/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_ENGINE_GUEST_ADDITIONS_H #define SCI_ENGINE_GUEST_ADDITIONS_H #include "sci/engine/vm_types.h" namespace Sci { struct EngineState; class GameFeatures; class Kernel; class Script; class SegManager; #ifdef ENABLE_SCI32 enum { // The in-game volumes for Phant2 use a volume range smaller than the // actual master volume because movie volume needs to be controllable from // the normal ScummVM launcher volume controls, but movie dialogue cannot be // heard if the game audio is at the same level as movies. The game normally // sets defaults so that the in-game volume is 85 and movies are 127, so we // will just use 85 as the maximum volume. kPhant2VolumeMax = 85, kLSL6HiresUIVolumeMax = 13, kLSL6HiresSubtitleFlag = 105 }; #endif /** * The GuestAdditions class hooks into the SCI virtual machine to provide * enhanced interactions between the ScummVM GUI and the game engine. Currently, * this enhanced functionality encompasses synchronisation of audio volumes and * other audio-related settings, and integration of the ScummVM GUI when saving * and loading game states. * * NOTE: Some parts of the code used to manage audio sync are applied as script * patches using the normal ScriptPatcher mechanism. These patches prevent the * game from resetting audio volumes to defaults when starting up, and prevent * the game from restoring audio volumes stored inside of a save game. */ class GuestAdditions { public: GuestAdditions(EngineState *state, GameFeatures *features, Kernel *kernel); #pragma mark - /** * Synchronises audio volume settings from ScummVM to the game. Called * whenever the ScummVM global menu is dismissed. */ void syncSoundSettingsFromScummVM() const; /** * Synchronises all audio settings from ScummVM to the game. Called when the * game is first started, and when save games are loaded. */ void syncAudioOptionsFromScummVM() const; /** * Clears audio settings synchronisation state. */ void reset(); private: EngineState *_state; GameFeatures *_features; Kernel *_kernel; SegManager *_segMan; /** * Convenience function for invoking selectors that reduces boilerplate code * required by Sci::invokeSelector. */ void invokeSelector(const reg_t objId, const Selector selector, const int argc = 0, const StackPtr argv = nullptr) const; /** * Determines whether the current stack contains calls from audio controls * that indicate a user-initiated change of audio settings. */ bool shouldSyncAudioToScummVM() const; #pragma mark - #pragma mark Hooks public: /** * Guest additions hook for SciEngine::runGame. */ void sciEngineRunGameHook(); /** * Guest additions hook for write_var. */ void writeVarHook(const int type, const int index, const reg_t value); /** * Guest additions hook for kDoSoundMasterVolume. * * @returns true if the default action should be prevented */ bool kDoSoundMasterVolumeHook(const int volume) const; #ifdef ENABLE_SCI32 /** * Guest additions hook for SciEngine::initGame. */ void sciEngineInitGameHook(); /** * Guest additions hook for send_selector. */ void sendSelectorHook(const reg_t sendObj, Selector &selector, reg_t *argp); /** * Guest additions hook for Audio32::setVolume. * * @returns true if the default action should be prevented */ bool audio32SetVolumeHook(const int16 channelIndex, const int16 volume) const; /** * Guest additions hook for kDoSoundSetVolume. */ void kDoSoundSetVolumeHook(const reg_t soundObj, const int16 volume) const; /** * Guest additions hook for SegManager::instantiateScript. */ void instantiateScriptHook(Script &script, const bool ignoreDelayedRestore = false) const; /** * Guest additions hook for SegManager::saveLoadWithSerializer. */ void segManSaveLoadScriptHook(Script &script) const; #endif /** * Guest additions hook for kGetEvent. */ bool kGetEventHook() const; /** * Guest additions hook for kWait. */ bool kWaitHook() const; #ifdef ENABLE_SCI32 /** * Guest additions hook for kPlayDuck(Play) and kPlayVMD(PlayUntilEvent). */ bool kPlayDuckPlayVMDHook() const; #endif #pragma mark - #pragma mark Integrated save & restore public: /** * Patches game scripts to use the ScummVM save/load dialogue instead of the * game's native save/load dialogue when a user tries to save or restore a * game from inside the game. */ void patchGameSaveRestore() const; private: /** * Patches the ScummVM save/load dialogue into the game for SCI16 games that * use Game::save and Game::restore. */ void patchGameSaveRestoreSCI16() const; #ifdef ENABLE_SCI32 public: /** * Finds the correct save file number and description to save or load and * returns it to the VM. For user-interactive save file lookup, this method * displays the ScummVM save/load dialogue. For delayed restores, it returns * the save game number sent by the ScummVM launcher without prompting the * user. */ reg_t kScummVMSaveLoad(EngineState *s, int argc, reg_t *argv) const; private: /** * Patches the ScummVM save/load dialogue into SCI32 games that use * SRDialog. */ void patchGameSaveRestoreSCI32(Script &script) const; /** * Patches the ScummVM save/load dialogue into Torin/LSL7. */ void patchGameSaveRestoreTorin(Script &script) const; /** * Patches the ScummVM save/load dialogue into Phant2. */ void patchGameSaveRestorePhant2(Script &script) const; /** * Prompts for a save game and returns it to game scripts using default * SRDialog game class semantics. */ reg_t promptSaveRestoreDefault(EngineState *s, int argc, reg_t *argv) const; /** * Prompts for a save game and returns it to game scripts using Torin/LSL7's * custom NewGame class semantics. */ reg_t promptSaveRestoreTorin(EngineState *s, int argc, reg_t *argv) const; /** * Prompts for a save game and returns it to game scripts using Phant2's * custom ControlPanel class semantics. */ reg_t promptSaveRestorePhant2(EngineState *s, int argc, reg_t *argv) const; /** * Prompts the user to save or load a game. * * @param isSave If true, the prompt is for saving. * @param outDescription Will be filled with the save game description. * Optional for loads, required for saves. * @param forcedSaveNo During delayed restore, force the returned save game * number to this value. */ int runSaveRestore(const bool isSave, const reg_t outDescription, const int forcedSaveNo = -1) const; #endif #pragma mark - #pragma mark Restore from launcher private: /** * Invokes the game's save restore mechanism to load a save game that was * selected in the ScummVM launcher when the game was started. */ bool restoreFromLauncher() const; #ifdef ENABLE_SCI32 /** * If true, GuestAdditions is in the process of handling a delayed game * restore from the ScummVM launcher or global menu. */ mutable bool _restoring; #endif #pragma mark - #pragma mark Message type sync private: /** * True if the message type (text/speech/text+speech) has been synchronised * from ScummVM to the game. */ bool _messageTypeSynced; /** * Synchronises the message type (speech/text/speech+text) from ScummVM to * a game. */ void syncMessageTypeFromScummVM() const; /** * Synchronises the message type from ScummVM using the default strategy * (global90). */ void syncMessageTypeFromScummVMUsingDefaultStrategy() const; #ifdef ENABLE_SCI32 /** * Synchronises the message type from ScummVM using the strategy used by * Shivers (global211). */ void syncMessageTypeFromScummVMUsingShiversStrategy() const; /** * Synchronises the message type from ScummVM using the strategy used by * LSL6hires (gameFlags). */ void syncMessageTypeFromScummVMUsingLSL6HiresStrategy() const; #endif /** * Synchronises the message type (speech/text/speech+text) from a game to * ScummVM. */ void syncMessageTypeToScummVM(const int index, const reg_t value); /** * Synchronises the message type to ScummVM using the default strategy * (global90). */ void syncMessageTypeToScummVMUsingDefaultStrategy(const int index, const reg_t value); #ifdef ENABLE_SCI32 /** * Synchronises the message type to ScummVM using the strategy used by * Shivers (global211). */ void syncMessageTypeToScummVMUsingShiversStrategy(const int index, const reg_t value); /** * Synchronises the message type to ScummVM using the strategy used by * LSL6hires (gameFlags). */ void syncMessageTypeToScummVMUsingLSL6HiresStrategy(const reg_t sendObj, Selector &selector, reg_t *argp); #endif #pragma mark - #pragma mark Master volume sync private: /** * Synchronises audio volume settings from ScummVM to the game, for games * that do not store volume themselves and just call to the kernel. */ void syncMasterVolumeFromScummVM() const; /** * Synchronises audio volume settings from the game to ScummVM, for games * that do not store volume themselves and just call to the kernel. */ void syncMasterVolumeToScummVM(const int16 masterVolume) const; #ifdef ENABLE_SCI32 #pragma mark - #pragma mark Globals volume sync private: /** * Synchronises audio volume settings from ScummVM to the game, for games * that store volumes in globals. */ void syncAudioVolumeGlobalsFromScummVM() const; /** * Synchronises audio volume settings from ScummVM to GK1 at game startup * time. */ void syncGK1StartupVolumeFromScummVM(const int index, const reg_t value) const; /** * Synchronises audio volume settings from ScummVM to GK1 when the game is * running. */ void syncGK1VolumeFromScummVM(const int16 musicVolume, const int16 dacVolume) const; void syncGK2VolumeFromScummVM(const int16 musicVolume) const; void syncLSL6HiresVolumeFromScummVM(const int16 musicVolume) const; void syncPhant2VolumeFromScummVM(const int16 masterVolume) const; void syncTorinVolumeFromScummVM(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const; /** * Synchronises audio volume settings from a game to ScummVM, for games * that store volumes in globals. */ void syncAudioVolumeGlobalsToScummVM(const int index, const reg_t value) const; /** * Synchronises audio volume settings from GK1 to ScummVM. */ void syncGK1AudioVolumeToScummVM(const reg_t soundObj, const int16 volume) const; #pragma mark - #pragma mark Audio UI sync private: /** * Synchronises the in-game control panel UI in response to a change of * volume from the ScummVM GUI. The values of the volume parameters passed * to this function are game-specific. */ void syncInGameUI(const int16 musicVolume, const int16 sfxVolume) const; void syncGK1UI() const; void syncGK2UI() const; void syncLSL6HiresUI(const int16 musicVolume) const; void syncMGDXUI(const int16 musicVolume) const; void syncPhant1UI(const int16 oldMusicVolume, const int16 musicVolume, reg_t &musicGlobal, const int16 oldDacVolume, const int16 dacVolume, reg_t &dacGlobal) const; void syncPhant2UI(const int16 masterVolume) const; void syncPQ4UI(const int16 musicVolume) const; void syncPQSWATUI() const; void syncQFG4UI(const int16 musicVolume) const; void syncShivers1UI(const int16 dacVolume) const; void syncSQ6UI() const; void syncTorinUI(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const; #pragma mark - #pragma mark Talk speed sync private: /** * Synchronises text speed settings from ScummVM to a game. */ void syncTextSpeedFromScummVM() const; /** * Synchronises text speed settings from a game to ScummVM. */ void syncTextSpeedToScummVM(const int index, const reg_t value) const; #endif }; } // End of namespace Sci #endif // SCI_ENGINE_GUEST_ADDITIONS_H