/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_ENGINE_FILE_H #define SCI_ENGINE_FILE_H #include "common/memstream.h" #include "common/str-array.h" #include "common/stream.h" namespace Sci { enum kFileOpenMode { kFileOpenModeOpenOrCreate = 0, kFileOpenModeOpenOrFail = 1, kFileOpenModeCreate = 2 }; enum { kMaxSaveNameLength = 36, ///< Maximum length of a savegame name (including optional terminator character). kMaxNumSaveGames = 20 ///< Maximum number of savegames }; #ifdef ENABLE_SCI32 enum { kAutoSaveId = 0, ///< The save game slot number for autosaves kNewGameId = 999, ///< The save game slot number for a "new game" save // SCI engine expects game IDs to start at 0, but slot 0 in ScummVM is // reserved for autosave, so non-autosave games get their IDs shifted up // when saving or restoring, and shifted down when enumerating save games. // ScummVM slot 0 can't be shifted down as -1 is an illegal SCI save ID // so it is instead wrapped around to 99 and then back to 0 when shifting up. kSaveIdShift = 1, kMaxShiftedSaveId = 99 }; #endif enum { kVirtualFileHandleStart = 32000, kVirtualFileHandleSci32Save = 32100, kVirtualFileHandleSciAudio = 32300, kVirtualFileHandleEnd = 32300 }; struct SavegameDesc { int16 id; int virtualId; // straight numbered, according to id but w/o gaps int date; int time; int version; char name[kMaxSaveNameLength]; Common::String gameVersion; uint32 script0Size; uint32 gameObjectOffset; #ifdef ENABLE_SCI32 // Used by Shivers 1 uint16 lowScore; uint16 highScore; // Used by MGDX uint8 avatarId; #endif }; class FileHandle { public: Common::String _name; Common::SeekableReadStream *_in; Common::WriteStream *_out; public: FileHandle(); ~FileHandle(); void close(); bool isOpen() const; }; class DirSeeker { protected: reg_t _outbuffer; Common::StringArray _files; Common::StringArray _virtualFiles; Common::StringArray::const_iterator _iter; public: DirSeeker() { _outbuffer = NULL_REG; _iter = _files.begin(); } reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); reg_t nextFile(SegManager *segMan); Common::String getVirtualFilename(uint fileNumber); private: void addAsVirtualFiles(Common::String title, Common::String fileMask); }; #ifdef ENABLE_SCI32 /** * A MemoryWriteStreamDynamic with additional read functionality. * The read and write functions share a single stream position. */ class MemoryDynamicRWStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream { public: MemoryDynamicRWStream(DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO) : MemoryWriteStreamDynamic(disposeMemory), _eos(false) { } uint32 read(void *dataPtr, uint32 dataSize); bool eos() const { return _eos; } int32 pos() const { return _pos; } int32 size() const { return _size; } void clearErr() { _eos = false; Common::MemoryWriteStreamDynamic::clearErr(); } bool seek(int32 offs, int whence = SEEK_SET) { return Common::MemoryWriteStreamDynamic::seek(offs, whence); } protected: bool _eos; }; /** * A MemoryDynamicRWStream intended to re-write a file. * It reads the contents of `inFile` in the constructor, and writes back * the changes to `fileName` in the destructor (and when calling commit() ). */ class SaveFileRewriteStream : public MemoryDynamicRWStream { public: SaveFileRewriteStream(const Common::String &fileName, Common::SeekableReadStream *inFile, kFileOpenMode mode, bool compress); virtual ~SaveFileRewriteStream(); virtual uint32 write(const void *dataPtr, uint32 dataSize) { _changed = true; return MemoryDynamicRWStream::write(dataPtr, dataSize); } void commit(); //< Save back to disk protected: Common::String _fileName; bool _compress; bool _changed; }; #endif uint findFreeFileHandle(EngineState *s); reg_t file_open(EngineState *s, const Common::String &filename, kFileOpenMode mode, bool unwrapFilename); FileHandle *getFileFromHandle(EngineState *s, uint handle); int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle); void listSavegames(Common::Array &saves); int findSavegame(Common::Array &saves, int16 savegameId); bool fillSavegameDesc(const Common::String &filename, SavegameDesc &desc); #ifdef ENABLE_SCI32 /** * Constructs an in-memory stream from the ScummVM save game list that is * compatible with game scripts' game catalogue readers. */ Common::MemoryReadStream *makeCatalogue(const uint maxNumSaves, const uint gameNameSize, const Common::String &fileNamePattern, const bool ramaFormat); #endif } // End of namespace Sci #endif // SCI_ENGINE_FILE_H