/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/file.h" #include "sci/include/sciresource.h" #include "sci/include/engine.h" #include "sci/include/versions.h" #include "sci/engine/kernel.h" #include "sci/engine/kernel_types.h" #include "sci/gfx/gfx_widgets.h" #include "sci/gfx/menubar.h" namespace Sci { // Structures and data from vm.c: extern calls_struct_t *send_calls; extern int send_calls_allocated; extern int bp_flag; static int _init_vocabulary(EngineState *s) { // initialize vocabulary and related resources s->parser_lastmatch_word = SAID_NO_MATCH; s->parser_rules = NULL; sciprintf("Initializing vocabulary\n"); if ((s->resmgr->sci_version < SCI_VERSION_01_VGA) && (s->parser_words = vocab_get_words(s->resmgr, &(s->parser_words_nr)))) { s->parser_suffices = vocab_get_suffices(s->resmgr, &(s->parser_suffices_nr)); if ((s->parser_branches = vocab_get_branches(s->resmgr, &(s->parser_branches_nr)))) // Now build a GNF grammar out of this s->parser_rules = vocab_build_gnf(s->parser_branches, s->parser_branches_nr); } else { sciprintf("Assuming that this game does not use a parser.\n"); s->parser_rules = NULL; } s->opcodes = vocabulary_get_opcodes(s->resmgr); if (!vocabulary_get_snames(s->resmgr, s->version, s->_selectorNames)) { sciprintf("_init_vocabulary(): Could not retrieve selector names (vocab.997)!\n"); return 1; } script_map_selectors(s, &(s->selector_map)); // Maps a few special selectors for later use return 0; } extern int _allocd_rules; static void _free_vocabulary(EngineState *s) { sciprintf("Freeing vocabulary\n"); if (s->parser_words) { vocab_free_words(s->parser_words, s->parser_words_nr); vocab_free_suffices(s->resmgr, s->parser_suffices, s->parser_suffices_nr); vocab_free_branches(s->parser_branches); vocab_free_rule_list(s->parser_rules); } s->_selectorNames.clear(); vocabulary_free_knames(s->kernel_names); vocabulary_free_opcodes(s->opcodes); s->opcodes = NULL; s->kernel_names = NULL; s->opcodes = NULL; } static int _init_graphics_input(EngineState *s) { s->pic_priority_table = NULL; s->pics = NULL; s->pics_nr = 0; return 0; } static void _sci1_alloc_system_colors(EngineState *s) { gfx_color_t white; gfx_color_t black; white.visual.global_index = 255; white.visual.r = white.visual.g = white.visual.b = 255; white.alpha = 0; white.priority = white.control = 0; white.mask = GFX_MASK_VISUAL; gfxop_set_system_color(s->gfx_state, &white); black.visual.global_index = 0; black.visual.r = black.visual.g = black.visual.b = 0; black.alpha = 0; black.priority = black.control = 0; black.mask = GFX_MASK_VISUAL; gfxop_set_system_color(s->gfx_state, &black); } int _reset_graphics_input(EngineState *s) { resource_t *resource; int font_nr; gfx_color_t transparent; sciprintf("Initializing graphics\n"); if (s->resmgr->sci_version <= SCI_VERSION_01) { int i; for (i = 0; i < 16; i++) { if (gfxop_set_color(s->gfx_state, &(s->ega_colors[i]), gfx_sci0_image_colors[sci0_palette][i].r, gfx_sci0_image_colors[sci0_palette][i].g, gfx_sci0_image_colors[sci0_palette][i].b, 0, -1, -1)) { return 1; } gfxop_set_system_color(s->gfx_state, &(s->ega_colors[i])); } } else { // Check for Amiga palette file. Common::File file; if (file.open("spal")) { s->gfx_state->resstate->static_palette = gfxr_read_pal1_amiga(&s->gfx_state->resstate->static_palette_entries, file); file.close(); _sci1_alloc_system_colors(s); } else { resource = scir_find_resource(s->resmgr, sci_palette, 999, 1); if (resource) { if (s->version < SCI_VERSION(1, 001, 000)) s->gfx_state->resstate->static_palette = gfxr_read_pal1(999, &s->gfx_state->resstate->static_palette_entries, resource->data, resource->size); else s->gfx_state->resstate->static_palette = gfxr_read_pal11(999, &s->gfx_state->resstate->static_palette_entries, resource->data, resource->size); _sci1_alloc_system_colors(s); scir_unlock_resource(s->resmgr, resource, sci_palette, 999); } else { sciprintf("Couldn't find the default palette!