/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/mixer.h" #include "common/config-manager.h" #include "common/gui_options.h" #include "common/savefile.h" #include "sci/engine/features.h" #include "sci/engine/guest_additions.h" #include "sci/engine/kernel.h" #include "sci/engine/savegame.h" #include "sci/engine/state.h" #include "sci/engine/vm.h" #ifdef ENABLE_SCI32 #include "common/translation.h" #include "gui/saveload.h" #include "sci/graphics/frameout.h" #endif #include "sci/sound/music.h" #include "sci/sci.h" namespace Sci { enum { kSoundsMusicType = 0, kSoundsSoundType = 1 }; enum { kMessageTypeSubtitles = 1, kMessageTypeSpeech = 2 }; GuestAdditions::GuestAdditions(EngineState *state, GameFeatures *features, Kernel *kernel) : _state(state), _features(features), _kernel(kernel), _segMan(state->_segMan), #ifdef ENABLE_SCI32 _restoring(false), #endif _messageTypeSynced(false) {} #pragma mark - void GuestAdditions::syncSoundSettingsFromScummVM() const { #ifdef ENABLE_SCI32 if (_features->audioVolumeSyncUsesGlobals()) syncAudioVolumeGlobalsFromScummVM(); else #endif syncMasterVolumeFromScummVM(); } void GuestAdditions::syncAudioOptionsFromScummVM() const { #ifdef ENABLE_SCI32 if (_features->supportsTextSpeed()) { syncTextSpeedFromScummVM(); } #endif syncMessageTypeFromScummVM(); } void GuestAdditions::reset() { _messageTypeSynced = false; } void GuestAdditions::invokeSelector(const reg_t objId, const Selector selector, const int argc, const StackPtr argv) const { ::Sci::invokeSelector(_state, objId, selector, 0, _state->_executionStack.back().sp, argc, argv); } bool GuestAdditions::shouldSyncAudioToScummVM() const { const SciGameId gameId = g_sci->getGameId(); Common::List::const_iterator it; for (it = _state->_executionStack.begin(); it != _state->_executionStack.end(); ++it) { const ExecStack &call = *it; const Common::String objName = _segMan->getObjectName(call.sendp); if (getSciVersion() < SCI_VERSION_2 && (objName == "TheMenuBar" || objName == "MenuBar")) { // SCI16 with menu bar return true; } else if (objName == "volumeSlider") { // SCI16 with icon bar, QFG4, Hoyle5 return true; } else if (gameId == GID_MOTHERGOOSE256 && objName == "soundBut") { return true; } else if (gameId == GID_SLATER && objName == "volButton") { return true; } else if (gameId == GID_LSL6 && objName == "menuBar") { return true; #ifdef ENABLE_SCI32 } else if ((gameId == GID_GK1 || gameId == GID_SQ6) && (objName == "musicBar" || objName == "soundBar")) { return true; } else if (gameId == GID_PQ4 && (objName == "increaseVolume" || objName == "decreaseVolume")) { return true; } else if (gameId == GID_KQ7 && (objName == "volumeUp" || objName == "volumeDown")) { return true; } else if (gameId == GID_LSL6HIRES && (objName == "hiResMenu" || objName == "volumeDial")) { return true; } else if (gameId == GID_MOTHERGOOSEHIRES && objName == "MgButtonBar") { return true; } else if (gameId == GID_PQSWAT && (objName == "volumeDownButn" || objName == "volumeUpButn")) { return true; } else if (gameId == GID_SHIVERS && objName == "spVolume") { return true; } else if (gameId == GID_GK2 && objName == "soundSlider") { return true; } else if (gameId == GID_PHANTASMAGORIA && (objName == "midiVolDown" || objName == "midiVolUp" || objName == "dacVolDown" || objName == "dacVolUp")) { return true; } else if (gameId == GID_PHANTASMAGORIA2 && objName == "foo2") { return true; } else if ((gameId == GID_LSL7 || gameId == GID_TORIN) && (objName == "oMusicScroll" || objName == "oSFXScroll" || objName == "oAudioScroll")) { return true; #endif } } return false; } #pragma mark - #pragma mark Hooks void GuestAdditions::sciEngineRunGameHook() { _messageTypeSynced = true; } void GuestAdditions::writeVarHook(const int type, const int index, const reg_t value) { if (type == VAR_GLOBAL) { #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { if (_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) { syncAudioVolumeGlobalsToScummVM(index, value); } else if (g_sci->getGameId() == GID_GK1) { syncGK1StartupVolumeFromScummVM(index, value); } if (_features->supportsTextSpeed()) { syncTextSpeedToScummVM(index, value); } } #endif syncMessageTypeToScummVM(index, value); } } bool GuestAdditions::kDoSoundMasterVolumeHook(const int volume) const { if (!_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) { syncMasterVolumeToScummVM(volume); return true; } return false; } #ifdef ENABLE_SCI32 void GuestAdditions::sciEngineInitGameHook() { if (g_sci->getGameId() == GID_PHANTASMAGORIA2 && Common::checkGameGUIOption(GAMEOPTION_ENABLE_CENSORING, ConfMan.get("guioptions"))) { _state->variables[VAR_GLOBAL][kGlobalVarPhant2CensorshipFlag] = make_reg(0, ConfMan.getBool("enable_censoring")); } } void GuestAdditions::sendSelectorHook(const reg_t sendObj, Selector &selector, reg_t *argp) { if (_features->getMessageTypeSyncStrategy() == kMessageTypeSyncStrategyLSL6Hires) { syncMessageTypeToScummVMUsingLSL6HiresStrategy(sendObj, selector, argp); } } bool GuestAdditions::audio32SetVolumeHook(const int16 channelIndex, int16 volume) const { if (!_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) { volume = volume * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume; if (Common::checkGameGUIOption(GUIO_LINKMUSICTOSFX, ConfMan.get("guioptions"))) { ConfMan.setInt("music_volume", volume); } ConfMan.setInt("sfx_volume", volume); ConfMan.setInt("speech_volume", volume); g_sci->updateSoundMixerVolumes(); return true; } return false; } void GuestAdditions::kDoSoundSetVolumeHook(const reg_t soundObj, const int16 volume) const { if (g_sci->getGameId() == GID_GK1 && shouldSyncAudioToScummVM()) { syncGK1AudioVolumeToScummVM(soundObj, volume); } } void GuestAdditions::instantiateScriptHook(Script &script, const bool ignoreDelayedRestore) const { if (getSciVersion() < SCI_VERSION_2) { return; } // If there is a delayed restore, we still want to patch the script so // that the automatic return of the game ID works, but we do not want to // patch the scripts that get restored if (ConfMan.getBool("originalsaveload") && (ignoreDelayedRestore || _state->_delayedRestoreGameId == -1)) { return; } if ((g_sci->getGameId() == GID_LSL7 || g_sci->getGameId() == GID_TORIN) && script.getScriptNumber() == 64866) { patchGameSaveRestoreTorin(script); } else if (g_sci->getGameId() == GID_PHANTASMAGORIA2 && script.getScriptNumber() == 64978) { patchGameSaveRestorePhant2(script); } else if (script.getScriptNumber() == 64990) { // 64990 is the system script containing SRDialog. This script is used // by the main Game object, but it is not loaded immediately, so we wait // for it to be loaded before patching it. Attempting to preload this // script early for patching will cause the order of entries in the // segment table to change (versus save games that are not patched), // breaking persistent objects (like the control panel in SQ6) which // require reg_ts created during game startup to always be the same if (g_sci->getGameId() == GID_RAMA) { patchGameSaveRestoreRama(script); } else { patchGameSaveRestoreSCI32(script); } } } void GuestAdditions::segManSaveLoadScriptHook(Script &script) const { instantiateScriptHook(script, true); } #endif bool GuestAdditions::kGetEventHook() const { if (_state->_delayedRestoreGameId == -1) { return false; } #ifdef ENABLE_SCI32 // Loading a save game while Lighthouse is still initializing itself will // cause loading to fail if the save game contains a saved Robot state, // because the Robot will try to restore itself into a game plane which does // not exist yet if (g_sci->getGameId() == GID_LIGHTHOUSE && _state->callInStack(g_sci->getGameObject(), SELECTOR(init))) { return false; } #endif return g_sci->_guestAdditions->restoreFromLauncher(); } bool GuestAdditions::kWaitHook() const { if (_state->_delayedRestoreGameId == -1) { return false; } // kWait cannot be used in Phant2 for delayed restore because it is // called during the fade-in of music in the intro room, before graphics // are fully initialized, which causes "Click to continue" text to be // brokenly drawn over the game and then crashes the engine on the next // room transition if (g_sci->getGameId() == GID_PHANTASMAGORIA2) { return false; } return g_sci->_guestAdditions->restoreFromLauncher(); } #ifdef ENABLE_SCI32 bool GuestAdditions::kPlayDuckPlayVMDHook() const { return _state->_delayedRestoreGameId != -1; } #endif #pragma mark - #pragma mark Integrated save & restore void GuestAdditions::patchGameSaveRestore() const { if (ConfMan.getBool("originalsaveload") || getSciVersion() >= SCI_VERSION_2) return; patchGameSaveRestoreSCI16(); } static const byte kSaveRestorePatch[] = { 0x39, 0x03, // pushi 03 0x76, // push0 0x38, 0xff, 0xff, // pushi -1 0x76, // push0 0x43, 0xff, 0x06, // callk kRestoreGame/kSaveGame (will get changed afterwards) 0x48 // ret }; static void patchKSaveRestore(SegManager *segMan, reg_t methodAddress, byte id) { Script *script = segMan->getScript(methodAddress.getSegment()); byte *patchPtr = const_cast(script->getBuf(methodAddress.getOffset())); memcpy(patchPtr, kSaveRestorePatch, sizeof(kSaveRestorePatch)); patchPtr[8] = id; } void GuestAdditions::patchGameSaveRestoreSCI16() const { const Object *gameObject = _segMan->getObject(g_sci->getGameObject()); const Object *gameSuperObject = _segMan->getObject(gameObject->getSuperClassSelector()); if (!gameSuperObject) gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510 byte kernelIdRestore = 0; byte kernelIdSave = 0; switch (g_sci->getGameId()) { case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all case GID_HOYLE2: // gets confused, see hoyle1 case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs return; default: break; } uint16 kernelNamesSize = _kernel->getKernelNamesSize(); for (uint16 kernelNr = 0; kernelNr < kernelNamesSize; kernelNr++) { Common::String kernelName = _kernel->getKernelName(kernelNr); if (kernelName == "RestoreGame") kernelIdRestore = kernelNr; if (kernelName == "SaveGame") kernelIdSave = kernelNr; if (kernelName == "Save") kernelIdSave = kernelIdRestore = kernelNr; } // Search for gameobject superclass ::restore uint16 gameSuperObjectMethodCount = gameSuperObject->getMethodCount(); for (uint16 methodNr = 0; methodNr < gameSuperObjectMethodCount; methodNr++) { uint16 selectorId = gameSuperObject->getFuncSelector(methodNr); Common::String methodName = _kernel->getSelectorName(selectorId); if (methodName == "restore") { patchKSaveRestore(_segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore); } else if (methodName == "save") { if (g_sci->getGameId() != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog patchKSaveRestore(_segMan, gameSuperObject->getFunction(methodNr), kernelIdSave); } } } // Patch gameobject ::save for now for SCI0 - SCI1.1 // TODO: It seems this was never adjusted to superclass, but adjusting it now may cause // issues with some game. Needs to get checked and then possibly changed. const Object *patchObjectSave = gameObject; // Search for gameobject ::save, if there is one patch that one too uint16 patchObjectMethodCount = patchObjectSave->getMethodCount(); for (uint16 methodNr = 0; methodNr < patchObjectMethodCount; methodNr++) { uint16 selectorId = patchObjectSave->getFuncSelector(methodNr); Common::String methodName = _kernel->getSelectorName(selectorId); if (methodName == "save") { if (g_sci->getGameId() != