DirSeeker() { _outbuffer = NULL_REG; _iter = _files.begin(); } reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); reg_t nextFile(SegManager *segMan); Common::String getVirtualFilename(uint fileNumber); private: void addAsVirtualFiles(Common::String title, Common::String fileMask); }; #ifdef ENABLE_SCI32 /** * An implementation of a virtual file that supports basic read and write * operations simultaneously. * * This class has been initially implemented for Phantasmagoria, which has its * own custom save/load code. The load code keeps checking for the existence * of the save index file and keeps closing and reopening it for each save * slot. This is notoriously slow and clumsy, and introduces noticeable delays, * especially for non-desktop systems. Also, its game scripts request to open * the index file for reading and writing with the same parameters * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover, * the game scripts reopen the index file for writing in order to update it * and seek within it. We do not support seeking in writeable streams, and the * fact that our saved games are ZIP files makes this operation even more * expensive. Finally, the savegame index file is supposed to be expanded when * a new save slot is added. * For the aforementioned reasons, this class has been implemented, which offers * the basic functionality needed by the game scripts in Phantasmagoria. */ class VirtualIndexFile { public: VirtualIndexFile(Common::String fileName); ~VirtualIndexFile(); uint32 read(char *buffer, uint32 size); uint32 readLine(char *buffer, uint32 size); uint32 write(const char *buffer, uint32 size); bool seek(int32 offset, int whence); void close(); private: char *_buffer; uint32 _bufferSize; char *_ptr; Common::String _fileName; bool _changed; }; #endif } // End of namespace Sci #endif // SCI_ENGINE_FILE_H