\n"); } } } transparent.mask = 0; gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); // Fill screen black gfxop_update(s->gfx_state); s->mouse_pointer_view = s->mouse_pointer_loop = s->mouse_pointer_cel = -1; // No mouse pointer resource s->save_mouse_pointer_view = s->save_mouse_pointer_loop = s->save_mouse_pointer_cel = -1; // No mouse pointer resource gfxop_set_pointer_position(s->gfx_state, Common::Point(160, 150)); s->mouse_pointer_view = s->mouse_pointer_loop = s->mouse_pointer_cel = -1; // No mouse pointer resource s->save_mouse_pointer_view = s->save_mouse_pointer_loop = s->save_mouse_pointer_cel = -1; // No mouse pointer resource s->pic_is_new = 0; s->pic_visible_map = GFX_MASK_NONE; // Other values only make sense for debugging s->dyn_views = NULL; // no DynViews s->drop_views = NULL; // And, consequently, no list for dropped views s->priority_first = 42; // Priority zone 0 ends here if (s->version < SCI_VERSION_FTU_PRIORITY_14_ZONES) s->priority_last = 200; else s->priority_last = 190; font_nr = -1; do { resource = scir_test_resource(s->resmgr, sci_font, ++font_nr); } while ((!resource) && (font_nr < sci_max_resource_nr[s->resmgr->sci_version])); if (!resource) { sciprintf("No text font was found.\n"); return 1; } s->visual = gfxw_new_visual(s->gfx_state, font_nr); s->wm_port = gfxw_new_port(s->visual, NULL, s->gfx_state->options->pic_port_bounds, s->ega_colors[0], transparent); s->iconbar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent); s->iconbar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH; if (s->resmgr->sci_version >= SCI_VERSION_01_VGA) { // This bit sets the foreground and background colors in VGA SCI games gfx_color_t fgcolor; gfx_color_t bgcolor; memset(&fgcolor, 0, sizeof(gfx_color_t)); memset(&bgcolor, 0, sizeof(gfx_color_t)); #if 0 fgcolor.visual = s->gfx_state->resstate->static_palette[0]; fgcolor.mask = GFX_MASK_VISUAL; bgcolor.visual = s->gfx_state->resstate->static_palette[255]; bgcolor.mask = GFX_MASK_VISUAL; #endif s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), fgcolor, bgcolor); } else { s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), s->ega_colors[0], s->ega_colors[15]); } s->titlebar_port->color.mask |= GFX_MASK_PRIORITY; s->titlebar_port->color.priority = 11; s->titlebar_port->bgcolor.mask |= GFX_MASK_PRIORITY; s->titlebar_port->bgcolor.priority = 11; s->titlebar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH; // but this is correct s->picture_port = gfxw_new_port(s->visual, NULL, s->gfx_state->options->pic_port_bounds, s->ega_colors[0], transparent); s->pics_drawn_nr = 0; s->visual->add(GFXWC(s->visual), GFXW(s->wm_port)); s->visual->add(GFXWC(s->visual), GFXW(s->titlebar_port)); s->visual->add(GFXWC(s->visual), GFXW(s->picture_port)); s->visual->add(GFXWC(s->visual), GFXW(s->iconbar_port)); // Add ports to visual s->port = s->picture_port; // Currently using the picture port #if 0 s->titlebar_port->bgcolor.mask |= GFX_MASK_PRIORITY; s->titlebar_port->bgcolor.priority = 11; // Standard priority for the titlebar port #endif return 0; } int game_init_graphics(EngineState *s) { #ifndef WITH_PIC_SCALING if (s->gfx_state->options->pic0_unscaled == 0) sciprintf("WARNING: Pic scaling was disabled; your version of FreeSCI has no support for scaled pic drawing built in.