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog patchKSaveRestore(_segMan, patchObjectSave->getFunction(methodNr), kernelIdSave); } break; } } } #ifdef ENABLE_SCI32 static const byte SRDialogPatch[] = { 0x76, // push0 0x59, 0x01, // &rest 1 0x43, kScummVMSaveLoadId, 0x00, 0x00, // callk kScummVMSaveLoad, 0 0x48 // ret }; void GuestAdditions::patchGameSaveRestoreSCI32(Script &script) const { patchSRDialogDoit(script, "SRDialog", SRDialogPatch, sizeof(SRDialogPatch)); } static const byte SRTorinPatch[] = { 0x38, 0xFF, 0xFF, // pushi new 0x76, // push0 0x51, 0x0f, // class Str 0x4a, 0x04, 0x00, // send 4 0xa3, 0x01, // sal 1 0x76, // push0 0x59, 0x01, // &rest 1 0x43, kScummVMSaveLoadId, 0x00, 0x00, // callk kScummVMSaveLoad, 0 0x48 // ret }; void GuestAdditions::patchGameSaveRestoreTorin(Script &script) const { const uint32 address = script.validateExportFunc(2, true); byte *patchPtr = const_cast(script.getBuf(address)); memcpy(patchPtr, SRTorinPatch, sizeof(SRTorinPatch)); const Selector newSelector = SELECTOR(new_); assert(newSelector != -1); patchPtr[1] = newSelector & 0xFF; patchPtr[2] = (newSelector >> 8) & 0xFF; if (g_sci->isBE()) { SWAP(patchPtr[1], patchPtr[2]); SWAP(patchPtr[8], patchPtr[9]); } } void GuestAdditions::patchGameSaveRestorePhant2(Script &script) const { const ObjMap &objects = script.getObjectMap(); for (ObjMap::const_iterator it = objects.begin(); it != objects.end(); ++it) { const Object &obj = it->_value; if (strcmp(_segMan->derefString(obj.getNameSelector()), "srGetGame") != 0) { continue; } int methodIndex = obj.funcSelectorPosition(SELECTOR(init)); if (methodIndex == -1) { continue; } byte *scriptData = const_cast(script.getBuf(obj.getFunction(methodIndex).getOffset())); memcpy(scriptData, SRDialogPatch, sizeof(SRDialogPatch)); break; } } static const byte RamaSRDialogPatch[] = { 0x78, // push1 0x7c, // pushSelf 0x43, kScummVMSaveLoadId, 0x02, 0x00, // callk kScummVMSaveLoad, 0 0x48 // ret }; static const int RamaSRDialogUint16Offsets[] = { 4 }; void GuestAdditions::patchGameSaveRestoreRama(Script &script) const { patchSRDialogDoit(script, "Save", RamaSRDialogPatch, sizeof(RamaSRDialogPatch), RamaSRDialogUint16Offsets, ARRAYSIZE(RamaSRDialogUint16Offsets)); patchSRDialogDoit(script, "Restore", RamaSRDialogPatch, sizeof(RamaSRDialogPatch), RamaSRDialogUint16Offsets, ARRAYSIZE(RamaSRDialogUint16Offsets)); } void GuestAdditions::patchSRDialogDoit(Script &script, const char *const objectName, const byte *patchData, const int patchSize, const int *uint16Offsets, const uint numOffsets) const { const ObjMap &objMap = script.getObjectMap(); for (ObjMap::const_iterator it = objMap.begin(); it != objMap.end(); ++it) { const Object &obj = it->_value; if (strcmp(_segMan->getObjectName(obj.getPos()), objectName) != 0) { continue; } const uint16 methodCount = obj.getMethodCount(); for (uint16 methodNr = 0; methodNr < methodCount; ++methodNr) { const uint16 selectorId = obj.getFuncSelector(methodNr); const Common::String methodName = _kernel->getSelectorName(selectorId); if (methodName == "doit") { const reg_t methodAddress = obj.getFunction(methodNr); byte *patchPtr = const_cast(script.getBuf(methodAddress.getOffset())); memcpy(patchPtr, patchData, patchSize); if (g_sci->isBE()) { for (uint i = 0; i < numOffsets; ++i) { const int offset = uint16Offsets[i]; SWAP(patchPtr[offset], patchPtr[offset + 1]); } } return; } } } } reg_t GuestAdditions::kScummVMSaveLoad(EngineState *s, int argc, reg_t *argv) const { if (g_sci->getGameId() == GID_PHANTASMAGORIA2) { return promptSaveRestorePhant2(s, argc, argv); } if (g_sci->getGameId() == GID_LSL7 || g_sci->getGameId() == GID_TORIN) { return promptSaveRestoreTorin(s, argc, argv); } if (g_sci->getGameId() == GID_RAMA) { return promptSaveRestoreRama(s, argc, argv); } return promptSaveRestoreDefault(s, argc, argv); } reg_t GuestAdditions::promptSaveRestoreDefault(EngineState *s, int argc, reg_t *argv) const { return make_reg(0, runSaveRestore(argc > 0, argc > 0 ? argv[0] : NULL_REG, s->_delayedRestoreGameId)); } reg_t GuestAdditions::promptSaveRestoreTorin(EngineState *s, int argc, reg_t *argv) const { const bool isSave = (argc > 0 && (bool)argv[0].toSint16()); reg_t descriptionId = NULL_REG; if (isSave) { _segMan->allocateArray(kArrayTypeString, 0, &descriptionId); } const int saveNo = runSaveRestore(isSave, descriptionId, s->_delayedRestoreGameId); if (saveNo != -1) { assert(s->variablesMax[VAR_LOCAL] > 2); writeSelector(_segMan, s->variables[VAR_LOCAL][1], SELECTOR(data), descriptionId); s->variables[VAR_LOCAL][2] = make_reg(0, saveNo); s->variables[VAR_LOCAL][3] = make_reg(0, isSave ? 1 : 0); } else if (isSave) { _segMan->freeArray(descriptionId); } return make_reg(0, saveNo != -1); } reg_t GuestAdditions::promptSaveRestorePhant2(EngineState *s, int argc, reg_t *argv) const { assert(argc == 2); const bool isSave = argv[1].toSint16() == 0; const int saveNo = runSaveRestore(isSave, argv[0], s->_delayedRestoreGameId); // Clear the highlighted state of the button so if the same control panel is // opened again it does not appear to be opened to the save/load panels reg_t button; if (isSave) { button = _segMan->findObjectByName("saveButton"); } else { button = _segMan->findObjectByName("loadButton"); } writeSelectorValue(_segMan, button, SELECTOR(cel), 0); // This causes the control panel to quit its internal event loop and hide // itself const reg_t controlPanel = s->variables[VAR_GLOBAL][kGlobalVarPhant2ControlPanel]; writeSelector(_segMan, controlPanel, SELECTOR(scratch), TRUE_REG); return make_reg(0, saveNo); } reg_t GuestAdditions::promptSaveRestoreRama(EngineState *s, int argc, reg_t *argv) const { assert(argc == 1); const bool isSave = (strcmp(_segMan->getObjectName(argv[0]), "Save") == 0); const reg_t editor = _segMan->findObjectByName("editI"); reg_t outDescription = readSelector(_segMan, editor, SELECTOR(text)); if (!_segMan->isValidAddr(outDescription, SEG_TYPE_ARRAY)) { _segMan->allocateArray(kArrayTypeString, 0, &outDescription); writeSelector(_segMan, editor, SELECTOR(text), outDescription); } int saveNo = runSaveRestore(isSave, outDescription, s->_delayedRestoreGameId); int saveIndex = -1; if (saveNo != -1) { // The save number returned by runSaveRestore is a SCI save number // because normally SRDialogs return the save ID, but RAMA returns the // save game's index in the save game list instead, so we need to // convert back to the ScummVM save number here to find the correct // index saveNo += kSaveIdShift; Common::Array saves; listSavegames(saves); saveIndex = findSavegame(saves, saveNo); if (isSave) { bool resetCatalogFile = false; const Common::String saveGameName = _segMan->getString(outDescription); // The original game save/restore code returns index 0 when a game // is created that does not already exist and then the scripts find // the next hole and insert there, but the ScummVM