/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_ENGINE_FILE_H #define SCI_ENGINE_FILE_H #include "common/str-array.h" #include "common/stream.h" namespace Sci { enum kFileOpenMode { _K_FILE_MODE_OPEN_OR_CREATE = 0, _K_FILE_MODE_OPEN_OR_FAIL = 1, _K_FILE_MODE_CREATE = 2 }; enum { SCI_MAX_SAVENAME_LENGTH = 36, ///< Maximum length of a savegame name (including terminator character). MAX_SAVEGAME_NR = 20 ///< Maximum number of savegames }; #ifdef ENABLE_SCI32 enum { kAutoSaveId = 0, ///< The save game slot number for autosaves kNewGameId = 999, ///< The save game slot number for a "new game" save // SCI engine expects game IDs to start at 0, but slot 0 in ScummVM is // reserved for autosave, so non-autosave games get their IDs shifted up // when saving or restoring, and shifted down when enumerating save games kSaveIdShift = 1 }; #endif #define VIRTUALFILE_HANDLE_START 32000 #define VIRTUALFILE_HANDLE_SCI32SAVE 32100 #define VIRTUALFILE_HANDLE_SCIAUDIO 32300 #define VIRTUALFILE_HANDLE_END 32300 struct SavegameDesc { int16 id; int virtualId; // straight numbered, according to id but w/o gaps int date; int time; int version; char name[SCI_MAX_SAVENAME_LENGTH]; Common::String gameVersion; uint32 script0Size; uint32 gameObjectOffset; #ifdef ENABLE_SCI32 // Used by Shivers 1 uint16 lowScore; uint16 highScore; // Used by MGDX uint8 avatarId; #endif }; class FileHandle { public: Common::String _name; Common::SeekableReadStream *_in; Common::WriteStream *_out; public: FileHandle(); ~FileHandle(); void close(); bool isOpen() const; }; class DirSeeker { protected: reg_t _outbuffer; Common::StringArray _files; Common::StringArray _virtualFiles; Common::StringArray::const_iterator _iter; public: DirSeeker() { _outbuffer = NULL_REG; _iter = _files.begin(); } reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); reg_t nextFile(SegManager *segMan); Common::String getVirtualFilename(uint fileNumber); private: void addAsVirtualFiles(Common::String title, Common::String fileMask); }; uint findFreeFileHandle(EngineState *s); } // End of namespace Sci #endif // SCI_ENGINE_FILE_H