\n"); s->gfx_state->options->pic0_unscaled = 1; #endif return _reset_graphics_input(s); } static void _free_graphics_input(EngineState *s) { sciprintf("Freeing graphics\n"); s->visual->widfree(GFXW(s->visual)); s->wm_port = s->titlebar_port = s->picture_port = NULL; s->visual = NULL; s->dyn_views = NULL; s->port = NULL; free(s->pics); s->pics = NULL; } int game_init_sound(EngineState *s, int sound_flags) { if (s->resmgr->sci_version >= SCI_VERSION_01) sound_flags |= SFX_STATE_FLAG_MULTIPLAY; s->sfx_init_flags = sound_flags; sfx_init(&s->sound, s->resmgr, sound_flags); return 0; } /* Maps a class ID to the script the corresponding class is contained in Returns the script number suggested by vocab.996, or -1 if there's none */ static int suggested_script(resource_t *res, unsigned int classId) { int offset; if (!res || classId >= res->size >> 2) return -1; offset = 2 + (classId << 2); return getInt16(res->data + offset); } int test_cursor_style(EngineState *s) { int resource_nr = 0; int ok = 0; do { ok |= scir_test_resource(s->resmgr, sci_cursor, resource_nr++) != NULL; } while (resource_nr < 1000 && !ok); return ok; } int create_class_table_sci11(EngineState *s) { int scriptnr; unsigned int seeker_offset; char *seeker_ptr; int classnr; resource_t *vocab996 = scir_find_resource(s->resmgr, sci_vocab, 996, 1); if (!vocab996) s->classtable_size = 20; else s->classtable_size = vocab996->size >> 2; s->classtable = (class_t*)sci_calloc(sizeof(class_t), s->classtable_size); for (scriptnr = 0; scriptnr < 1000; scriptnr++) { resource_t *heap = scir_find_resource(s->resmgr, sci_heap, scriptnr, 0); if (heap) { int global_vars = getUInt16(heap->data + 2); seeker_ptr = (char*)heap->data + 4 + global_vars * 2; seeker_offset = 4 + global_vars * 2; while (getUInt16((byte*)seeker_ptr) == SCRIPT_OBJECT_MAGIC_NUMBER) { if (getUInt16((byte*)seeker_ptr + 14) & SCRIPT_INFO_CLASS) { classnr = getUInt16((byte*)seeker_ptr + 10); if (classnr >= s->classtable_size) { if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) { fprintf(stderr, "Invalid class number 0x%x in script.%d(0x%x), offset %04x\n", classnr, scriptnr, scriptnr, seeker_offset); return 1; } s->classtable = (class_t*)sci_realloc(s->classtable, sizeof(class_t) * (classnr + 1)); // Clear after resize memset(&(s->classtable[s->classtable_size]), 0, sizeof(class_t) * (1 + classnr - s->classtable_size)); s->classtable_size = classnr + 1; // Adjust maximum number of entries } s->classtable[classnr].reg.offset = seeker_offset; s->classtable[classnr].reg.segment = 0; s->classtable[classnr].script = scriptnr; } seeker_ptr += getUInt16((byte*)seeker_ptr + 2) * 2; seeker_offset += getUInt16((byte*)seeker_ptr + 2) * 2; } } } return 0; } static int create_class_table_sci0(EngineState *s) { int scriptnr; unsigned int seeker; int classnr; int magic_offset; // For strange scripts in older SCI versions resource_t *vocab996 = scir_find_resource(s->resmgr, sci_vocab, 996, 1); if (!vocab996) s->classtable_size = 20; else s->classtable_size = vocab996->size >> 2; s->classtable = (class_t*)sci_calloc(sizeof(class_t), s->classtable_size); for (scriptnr = 0; scriptnr < 