GUI works // differently and allows users to insert a game wherever they want, // so we need to force the save game to exist in advance so RAMA's // save code will successfully put it where we want it if (saveIndex == -1) { // We need to touch the save file just so it exists here, since // otherwise the game will not let us save to the new save slot // (it will try to come up with a brand new slot instead) Common::OutSaveFile *out = g_sci->getSaveFileManager()->openForSaving(g_sci->getSavegameName(saveNo)); set_savegame_metadata(out, saveGameName, ""); // Make sure the save file is fully written before we try to // re-retrieve the list of saves, since otherwise it may not // show up in the list delete out; // We have to re-retrieve saves and find the index instead of // assuming the newest save will be in index 0 because save game // times are not guaranteed to be steady saves.clear(); listSavegames(saves); saveIndex = findSavegame(saves, saveNo); if (saveIndex == -1) { warning("Stub save not found when trying to save a new game to slot %d", saveNo); } else { // Kick the CatalogFile into believing that this new save // game exists already, otherwise it the game will not // actually save into the new save resetCatalogFile = true; } } else if (strncmp(saveGameName.c_str(), saves[saveIndex].name, kMaxSaveNameLength) != 0) { // The game doesn't let the save game name change for the same // slot, but ScummVM's GUI does, so force the new name into the // save file metadata if it has changed so it actually makes it // into the save game Common::ScopedPtr out(g_sci->getSaveFileManager()->openForSaving(g_sci->getSavegameName(saveNo))); set_savegame_metadata(out.get(), saveGameName, ""); resetCatalogFile = true; } if (resetCatalogFile) { const reg_t catalogFileId = _state->variables[VAR_GLOBAL][kGlobalVarRamaCatalogFile]; if (catalogFileId.isNull()) { warning("Could not find CatalogFile when saving from launcher"); } reg_t args[] = { NULL_REG }; invokeSelector(catalogFileId, SELECTOR(dispose)); invokeSelector(catalogFileId, SELECTOR(init), ARRAYSIZE(args), args); } } } return make_reg(0, saveIndex); } int GuestAdditions::runSaveRestore(const bool isSave, reg_t outDescription, const int forcedSaveNo) const { int saveNo; Common::String descriptionString; if (!isSave && forcedSaveNo != -1) { saveNo = forcedSaveNo; } else { const char *title; const char *action; if (isSave) { title = _("Save game:"); action = _("Save"); } else { title = _("Restore game:"); action = _("Restore"); } GUI::SaveLoadChooser dialog(title, action, isSave); saveNo = dialog.runModalWithCurrentTarget(); if (saveNo != -1) { descriptionString = dialog.getResultString(); if (descriptionString.empty()) { descriptionString = dialog.createDefaultSaveDescription(saveNo - 1); } } } assert(!isSave || !outDescription.isNull()); if (!outDescription.isNull()) { if (_segMan->isObject(outDescription)) { outDescription = readSelector(_segMan, outDescription, SELECTOR(data)); } SciArray &description = *_segMan->lookupArray(outDescription); description.fromString(descriptionString); } if (saveNo > 0) { // The autosave slot in ScummVM takes up slot 0, but in SCI the first // non-autosave save game number needs to be 0, so reduce the save // number here to match what would come from the normal SCI save/restore // dialog. There is additional special code for handling the autosave // game inside of kRestoreGame32. saveNo -= kSaveIdShift; } return saveNo; } #endif #pragma mark - #pragma mark Restore from launcher bool GuestAdditions::restoreFromLauncher() const { assert(_state->_delayedRestoreGameId != -1); #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { if (_restoring) { // Recursion will occur if a restore fails, as // _delayedRestoreGameId will not be reset so the kernel will try // to keep restoring forever _state->_delayedRestoreGameId = -1; _restoring = false; return false; } // Delayed restore should not happen until after the benchmarking room. // In particular, in SQ6, delayed restore must not happen until room 100 // (the Sierra logo & main menu room), otherwise the game scripts will // try to make calls to the subtitles ScrollWindow, which does not // exist. In other games, restoring early either breaks benchmarking, // or, when trying to load an invalid save game, makes the dialog // telling the user that the game is invalid impossible to read if (strcmp(_segMan->getObjectName(_state->variables[VAR_GLOBAL][kGlobalVarCurrentRoom]), "speedRoom") == 0) { return false; } _restoring = true; // Any events queued up before the game restore can cause accidental // input into the game if they are not flushed (this is particularly // noticeable in Phant2, where the game will display "Click to continue" // for one frame if the user clicked during startup) g_sci->getEventManager()->flushEvents(); if (g_sci->getGameId() == GID_PHANTASMAGORIA2) { // Phantasmagoria 2 moves the function that actually restores // a game, and uses a property of the main game object when picking // the save game to restore writeSelectorValue(_segMan, g_sci->getGameObject(), SELECTOR(num), _state->_delayedRestoreGameId - kSaveIdShift); invokeSelector(g_sci->getGameObject(), SELECTOR(reallyRestore)); } else if (g_sci->getGameId() == GID_SHIVERS) { // Shivers accepts the save game number as a parameter to // `SHIVERS::restore` reg_t args[] = { make_reg(0, _state->_delayedRestoreGameId - kSaveIdShift) }; invokeSelector(g_sci->getGameObject(), SELECTOR(restore), 1, args); } else { // When `Game::restore` is invoked, it will call to `Restore::doit` // which will automatically return the `_delayedRestoreGameId` instead // of prompting the user for a save game invokeSelector(g_sci->getGameObject(), SELECTOR(restore)); // The normal save game system resets _delayedRestoreGameId with a // call to `EngineState::reset`, but RAMA uses a custom save game // system which does not reset the engine, so we need to clear the // ID here or the engine will just try to restore the game forever if (g_sci->getGameId() == GID_RAMA) { _state->_delayedRestoreGameId = -1; } } _restoring = false; return true; } else { #else { #endif int savegameId = _state->_delayedRestoreGameId; // delayedRestoreGameId gets destroyed within gamestate_restore()! Common::String fileName = g_sci->getSavegameName(savegameId); Common::SeekableReadStream *in = g_sci->getSaveFileManager()->openForLoading(fileName); if (in) { // found a savegame file gamestate_restore(_state, in); delete in; if (_state->r_acc != make_reg(0, 1)) { gamestate_afterRestoreFixUp(_state, savegameId); return true; } } error("Restoring gamestate '%s' failed", fileName.c_str()); } } #pragma mark - #pragma mark Message type sync void GuestAdditions::syncMessageTypeFromScummVM() const { switch (_features->getMessageTypeSyncStrategy()) { case kMessageTypeSyncStrategyDefault: syncMessageTypeFromScummVMUsingDefaultStrategy(); break; #ifdef ENABLE_SCI32 case kMessageTypeSyncStrategyShivers: syncMessageTypeFromScummVMUsingShiversStrategy(); break; case kMessageTypeSyncStrategyLSL6Hires: syncMessageTypeFromScummVMUsingLSL6HiresStrategy(); break; #endif case kMessageTypeSyncStrategyNone: break; } } void GuestAdditions::syncMessageTypeFromScummVMUsingDefaultStrategy() const { uint8 value = 0; if (ConfMan.getBool("subtitles")) { value |= kMessageTypeSubtitles; } if (!ConfMan.getBool(("speech_mute"))) { value |= kMessageTypeSpeech; } if (value == kMessageTypeSubtitles + kMessageTypeSpeech && !_features->supportsSpeechWithSubtitles()) { value &= ~kMessageTypeSubtitles; } if (value) { _state->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, value); } if (g_sci->getGameId() == GID_GK1 && value == kMessageTypeSubtitles) { // The narrator speech needs to be forced off if speech has been // disabled in ScummVM, but otherwise the narrator toggle should just // be allowed to persist to whatever the user chose previously, since // it is controlled independently of other speech in the game and there // is no equivalent option in the ScummVM GUI _state->variables[VAR_GLOBAL][kGlobalVarGK1NarratorMode] = NULL_REG; } } #ifdef ENABLE_SCI32 void GuestAdditions::syncMessageTypeFromScummVMUsingShiversStrategy() const { if (ConfMan.getBool("subtitles")) { _state->variables[VAR_GLOBAL][kGlobalVarShiversFlags] |= 256; } else { _state->variables[VAR_GLOBAL][kGlobalVarShiversFlags] &= ~256; } } void GuestAdditions::syncMessageTypeFromScummVMUsingLSL6HiresStrategy() const { // LSL6hires synchronisation happens in send_selector, except when // restoring a game, where it happens here if (_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags].isNull()) { return; } reg_t params[] = { make_reg(0, kLSL6HiresSubtitleFlag) }; Selector selector; reg_t restore; if (ConfMan.getBool("subtitles")) { restore = TRUE_REG; selector = SELECTOR(clear); } else { restore = NULL_REG; selector = SELECTOR(set); } // Attempting to show or hide the ScrollWindow used for subtitles // directly (by invoking `show` or `hide`) causes the game to crash with // an error about passing an invalid ScrollWindow ID. Fortunately, the // game scripts store a flag that restores the window when a game is // restored _state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresRestoreTextWindow] = restore; invokeSelector(_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags], selector, 1, params); } #endif void GuestAdditions::syncMessageTypeToScummVM(const int index, const reg_t value) { switch (_features->getMessageTypeSyncStrategy()) { case kMessageTypeSyncStrategyDefault: syncMessageTypeToScummVMUsingDefaultStrategy(index, value); break; #ifdef ENABLE_SCI32 case kMessageTypeSyncStrategyShivers: syncMessageTypeToScummVMUsingShiversStrategy(index, value); break; case kMessageTypeSyncStrategyLSL6Hires: // LSL6hires synchronisation happens via send_selector #endif case kMessageTypeSyncStrategyNone: break; } } void GuestAdditions::syncMessageTypeToScummVMUsingDefaultStrategy(const int index, const reg_t value) { if (index == kGlobalVarMessageType) { // ScummVM audio options haven't been applied yet. Use this set call // as a trigger to apply defaults from ScummVM, ignoring the default // value that was just received from the game scripts if (!_messageTypeSynced || _state->variables[VAR_GLOBAL][kGlobalVarQuit] == TRUE_REG) { _messageTypeSynced = true; syncAudioOptionsFromScummVM(); return; } ConfMan.setBool("subtitles", value.toSint16() & kMessageTypeSubtitles); ConfMan.setBool("speech_mute", !(value.toSint16() & kMessageTypeSpeech)); } } #ifdef ENABLE_SCI32 void GuestAdditions::syncMessageTypeToScummVMUsingShiversStrategy(const int index, const reg_t value) { if (index == kGlobalVarShiversFlags) { // ScummVM audio options haven't been applied yet, so apply them // and ignore the default value that was just received from the // game scripts if (!_messageTypeSynced || _state->variables[VAR_GLOBAL][kGlobalVarQuit] == TRUE_REG) { _messageTypeSynced = true; syncAudioOptionsFromScummVM(); return; } ConfMan.setBool("subtitles", value.toUint16() & 256); } } void GuestAdditions::syncMessageTypeToScummVMUsingLSL6HiresStrategy(const reg_t sendObj, Selector &selector, reg_t *argp) { if (_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags] == sendObj && (selector == SELECTOR(clear) || selector == SELECTOR(set))) { if (argp[1].toUint16() == kLSL6HiresSubtitleFlag) { if (_messageTypeSynced) { ConfMan.setBool("subtitles", selector == SELECTOR(clear)); } else if (ConfMan.getBool("subtitles")) { selector = SELECTOR(clear); argp[-1].setOffset(selector); _messageTypeSynced = true; } else { selector = SELECTOR(set); argp[-1].setOffset(selector); _messageTypeSynced = true; } } } } #endif #pragma mark - #pragma mark Master volume sync void GuestAdditions::syncMasterVolumeFromScummVM() const { #ifdef ENABLE_SCI32 const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume; const int16 sfxVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume; // Volume was changed from ScummVM during the game, so resync the // in-game UI syncInGameUI(musicVolume, sfxVolume); #endif } void GuestAdditions::syncMasterVolumeToScummVM(const int16 masterVolume) const { const int