/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_ENGINE_GC_H #define SCI_ENGINE_GC_H #include "common/hashmap.h" #include "sci/engine/vm_types.h" #include "sci/engine/state.h" namespace Sci { struct reg_t_Hash { uint operator()(const reg_t& x) const { return (x.segment << 3) | x.offset; } }; /* * The reg_t_hash_map is actually really a hashset */ typedef Common::HashMap reg_t_hash_map; /** * Finds all used references and normalises them to their memory addresses * @param s The state to gather all information from * @return A hash map containing entries for all used references */ reg_t_hash_map *find_all_used_references(EngineState *s); /** * Runs garbage collection on the current system state * @param s The state in which we should gc */ void run_gc(EngineState *s); } // End of namespace Sci #endif // SCI_ENGINE_GC_H