1000; scriptnr++) { int objtype = 0; resource_t *script = scir_find_resource(s->resmgr, sci_script, scriptnr, 0); if (script) { if (s->version < SCI_VERSION_FTU_NEW_SCRIPT_HEADER) magic_offset = seeker = 2; else magic_offset = seeker = 0; do { while (seeker < script->size) { unsigned int lastseeker = seeker; objtype = getInt16(script->data + seeker); if (objtype == sci_obj_class || objtype == sci_obj_terminator) break; seeker += getInt16(script->data + seeker + 2); if (seeker <= lastseeker) { sciprintf("Warning: Script version is invalid.\n"); free(s->classtable); return SCI_ERROR_INVALID_SCRIPT_VERSION; } } if (objtype == sci_obj_class) { int sugg_script; seeker -= SCRIPT_OBJECT_MAGIC_OFFSET; // Adjust position; script home is base +8 bytes classnr = getInt16(script->data + seeker + 4 + SCRIPT_SPECIES_OFFSET); if (classnr >= s->classtable_size) { if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) { fprintf(stderr, "Invalid class number 0x%x in script.%d(0x%x), offset %04x\n", classnr, scriptnr, scriptnr, seeker); return 1; } s->classtable = (class_t*)sci_realloc(s->classtable, sizeof(class_t) * (classnr + 1)); // Clear after resize memset(&(s->classtable[s->classtable_size]), 0, sizeof(class_t) * (1 + classnr - s->classtable_size)); s->classtable_size = classnr + 1; // Adjust maximum number of entries } sugg_script = suggested_script(vocab996, classnr); // First, test whether the script hasn't been claimed, or if it's been claimed by the wrong script if (sugg_script == -1 || scriptnr == sugg_script /*|| !s->classtable[classnr].reg.segment*/) { // Now set the home script of the class s->classtable[classnr].reg.offset = seeker + 4 - magic_offset; s->classtable[classnr].reg.segment = 0; s->classtable[classnr].script = scriptnr; } seeker += SCRIPT_OBJECT_MAGIC_OFFSET; // Re-adjust position seeker += getInt16(script->data + seeker + 2); // Move to next } } while (objtype != sci_obj_terminator && seeker <= script->size); } } scir_unlock_resource(s->resmgr, vocab996, sci_vocab, 996); vocab996 = NULL; return 0; } EngineState::EngineState() { savegame_version = 0; widget_serial_counter = 0; resmgr = 0; game_name = 0; game_version = 0; gfx_state = 0; old_screen = 0; memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t sfx_init_flags = 0; sound_volume = 0; sound_mute = 0; restarting_flags = 0; have_mouse_flag = 0; pic_not_valid = 0; pic_is_new = 0; onscreen_console = 0; osc_backup = 0; pic_priority_table = 0; status_bar_text = 0; status_bar_foreground = 0; status_bar_background = 0; game_time = 0; save_dir_copy = NULL_REG; save_dir_edit_offset = 0; save_dir_copy_buf = 0; mouse_pointer_view = 0; mouse_pointer_loop = 0; mouse_pointer_cel = 0; save_mouse_pointer_view = 0; save_mouse_pointer_loop = 0; save_mouse_pointer_cel = 0; port_serial = 0; port = 0; memset(ega_colors, 0, sizeof(ega_colors)); visual = 0; titlebar_port = 0; wm_port = 0; picture_port = 0; iconbar_port = 0; memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t pic_animate = 0; dyn_views_list_serial = 0; dyn_views = 0; drop_views_list_serial = 0; drop_views = 0; animation_delay = 0; animation_granularity = 0; menubar = 0; priority_first = 0; priority_last = 0; pics_drawn_nr = 0; pics_nr = 0; pics = 0; last_wait_time = 0; version_lock_flag = 0; version = 0; max_version = 0; min_version = 0; kernel_opt_flags = 0; _fileHandles.resize(5); dirseeker = 0; execution_stack = 0; execution_stack_size = 0; execution_stack_pos = 0; execution_stack_base = 0; execution_stack_pos_changed = 0; r_acc = NULL_REG; r_amp_rest = 0; r_prev = NULL_REG; stack_segment = 0; stack_base = 0; stack_top = 0; parser_segment = 0; parser_base = NULL_REG; parser_event = NULL_REG; script_000_segment = 0; script_000 = 0; parser_lastmatch_word = 0; bp_list = 0; have_bp = 0; debug_mode = 0; sys_strings_segment = 0; sys_strings = 0; parser_words = 0; parser_words_nr = 0; parser_suffices = 0; parser_suffices_nr = 0; parser_branches = 0; parser_rules = 0; parser_branches_nr = 0; memset(parser_nodes, 0, sizeof(parser_nodes)); parser_valid = 0; synonyms = 0; synonyms_nr = 0; game_obj = NULL_REG; classtable_size = 0; classtable = 0; seg_manager = 0; gc_countdown = 0; kernel_names_nr = 0; kernel_names = 0; kfunct_table = 0; kfunct_nr = 0; opcodes = 0; memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t successor = 0; } // Architectural stuff: Init/Unintialize engine int script_init_engine(EngineState *s, sci_version_t version) { int result; s->max_version = SCI_VERSION(9, 999, 999); s->min_version = 0; //Set no real limits s->version = SCI_VERSION_DEFAULT_SCI0; s->kernel_opt_flags = 0; if (!version) { s->version_lock_flag = 0; } else { s->version = version; s->version_lock_flag = 1; // Lock version } script_detect_versions(s); if (s->version >= SCI_VERSION(1, 001, 000)) result = create_class_table_sci11(s); else result = create_class_table_sci0(s); s->seg_manager = new SegManager(s->version >= SCI_VERSION(1, 001, 000)); s->gc_countdown = GC_INTERVAL - 1; if (result) { sciprintf("Failed to initialize class table\n"); return 1; } s->script_000_segment = script_get_segment(s, 0, SCRIPT_GET_LOCK); if (s->script_000_segment <= 0) { sciprintf("Failed to instantiate script.000\n"); return 1; } s->script_000 = &(s->seg_manager->heap[s->script_000_segment]->data.script); s->sys_strings = s->seg_manager->allocateSysStrings(&s->sys_strings_segment); // Allocate static buffer for savegame and CWD directories sys_string_acquire(s->sys_strings, SYS_STRING_SAVEDIR, "savedir", MAX_SAVE_DIR_SIZE); s->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR); s->save_dir_edit_offset = 0; s->r_acc = s->r_prev = NULL_REG; s->r_amp_rest = 0; s->execution_stack = NULL; // Start without any execution stack s->execution_stack_base = -1; // No vm is running yet s->execution_stack_pos = -1; // Start at execution stack position 0 s->kernel_names = vocabulary_get_knames(s->resmgr, &s->kernel_names_nr); script_map_kernel(s); // Maps the kernel functions if (_init_vocabulary(s)) return 1; if (s->selector_map.cantBeHere != -1) version_require_later_than(s, SCI_VERSION_FTU_INVERSE_CANBEHERE); s->restarting_flags = SCI_GAME_IS_NOT_RESTARTING; s->bp_list = NULL; // No breakpoints defined s->have_bp = 0; s->dirseeker = 0; // Used by FileIO for FIND_FIRST, FIND_NEXT if (s->version >= SCI_VERSION_FTU_LOFS_ABSOLUTE && s->version < SCI_VERSION(1, 001, 000)) s->seg_manager->setExportWidth(1); else s->seg_manager->setExportWidth(0); sciprintf("Engine initialized\n"); if (_init_graphics_input(s)) return 1; return 0; } void script_set_gamestate_save_dir(EngineState *s, const char *path) { sys_string_set(s->sys_strings, SYS_STRING_SAVEDIR, path); } void script_free_vm_memory(EngineState *s) { sciprintf("Freeing VM memory\n"); s->save_dir_copy_buf = NULL; free(s->classtable); s->classtable = NULL; // Close all opened file handles s->_fileHandles.clear(); } extern void free_kfunct_tables(EngineState *s); // From