scummVMVolume = masterVolume * Audio::Mixer::kMaxMixerVolume / MUSIC_MASTERVOLUME_MAX; ConfMan.setInt("music_volume", scummVMVolume); if (Common::checkGameGUIOption(GUIO_LINKMUSICTOSFX, ConfMan.get("guioptions"))) { ConfMan.setInt("sfx_volume", scummVMVolume); if (Common::checkGameGUIOption(GUIO_LINKSPEECHTOSFX, ConfMan.get("guioptions"))) { ConfMan.setInt("speech_volume", scummVMVolume); } } // In SCI32, digital audio volume is controlled separately by // kDoAudioVolume // TODO: In SCI16, the volume slider only changed the music volume. // Is this non-standard behavior better, or just wrong? if (getSciVersion() < SCI_VERSION_2) { ConfMan.setInt("sfx_volume", scummVMVolume); ConfMan.setInt("speech_volume", scummVMVolume); } g_sci->updateSoundMixerVolumes(); } #ifdef ENABLE_SCI32 #pragma mark - #pragma mark Globals volume sync void GuestAdditions::syncAudioVolumeGlobalsFromScummVM() const { // On muting: Setting the music volume to zero when mute is enabled is done // only for the games that use MIDI for music playback, since MIDI playback // does not always run through the ScummVM mixer. Games that use digital // audio for music do not need any extra code since that always runs // straight through the audio mixer, which gets muted directly switch (g_sci->getGameId()) { case GID_GK1: { const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume; const int16 dacVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume; syncGK1VolumeFromScummVM(musicVolume, dacVolume); syncGK1UI(); break; } case GID_GK2: { const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume; syncGK2VolumeFromScummVM(musicVolume); syncGK2UI(); break; } case GID_LSL6HIRES: { const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * kLSL6HiresUIVolumeMax / Audio::Mixer::kMaxMixerVolume; syncLSL6HiresVolumeFromScummVM(musicVolume); syncLSL6HiresUI(musicVolume); break; } case GID_PHANTASMAGORIA: { reg_t &musicGlobal = _state->variables[VAR_GLOBAL][kGlobalVarPhant1MusicVolume]; reg_t &dacGlobal = _state->variables[VAR_GLOBAL][kGlobalVarPhant1DACVolume]; const int16 oldMusicVolume = musicGlobal.toSint16(); const int16 oldDacVolume = dacGlobal.toSint16(); const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume; const int16 dacVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume; g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : musicVolume); // Phant1 has a fragile volume UI. Global volumes need to be set during // UI updates to move the volume bars to the correct position syncPhant1UI(oldMusicVolume, musicVolume, musicGlobal, oldDacVolume, dacVolume, dacGlobal); break; } case GID_PHANTASMAGORIA2: { const int16 masterVolume = (ConfMan.getInt("sfx_volume") + 1) * kPhant2VolumeMax / Audio::Mixer::kMaxMixerVolume; syncPhant2VolumeFromScummVM(masterVolume); syncPhant2UI(masterVolume); break; } case GID_LSL7: case GID_TORIN: { const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume; const int16 sfxVolume = (ConfMan.getInt("sfx_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume; const int16 speechVolume = (ConfMan.getInt("speech_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume; syncTorinVolumeFromScummVM(musicVolume, sfxVolume, speechVolume); syncTorinUI(musicVolume, sfxVolume, speechVolume); break; } default: error("Trying to sync audio volume globals in a game with no implementation"); } } void GuestAdditions::syncGK1StartupVolumeFromScummVM(const int index, const reg_t value) const { if (index == kGlobalVarGK1Music1 || index == kGlobalVarGK1Music2 || index == kGlobalVarGK1DAC1 || index == kGlobalVarGK1DAC2 || index == kGlobalVarGK1DAC3) { int16 volume; Selector selector; switch (readSelectorValue(_segMan, value, SELECTOR(type))) { case kSoundsMusicType: { volume = (ConfMan.getInt("music_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume; selector = SELECTOR(musicVolume); break; } case kSoundsSoundType: { volume = (ConfMan.getInt("sfx_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume; selector = SELECTOR(soundVolume); break; } default: error("Unknown sound type"); } writeSelectorValue(_segMan, value, selector, volume); } } void GuestAdditions::syncGK1VolumeFromScummVM(const int16 musicVolume, const int16 dacVolume) const { const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds]; if (!soundsId.isNull()) { List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements))); reg_t soundId = sounds->first; while (!soundId.isNull()) { Node *sound = _segMan->lookupNode(soundId); const int16 type = readSelectorValue(_segMan, sound->value, SELECTOR(type)); int16 volume; if (type == kSoundsMusicType) { volume = ConfMan.getBool("mute") ? 0 : musicVolume; writeSelectorValue(_segMan, sound->value, SELECTOR(musicVolume), musicVolume); } else if (type == kSoundsSoundType) { volume = dacVolume; writeSelectorValue(_segMan, sound->value, SELECTOR(soundVolume), dacVolume); } else { error("Unknown sound type %d", type); } // `setVolume` will set the `vol` property on the sound object; // if it did not do this, an invocation of the `setVol` selector // would need to be here (though doing so would result in // recursion, so don't) g_sci->_soundCmd->setVolume(sound->value, volume); soundId = sound->succ; } } } void GuestAdditions::syncGK2VolumeFromScummVM(const int16 musicVolume) const { _state->variables[VAR_GLOBAL][kGlobalVarGK2MusicVolume] = make_reg(0, musicVolume); // Calling `setVol` on all sounds is necessary to propagate the volume // change to existing sounds, and matches how game scripts propagate // volume changes when the in-game music slider is moved const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds]; if (!soundsId.isNull()) { List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements))); reg_t soundId = sounds->first; while (!soundId.isNull()) { Node *sound = _segMan->lookupNode(soundId); reg_t params[] = { make_reg(0, musicVolume) }; invokeSelector(sound->value, SELECTOR(setVol), 1, params); soundId = sound->succ; } } } void GuestAdditions::syncLSL6HiresVolumeFromScummVM(const int16 musicVolume) const { _state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresMusicVolume] = make_reg(0, musicVolume); g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : (musicVolume * MUSIC_MASTERVOLUME_MAX / kLSL6HiresUIVolumeMax)); } void GuestAdditions::syncPhant2VolumeFromScummVM(const int16 masterVolume) const { _state->variables[VAR_GLOBAL][kGlobalVarPhant2MasterVolume] = make_reg(0, masterVolume); _state->variables[VAR_GLOBAL][kGlobalVarPhant2SecondaryVolume] = make_reg(0, masterVolume); const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds]; if (!soundsId.isNull()) { reg_t params[] = { make_reg(0, SELECTOR(setVol)), make_reg(0, masterVolume) }; invokeSelector(soundsId, SELECTOR(eachElementDo), 2, params); } } void GuestAdditions::syncTorinVolumeFromScummVM(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const { _state->variables[VAR_GLOBAL][kGlobalVarTorinMusicVolume] = make_reg(0, musicVolume); _state->variables[VAR_GLOBAL][kGlobalVarTorinSFXVolume] = make_reg(0, sfxVolume); _state->variables[VAR_GLOBAL][kGlobalVarTorinSpeechVolume] = make_reg(0, speechVolume); // Calling `reSyncVol` on all sounds is necessary to propagate the // volume change to existing sounds, and matches how game scripts // propagate volume changes when the in-game volume sliders are moved const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds]; if (!soundsId.isNull()) { const Selector selector = SELECTOR(reSyncVol); List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements))); reg_t soundId = sounds->first; while (!soundId.isNull()) { Node *sound = _segMan->lookupNode(soundId); const reg_t &soundObj = sound->value; if (_segMan->isHeapObject(soundObj) && lookupSelector(_segMan, soundObj, selector, nullptr, nullptr) != kSelectorNone) { invokeSelector(sound->value, selector); } soundId = sound->succ; } } } void GuestAdditions::syncAudioVolumeGlobalsToScummVM(const int index, const reg_t value) const { switch (g_sci->getGameId()) { case GID_GK2: if (index == kGlobalVarGK2MusicVolume) { const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume; ConfMan.setInt("music_volume", musicVolume); } break; case GID_LSL6HIRES: if (index == kGlobalVarLSL6HiresMusicVolume) { const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kLSL6HiresUIVolumeMax; ConfMan.setInt("music_volume", musicVolume); } break; case GID_PHANTASMAGORIA: if (index == kGlobalVarPhant1MusicVolume) { const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / MUSIC_MASTERVOLUME_MAX; ConfMan.setInt("music_volume", musicVolume); } else if (index == kGlobalVarPhant1DACVolume) { const int16 dacVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume; ConfMan.setInt("sfx_volume", dacVolume); ConfMan.setInt("speech_volume", dacVolume); } break; case GID_PHANTASMAGORIA2: if (index == kGlobalVarPhant2MasterVolume) { const int16 masterVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kPhant2VolumeMax; ConfMan.setInt("music_volume", masterVolume); ConfMan.setInt("sfx_volume", masterVolume); ConfMan.setInt("speech_volume", masterVolume); } break; case GID_LSL7: case GID_TORIN: if (index == kGlobalVarTorinMusicVolume || index == kGlobalVarTorinSFXVolume || index == kGlobalVarTorinSpeechVolume) { const int16 volume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / 100; switch (index) { case kGlobalVarTorinMusicVolume: ConfMan.setInt("music_volume", volume); break; case kGlobalVarTorinSFXVolume: ConfMan.setInt("sfx_volume", volume); break; case kGlobalVarTorinSpeechVolume: ConfMan.setInt("speech_volume", volume); break; } } break; default: break; } } void GuestAdditions::syncGK1AudioVolumeToScummVM(const reg_t soundObj, int16 volume) const { const Common::String objName = _segMan->getObjectName(soundObj); volume = volume * Audio::Mixer::kMaxMixerVolume / MUSIC_VOLUME_MAX; // Using highest-numbered sound objects to sync only after all slots // have been set by the volume slider if (objName == "gkMusic2") { ConfMan.setInt("music_volume", volume); g_sci->updateSoundMixerVolumes(); } else if (objName == "gkSound3") { ConfMan.setInt("sfx_volume", volume); ConfMan.setInt("speech_volume", volume); g_sci->updateSoundMixerVolumes(); } } #pragma mark - #pragma mark Audio UI sync void GuestAdditions::syncInGameUI(const int16 musicVolume, const int16 sfxVolume) const { if (_state->abortScriptProcessing != kAbortNone) { // Attempting to update a UI that is in the process of being destroyed // will result in a crash return; } switch (g_sci->getGameId()) { case GID_MOTHERGOOSEHIRES: syncMGDXUI(musicVolume); break; case GID_PQ4: syncPQ4UI(musicVolume); break; case GID_PQSWAT: syncPQSWATUI(); break; case GID_QFG4: syncQFG4UI(musicVolume); break; case GID_SHIVERS: syncShivers1UI(sfxVolume); break; case GID_SQ6: syncSQ6UI(); break; default: break; } } void GuestAdditions::syncGK1UI() const { const reg_t bars[] = { _segMan->findObjectByName("musicBar"), _segMan->findObjectByName("soundBar") }; for (int i = 0; i < ARRAYSIZE(bars); ++i) { const reg_t barId = bars[i]; if (!barId.isNull()) { // Resetting the position to 0 causes the bar to refresh its // position when it next draws writeSelectorValue(_segMan, barId, SELECTOR(position), 0); // The `signal` property indicates bar visibility (for some // reason, the normal `-info-` flag is not used) if (readSelectorValue(_segMan, barId, SELECTOR(signal)) & 0x20) { // `show` pulls a new value from the underlying sound object // and refreshes the bar rendering invokeSelector(barId, SELECTOR(show)); } } } } void GuestAdditions::syncGK2UI() const { const reg_t sliderId = _segMan->findObjectByName("soundSlider"); if (!sliderId.isNull() && _segMan->getObject(sliderId)->isInserted()) { const reg_t oldAcc = _state->r_acc; invokeSelector(sliderId, SELECTOR(initialOff)); writeSelector(_segMan, sliderId, SELECTOR(x), _state->r_acc); _state->r_acc = oldAcc; } } void GuestAdditions::syncLSL6HiresUI(const int16 musicVolume) const { const reg_t musicDialId = _segMan->findObjectByName("volumeDial"); if (!musicDialId.isNull()) { writeSelectorValue(_segMan, musicDialId, SELECTOR(curPos), musicVolume); writeSelectorValue(_segMan, musicDialId, SELECTOR(cel), musicVolume); reg_t params[] = { make_reg(0, musicVolume) }; invokeSelector(musicDialId, SELECTOR(update), 1, params); if (_segMan->getObject(musicDialId)->isInserted()) { g_sci->_gfxFrameout->kernelUpdateScreenItem(musicDialId); } } } void GuestAdditions::syncPhant1UI(const int16 oldMusicVolume, const int16 musicVolume, reg_t &musicGlobal, const int16 oldDacVolume, const int16 dacVolume, reg_t &dacGlobal) const { const reg_t buttonId = _segMan->findObjectByName("dacVolUp"); if (buttonId.isNull() || !