/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SCI_ENGINE_FILE_H
#define SCI_ENGINE_FILE_H

#include "common/str-array.h"
#include "common/stream.h"

namespace Sci {

enum {
	_K_FILE_MODE_OPEN_OR_CREATE = 0,
	_K_FILE_MODE_OPEN_OR_FAIL = 1,
	_K_FILE_MODE_CREATE = 2
};

/* Maximum length of a savegame name (including terminator character). */
#define SCI_MAX_SAVENAME_LENGTH 0x24

enum {
	MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
};

#define VIRTUALFILE_HANDLE_START 32000
#define VIRTUALFILE_HANDLE_SCI32SAVE 32100
#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir"
#define VIRTUALFILE_HANDLE_SCIAUDIO 32300
#define VIRTUALFILE_HANDLE_END 32300

struct SavegameDesc {
	int16 id;
	int virtualId; // straight numbered, according to id but w/o gaps
	int date;
	int time;
	int version;
	char name[SCI_MAX_SAVENAME_LENGTH];
};

class FileHandle {
public:
	Common::String _name;
	Common::SeekableReadStream *_in;
	Common::WriteStream *_out;

public:
	FileHandle();
	~FileHandle();

	void close();
	bool isOpen() const;
};


class DirSeeker {
protected:
	reg_t _outbuffer;
	Common::StringArray _files;
	Common::StringArray _virtualFiles;
	Common::StringArray::const_iterator _iter;

public:
	DirSeeker() {
		_outbuffer = NULL_REG;
		_iter = _files.begin();
	}

	reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
	reg_t nextFile(SegManager *segMan);

	Common::String getVirtualFilename(uint fileNumber);

private:
	void addAsVirtualFiles(Common::String title, Common::String fileMask);
};


#ifdef ENABLE_SCI32

/**
 * An implementation of a virtual file that supports basic read and write
 * operations simultaneously.
 *
 * This class has been initially implemented for Phantasmagoria, which has its
 * own custom save/load code. The load code keeps checking for the existence
 * of the save index file and keeps closing and reopening it for each save
 * slot. This is notoriously slow and clumsy, and introduces noticeable delays,
 * especially for non-desktop systems. Also, its game scripts request to open
 * the index file for reading and writing with the same parameters
 * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover,
 * the game scripts reopen the index file for writing in order to update it
 * and seek within it. We do not support seeking in writeable streams, and the
 * fact that our saved games are ZIP files makes this operation even more
 * expensive. Finally, the savegame index file is supposed to be expanded when
 * a new save slot is added.
 * For the aforementioned reasons, this class has been implemented, which offers
 * the basic functionality needed by the game scripts in Phantasmagoria.
 */
class VirtualIndexFile {
public:
	VirtualIndexFile(Common::String fileName);
	VirtualIndexFile(uint32 initialSize);
	~VirtualIndexFile();

	uint32 read(char *buffer, uint32 size);
	uint32 readLine(char *buffer, uint32 size);
	uint32 write(const char *buffer, uint32 size);
	bool seek(int32 offset, int whence);
	void close();

private:
	char *_buffer;
	uint32 _bufferSize;
	char *_ptr;

	Common::String _fileName;
	bool _changed;
};

#endif

} // End of namespace Sci

#endif // SCI_ENGINE_FILE_H