kernel.c void script_free_engine(EngineState *s) { script_free_vm_memory(s); sciprintf("Freeing state-dependant data\n"); free_kfunct_tables(s); _free_vocabulary(s); } void script_free_breakpoints(EngineState *s) { breakpoint_t *bp, *bp_next; // Free breakpoint list bp = s->bp_list; while (bp) { bp_next = bp->next; if (bp->type == BREAK_SELECTOR) free(bp->data.name); free(bp); bp = bp_next; } s->bp_list = NULL; } /*************************************************************/ /* Game instance stuff: Init/Unitialize state-dependant data */ /*************************************************************/ int game_init(EngineState *s) { // FIXME Use new VM instantiation code all over the place" reg_t game_obj; // Address of the game object dstack_t *stack; stack = s->seg_manager->allocateStack(VM_STACK_SIZE, &s->stack_segment); s->stack_base = stack->entries; s->stack_top = s->stack_base + VM_STACK_SIZE; if (!script_instantiate(s, 0)) { sciprintf("game_init(): Could not instantiate script 0\n"); return 1; } s->parser_valid = 0; // Invalidate parser s->parser_event = NULL_REG; // Invalidate parser event s->synonyms = NULL; s->synonyms_nr = 0; // No synonyms // Initialize send_calls buffer if (!send_calls_allocated) { send_calls_allocated = 16; send_calls = (calls_struct_t*)sci_calloc(sizeof(calls_struct_t), send_calls_allocated); } if (s->gfx_state && _reset_graphics_input(s)) return 1; s->successor = NULL; // No successor s->status_bar_text = NULL; // Status bar is blank s->status_bar_foreground = 0; s->status_bar_background = s->resmgr->sci_version >= SCI_VERSION_01_VGA ? 255 : 15; sys_string_acquire(s->sys_strings, SYS_STRING_PARSER_BASE, "parser-base", MAX_PARSER_BASE); s->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE); s->last_wait_time = g_system->getMillis(); s->debug_mode = 0x0; // Disable all debugging s->onscreen_console = 0; // No onscreen console unless explicitly requested srand(g_system->getMillis()); // Initialize random number generator // script_dissect(0, s->_selectorNames); game_obj = script_lookup_export(s, 0, 0); // The first entry in the export table of script 0 points to the game object s->game_name = sci_strdup(obj_get_name(s, game_obj)); if (!s->game_name) { sciprintf("Error: script.000, export 0 ("PREG") does not\n" " yield an object with a name -> sanity check failed\n", PRINT_REG(game_obj)); return 1; } sciprintf(" \"%s\" at "PREG"\n", s->game_name, PRINT_REG(game_obj)); if (strlen((char *)s->game_name) >= MAX_GAMEDIR_SIZE) { s->game_name[MAX_GAMEDIR_SIZE - 1] = 0; // Fix length with brute force sciprintf(" Designation too long; was truncated to \"%s\"\n", s->game_name); } s->game_obj = game_obj; // Mark parse tree as unused s->parser_nodes[0].type = PARSE_TREE_NODE_LEAF; s->parser_nodes[0].content.value = 0; s->menubar = menubar_new(); // Create menu bar return 0; } int game_exit(EngineState *s) { if (s->execution_stack) { free(s->execution_stack); } sfx_exit(&s->sound); // Reinit because some other code depends on having a valid state game_init_sound(s, SFX_STATE_FLAG_NOSOUND); delete s->seg_manager; if (s->synonyms_nr) { free(s->synonyms); s->synonyms = NULL; s->synonyms_nr = 0; } sciprintf("Freeing miscellaneous data...\n"); // TODO Free parser segment here if (send_calls_allocated) { free(send_calls); send_calls_allocated = 0; } // TODO Free scripts here menubar_free(s->menubar); _free_graphics_input(s); free(s->game_name); return 0; } } // End of namespace Sci