_segMan->getObject(buttonId)->isInserted()) { // No inserted dacVolUp button means the control panel with the // volume controls is not visible and we can just update the values // and leave musicGlobal.setOffset(musicVolume); dacGlobal.setOffset(dacVolume); return; } reg_t thermo = _segMan->findObjectByName("midiVolThermo"); if (!thermo.isNull()) { int count = ABS(musicVolume - oldMusicVolume); const int stepSize = (musicVolume > oldMusicVolume ? 1 : -1); while (count--) { musicGlobal.incOffset(stepSize); invokeSelector(thermo, SELECTOR(doit)); } } thermo = _segMan->findObjectByName("dacVolThermo"); if (!thermo.isNull()) { int count = ABS(dacVolume - oldDacVolume) / 8; const int stepSize = (dacVolume > oldDacVolume ? 8 : -8); while (count--) { dacGlobal.incOffset(stepSize); invokeSelector(thermo, SELECTOR(doit)); } } } void GuestAdditions::syncPhant2UI(const int16 masterVolume) const { const reg_t masterVolumeScript = _segMan->findObjectByName("foo2"); Common::Array scrollBars = _segMan->findObjectsByName("P2ScrollBar"); for (uint i = 0; i < scrollBars.size(); ++i) { if (readSelector(_segMan, scrollBars[i], SELECTOR(client)) == masterVolumeScript) { // P2ScrollBar objects may exist without actually being on-screen; // the easiest way to tell seems to be to look to see if it has // non-null pointers to subviews. (The game will correctly set the // position of the scrollbar when it first becomes visible, so this // is fine.) if (!readSelector(_segMan, scrollBars[i], SELECTOR(physicalBar)).isNull()) { reg_t params[] = { make_reg(0, masterVolume), make_reg(0, 1) }; invokeSelector(scrollBars[i], SELECTOR(move), 2, params); break; } } } } void GuestAdditions::syncMGDXUI(const int16 musicVolume) const { const reg_t sliderId = _segMan->findObjectByName("icon1"); if (!sliderId.isNull()) { const int16 celNo = 7 - (musicVolume * 8 / (MUSIC_MASTERVOLUME_MAX + 1)); writeSelectorValue(_segMan, sliderId, SELECTOR(mainCel), celNo); writeSelectorValue(_segMan, sliderId, SELECTOR(cel), celNo); // There does not seem to be any good way to learn whether the // volume slider is visible (and thus eligible for // kUpdateScreenItem) const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane)); if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) { g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId); } } } void GuestAdditions::syncPQ4UI(const int16 musicVolume) const { const SegmentId segment = _segMan->getScriptSegment(9, SCRIPT_GET_DONT_LOAD); if (segment != 0 && _segMan->getScript(segment)->getLocalsCount() > 2) { const reg_t barId = _segMan->getScript(segment)->getLocalsBegin()[2]; if (!barId.isNull()) { reg_t params[] = { make_reg(0, musicVolume) }; invokeSelector(barId, SELECTOR(setSize), 1, params); } } } void GuestAdditions::syncPQSWATUI() const { const reg_t barId = _segMan->findObjectByName("volumeLed"); if (!barId.isNull() && _segMan->getObject(barId)->isInserted()) { invokeSelector(barId, SELECTOR(displayValue)); } } void GuestAdditions::syncQFG4UI(const int16 musicVolume) const { const reg_t sliderId = _segMan->findObjectByName("volumeSlider"); if (!sliderId.isNull()) { const int16 yPosition = 84 - musicVolume * 34 / 10; writeSelectorValue(_segMan, sliderId, SELECTOR(y), yPosition); // There does not seem to be any good way to learn whether the // volume slider is visible (and thus eligible for // kUpdateScreenItem) const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane)); if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) { g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId); } } } void GuestAdditions::syncShivers1UI(const int16 dacVolume) const { const reg_t sliderId = _segMan->findObjectByName("spVolume"); if (!sliderId.isNull()) { const int16 xPosition = dacVolume * 78 / Audio32::kMaxVolume + 32; writeSelectorValue(_segMan, sliderId, SELECTOR(x), xPosition); if (_segMan->getObject(sliderId)->isInserted()) { g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId); } } } void GuestAdditions::syncSQ6UI() const { const reg_t bars[] = { _segMan->findObjectByName("musicBar"), _segMan->findObjectByName("soundBar") }; for (int i = 0; i < ARRAYSIZE(bars); ++i) { const reg_t barId = bars[i]; if (!barId.isNull()) { invokeSelector(barId, SELECTOR(show)); } } } void GuestAdditions::syncTorinUI(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const { const reg_t sliders[] = { _segMan->findObjectByName("oMusicScroll"), _segMan->findObjectByName("oSFXScroll"), _segMan->findObjectByName("oAudioScroll") }; const int16 values[] = { musicVolume, sfxVolume, speechVolume }; for (int i = 0; i < ARRAYSIZE(sliders); ++i) { const reg_t sliderId = sliders[i]; if (!sliderId.isNull()) { reg_t params[] = { make_reg(0, values[i]) }; invokeSelector(sliderId, SELECTOR(setPos), 1, params); } } } #pragma mark - #pragma mark Talk speed sync void GuestAdditions::syncTextSpeedFromScummVM() const { const int16 textSpeed = 8 - (ConfMan.getInt("talkspeed") + 1) * 8 / 255; _state->variables[VAR_GLOBAL][kGlobalVarTextSpeed] = make_reg(0, textSpeed); if (g_sci->getGameId() == GID_GK1) { const reg_t textBarId = _segMan->findObjectByName("textBar"); if (!textBarId.isNull()) { // Resetting the bar position to 0 causes the game to retrieve the // new text speed value and re-render writeSelectorValue(_segMan, textBarId, SELECTOR(position), 0); } } } void GuestAdditions::syncTextSpeedToScummVM(const int index, const reg_t value) const { if (index == kGlobalVarTextSpeed) { ConfMan.setInt("talkspeed", (8 - value.toSint16()) * 255 / 8); } } #endif } // End of namespace Sci